feel irl
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фатал апдейтед
линк -
GOVARD
GOVARD
Coder
Staff member
JoinedSep 7, 2018Messages150
- fixed any inaccuracy issues when landing, ducking / unducking and fakeducking
- fixed any local and fake chams animation inaccuracies
- reworked cheat for nospread use
- replaced bubble hitsound with bell
- replaced pearlascent with contour chams
- added pulsating as an option to local fake chams
- changed material of shot record chams
- reduced duration of beams
- fixed big inaccuracy issues
- reduced shot delay if not needed
- adaptive now does not prefer safepoints for the first shot anymore making you deal more damage
- fixed shot delay for weapons like scout shooting safepoints intead of the head
- reworked freestand and freestand fake
- fixed local animation playback bugs on online servers
- optimized peek and shot delay
- fixed fakeduck standing up on first duck
- added extrapolation if needed
- improved sliding fake angle range with full fakelag
- reworked dt and silent behaviour ( new settings in the weaponcfgs )
- increased teleport amount for doubletap
- fixed event delay
- immensely improved performance against multiple targets
- fixed autostop randomly autostopping
- refined autostop / slide speed and smoothness
- mindmg is now accurately respected on safepoints guaraneeing you mindmg on safepoints
- refined peek delays
- reworked autorevolver
- animation changes
- aimbot now respects set fov for hitscan at all times
- fixed extended time warp
- fixed knifebot
- fixed cl_righthand 0
- reworked standing aa
- fixed autostop bugs when crouching
- fixed inaccuracies against crouching / landing players
- fixed pullout animations when recharging doubletap
- fixed antiaim when standing and having doubletap enabled
- fixed fps dropping when using fakelag
- fixed random ingame crashes
- fixed hitscan bug choosing unoptimal hitboxes in certain situations
- fixed hitscan choosing unoptimal hitboxes on lethal players
- fixed antiaim not working correctly when fakeducking / using higher fakelag values when standing
- improved performance
- improved ragebot in general
- fixed antiaim correction resetting for legal anitaim
- keybinds now save the selected option in dropdowns when restarting the game ( save your config once after switching between off and the wanted value )
- added option for shot antiaim
- moved some things around
- fixed keybinds not working
- added grenades to buybot
this includes countless other undocumented changes.
I'm sorry for the delay in updates as i've lately been pretty exhausted from everything going on irl.
I'll try my best to provide you with as many updates as i can in the future.
ss
линк -
Пожалуйста, авторизуйтесь для просмотра ссылки.
Пожалуйста, авторизуйтесь для просмотра ссылки.
Пожалуйста, авторизуйтесь для просмотра ссылки.
GOVARD
GOVARD
Coder
Staff member
JoinedSep 7, 2018Messages150
Пожалуйста, авторизуйтесь для просмотра ссылки.
- New
- Пожалуйста, авторизуйтесь для просмотра ссылки.
- Пожалуйста, авторизуйтесь для просмотра ссылки.
- fixed any inaccuracy issues when landing, ducking / unducking and fakeducking
- fixed any local and fake chams animation inaccuracies
- reworked cheat for nospread use
- replaced bubble hitsound with bell
- replaced pearlascent with contour chams
- added pulsating as an option to local fake chams
- changed material of shot record chams
- reduced duration of beams
- fixed big inaccuracy issues
- reduced shot delay if not needed
- adaptive now does not prefer safepoints for the first shot anymore making you deal more damage
- fixed shot delay for weapons like scout shooting safepoints intead of the head
- reworked freestand and freestand fake
- fixed local animation playback bugs on online servers
- optimized peek and shot delay
- fixed fakeduck standing up on first duck
- added extrapolation if needed
- improved sliding fake angle range with full fakelag
- reworked dt and silent behaviour ( new settings in the weaponcfgs )
- increased teleport amount for doubletap
- fixed event delay
- immensely improved performance against multiple targets
- fixed autostop randomly autostopping
- refined autostop / slide speed and smoothness
- mindmg is now accurately respected on safepoints guaraneeing you mindmg on safepoints
- refined peek delays
- reworked autorevolver
- animation changes
- aimbot now respects set fov for hitscan at all times
- fixed extended time warp
- fixed knifebot
- fixed cl_righthand 0
- reworked standing aa
- fixed autostop bugs when crouching
- fixed inaccuracies against crouching / landing players
- fixed pullout animations when recharging doubletap
- fixed antiaim when standing and having doubletap enabled
- fixed fps dropping when using fakelag
- fixed random ingame crashes
- fixed hitscan bug choosing unoptimal hitboxes in certain situations
- fixed hitscan choosing unoptimal hitboxes on lethal players
- fixed antiaim not working correctly when fakeducking / using higher fakelag values when standing
- improved performance
- improved ragebot in general
- fixed antiaim correction resetting for legal anitaim
- keybinds now save the selected option in dropdowns when restarting the game ( save your config once after switching between off and the wanted value )
- added option for shot antiaim
- moved some things around
- fixed keybinds not working
- added grenades to buybot
this includes countless other undocumented changes.
I'm sorry for the delay in updates as i've lately been pretty exhausted from everything going on irl.
I'll try my best to provide you with as many updates as i can in the future.
ss
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