Начинающий
ого, да это тот самый нн трипл, на которого нам все равно!by Tr1ple
Вот это да! Он написал под этой темой!
ого, да это тот самый нн трипл, на которого нам все равно!by Tr1ple
Это мой друг но ок)ого, да это тот самый нн трипл, на которого нам все равно!
Вот это да! Он написал под этой темой!
АХЫВАХЫВХХВХА, ок. о да, это тот самый нн скорпстер на которого нам всё равно!ого, да это тот самый нн трипл, на которого нам все равно!
Вот это да! Он написал под этой темой!
забей, челик идиот немного)Это мой друг но ок)
Ну вообще то это второй кодер ну ладно-_-АХЫВАХЫВХХВХА, ок. о да, это тот самый нн скорпстер на которого нам всё равно!
Вот это да, он что то пукнул в чат!
забей, челик идиот немного)
дак как твой резольвер оверайд поможет фиксу лоу дельты?Бля чел Resolver override я сделаю что бы он типо включался выключался и вот ваш резольвер фикс лоудельты
Ок тогда передвигаться по меню как, если мышка будет иорой управлять...
И я писал что это мой первый опыт в создании меню
Броу, известно когда релиз(хотя бы приблизительно)?Пока наслождайтесь скринами:
кого ты в стафф набираешь я ебал..Ну вообще то это второй кодер ну ладно-_-
+кого ты в стафф набираешь я ебал..
ахаххаах ресольвер добавит точно! классная идея! через жску!Будет
Кроме самого меню так же хочу добавить весь функционал неверлуза включая даже если получиться резольвер.
Но мне нужен чел который бы мог показывать меню неверлуза
Soufiw 100 баксов на киви и я не скидываю в общий доступ =)))
Бля чел... Ты знаешь что делает оверайд револьвер?ахаххаах ресольвер добавит точно! классная идея! через жску!
Бля чел Resolver override я сделаю что бы он типо включался выключался и вот ваш резольвер фикс лоудельты
Оверрайд револьвер не знаю, а оверрайд резольвер знаюБля чел... Ты знаешь что делает оверайд револьвер?
Месю скита есть разве? Скинь плиз
var globals = {}
globals.x = "X"
globals.y = "Y"
globals.tab = 1
globals.alpha = 255
globals.active = false
globals.wasactive = false
globals.draw_texture = false
globals.lasttab = 1
UI.AddCheckbox("Custom desync")
UI.AddCheckbox("Jitter real")
UI.AddCheckbox("Jitter fake")
UI.AddCheckbox("Jitter offset")
UI.AddSliderInt("Fake offset",-58,58)
UI.AddSliderInt("Real offset",-58,58)
UI.AddSliderInt("Real 1st yaw",-58,58)
UI.AddSliderInt("Real 2nd yaw",-58,58)
UI.AddSliderInt("Fake 1st yaw",-58,58)
UI.AddSliderInt("Fake 2nd yaw",-58,58)
UI.AddSliderInt("Offset 1st yaw",-180,180)
UI.AddSliderInt("Offset 2nd yaw",-180,180)
UI.AddSliderInt("Fake delay",0,100)
UI.AddSliderInt("Offset delay",0,100)
UI.SetEnabled("Script Items","Custom desync",false)
UI.SetEnabled("Script Items","Jitter real",false)
UI.SetEnabled("Script Items","Jitter fake",false)
UI.SetEnabled("Script Items","Jitter offset",false)
UI.SetEnabled("Script Items","Fake offset",false)
UI.SetEnabled("Script Items","Real offset",false)
UI.SetEnabled("Script Items","Real 1st yaw",false)
UI.SetEnabled("Script Items","Real 2nd yaw",false)
UI.SetEnabled("Script Items","Fake 1st yaw",false)
UI.SetEnabled("Script Items","Fake 2nd yaw",false)
UI.SetEnabled("Script Items","Offset 1st yaw",false)
UI.SetEnabled("Script Items","Offset 2nd yaw",false)
UI.SetEnabled("Script Items","Fake delay",false)
UI.SetEnabled("Script Items","Offset delay",false)
var clamp = function (val, min, max) {
if (val > max)
return max
if (val < min)
return min
return val
}
globals.X = function () {
return UI.GetValue("Script Items",globals.x)
}
globals.Y = function () {
return UI.GetValue("Script Items", globals.y)
}
function initialize() {
UI.AddSliderInt(globals.x,-630,Render.GetScreenSize()[0])
UI.AddSliderInt(globals.y, -600, Render.GetScreenSize()[1])
UI.SetEnabled("Script Items", globals.x, false)
UI.SetEnabled("Script Items", globals.y, false)
}
function drawBasic() {
var grey = [38, 38, 38, globals.alpha]
var border = [0, 0, 0, globals.alpha]
var fade_factor = ((1 / .15) * Globals.Frametime()) * 255
if (!UI.IsMenuOpen() && globals.alpha != 0)
globals.alpha = clamp(globals.alpha - fade_factor, 0, 255)
if (UI.IsMenuOpen() && globals.alpha != 255)
globals.alpha = clamp(globals.alpha + fade_factor, 0, 255)
var gradient = [[59, 175, 222, globals.alpha], [202, 70, 205, globals.alpha]]
var gradient2 = [[202, 70, 205, globals.alpha], [201, 227, 58, globals.alpha]]
if (globals.alpha != 0) {
Render.Rect(globals.X(), globals.Y(), 630, 600, border);
Render.FilledRect(globals.X() + 1, globals.Y() + 1, 628, 5, grey)
Render.FilledRect(globals.X() + 1, globals.Y() + 1, 5, 598, grey)
Render.FilledRect(globals.X() + 624, globals.Y() + 1, 5, 598, grey)
Render.FilledRect(globals.X() + 1, globals.Y() + 594, 628, 5, grey)
Render.Rect(globals.X() + 6, globals.Y() + 6, 618, 588, border);
Render.Rect(globals.X() + 1, globals.Y() + 1, 628, 598, [60,60,60,globals.alpha]);
Render.FilledRect(globals.X() + 7, globals.Y() + 7, 616, 586, [12, 12, 12, globals.alpha])
Render.GradientRect(globals.X() + 7, globals.Y() + 7, 616 / 2, 2, 1, gradient[0], gradient[1])
Render.GradientRect(globals.X() + 7 + (616 / 2), globals.Y() + 7, 616 / 2, 2, 1, gradient2[0], gradient2[1])
}
}
function cursorBetween(x, y, length, height) {
var cursor = Input.GetCursorPosition()
if (cursor[0] > x && cursor[0] < x + length && cursor[1] > y && cursor[1] < y + height)
return true
return false
}
function drawTabs() {
var font = Render.AddFont("Astriumtabs2", 37, 100)
var space = 82
if (globals.alpha != 0) {
Render.FilledRect(globals.X() + 7, globals.Y() - 65 + globals.tab * space, 80, 70, [20, 20, 20, globals.alpha])
Render.FilledRect(globals.X() + 7 + 80, globals.Y() + 10, 616 - 80, 583, [20, 20, 20, globals.alpha])
if(globals.draw_texture){
var tile = Render.AddTexture("ot/scripts/tile.png")
for(i = 0; i < 18;i++){
for(k = 0; k < 20;k++){
if(i == 17){
Render.TexturedRect(globals.X() + 7+75+(17*30),globals.Y()+9+(k*30),30,30,tile)
}
else
Render.TexturedRect(globals.X() + 7+80+(i*30),globals.Y()+9+(k*30),30,30,tile)
}
}
}
globals.lasttab = globals.tab
if(cursorBetween(globals.X() + 7, globals.Y() - 65 + space,80,80) && Input.IsKeyPressed(0x01)){
globals.tab = 1
}
if (cursorBetween(globals.X() + 7, globals.Y() - 65 + space*2, 80, 80) && Input.IsKeyPressed(0x01)) {
globals.tab = 2
}
if (cursorBetween(globals.X() + 7, globals.Y() - 65 + space * 3, 80, 80) && Input.IsKeyPressed(0x01)) {
globals.tab = 3
}
if (cursorBetween(globals.X() + 7, globals.Y() - 65 + space * 4, 80, 80) && Input.IsKeyPressed(0x01)) {
globals.tab = 4
}
if (cursorBetween(globals.X() + 7, globals.Y() - 65 + space * 5, 80, 80) && Input.IsKeyPressed(0x01)) {
globals.tab = 5
}
if (cursorBetween(globals.X() + 7, globals.Y() - 65 + space * 6, 80, 80) && Input.IsKeyPressed(0x01)) {
globals.tab = 6
}
if (cursorBetween(globals.X() + 7, globals.Y() - 65 + space * 7, 80, 80) && Input.IsKeyPressed(0x01)) {
globals.tab = 7
}
if(globals.tab != globals.lasttab){
comboactive = -1
}
Render.Line(globals.X() + 7, globals.Y() - 65 + globals.tab * space, globals.X() + 7 + 80, globals.Y() - 65 + globals.tab * space, [48, 48, 48, globals.alpha])
Render.Line(globals.X() + 7, globals.Y() - 66 + globals.tab * space, globals.X() + 7 + 80, globals.Y() - 66 + globals.tab * space, [5, 5, 5, globals.alpha])
Render.Line(globals.X() + 7, globals.Y() + 5 + globals.tab * space, globals.X() + 7 + 80, globals.Y() + 5 + globals.tab * space, [48, 48, 48, globals.alpha])
Render.Line(globals.X() + 7, globals.Y() + 6 + globals.tab * space, globals.X() + 7 + 80, globals.Y() + 6 + globals.tab * space, [5, 5, 5, globals.alpha])
Render.Line(globals.X() + 7 + 80, globals.Y() - 65 + globals.tab * space, globals.X() + 7 + 80, globals.Y() + 9, [48, 48, 48, globals.alpha])
Render.Line(globals.X() + 6 + 80, globals.Y() - 66 + globals.tab * space, globals.X() + 6 + 80, globals.Y() + 9, [5,5, 5, globals.alpha])
Render.Line(globals.X() + 7 + 80, globals.Y() - 65 + globals.tab * space + 70, globals.X() + 7 + 80, globals.Y() + 592, [48, 48, 48, globals.alpha])
Render.Line(globals.X() + 6 + 80, globals.Y() - 64 + globals.tab * space + 70, globals.X() + 6 + 80, globals.Y() + 592, [5, 5, 5, globals.alpha])
Render.StringCustom(globals.X() + 25, globals.Y() + 20, 0, "C", globals.tab == 1 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], font)
Render.StringCustom(globals.X() + 20, globals.Y() + 20 + space, 0, "I", globals.tab == 2 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], font)
var font2 = Render.AddFont("Astriumtabs2", 41, 100)
Render.StringCustom(globals.X() + 20, globals.Y() + 20 + space * 2, 0, "D", globals.tab == 3 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], font2)
Render.StringCustom(globals.X() + 20, globals.Y() + 20 + space * 3, 0, "E", globals.tab == 4 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], font2)
Render.StringCustom(globals.X() + 22, globals.Y() + 22 + space * 4, 0, "F", globals.tab == 5 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], font)
Render.StringCustom(globals.X() + 22, globals.Y() + 23 + space * 5, 0, "G", globals.tab == 6 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], font)
Render.StringCustom(globals.X() + 22, globals.Y() + 25 + space * 6, 0, "H", globals.tab == 7 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], font)
}
}
function beginChild(column,y,height,name){
if(!(column & 1 && column & 2)){
if (globals.alpha != 0) {
Render.FilledRect(globals.X() + (column == 1 ? 115 : 370),globals.Y() + y, 460 / 2, height,[19,19,19,globals.alpha])
Render.Rect((globals.X() + (column == 1 ? 115 : 370))-1, (globals.Y() + y)-1, (460 / 2)+2, height+2, [5, 5, 5, globals.alpha])
Render.Rect(globals.X() + (column == 1 ? 115 : 370), globals.Y() + y, 460 / 2, height, [65, 65, 65, globals.alpha])
Render.FilledRect((globals.X()+(column == 1 ? 115 : 370) + 10),(globals.Y() + y)-1, 5+(Render.TextSizeCustom(name,globals.verdana8)[0]), 2,[19,19,19,globals.alpha])
Render.StringCustom(globals.X() + (column == 1 ? 115 : 370) + 10 + 2, globals.Y() + (y-7), 0, name, [200, 200, 200, globals.alpha], globals.verdana8)
Render.StringCustom(globals.X() + (column == 1 ? 115 : 370) + 10 + 2.5, globals.Y() +0.5+ (y-7), 0, name, [200, 200, 200, globals.alpha], globals.verdana8)
spacingBetweenCheckboxes = 0
return [((column == 1 ? 115 : 370) + 15) + globals.X(),(y + 20)+globals.Y()]
}
}
else{
if (globals.alpha != 0) {
Render.FilledRect(globals.X() + 115,globals.Y() + y, 485, height,[19,19,19,globals.alpha])
Render.Rect(globals.X() + 115, globals.Y() + y, 485, height, [65, 65, 65, globals.alpha])
Render.Rect((globals.X() + 115)-1, (globals.Y() + y)-1, 485+2, height+2, [5, 5, 5, globals.alpha])
Render.FilledRect((globals.X()+115 + 10),(globals.Y() + y)-1, 5+(Render.TextSizeCustom(name,globals.verdana8)[0]), 2,[19,19,19,255])
Render.StringCustom(globals.X() + 115 + 10 + 2, globals.Y() + (y-7), 0, name, [200, 200, 200, globals.alpha], globals.verdana8)
Render.StringCustom(globals.X() + 115 + 10 + 2.5, globals.Y() + 0.5+(y-7), 0, name, [200, 200, 200, globals.alpha], globals.verdana8)
}
}
if(globals.alpha == 0){
return [globals.X(),globals.Y()]
}
}
var spacingBetweenCheckboxes = 0
var idCheckbox = 0
var hotkeyid = 0
var colorpickerid = 0
function resetSpacing() {
spacingBetweenCheckboxes = 0
idCheckbox = 0
hotkeyid = 0
colorpickerid = 0
}
var wasDown = []
var idY = []
function checkbox(x, y, name, enable) {
var size = 8
y += spacingBetweenCheckboxes
if (globals.alpha != 0 && !comboOverlapping) {
Render.Rect(x, y, size, size, [0, 0, 0, globals.alpha])
Render.FilledRect(x + 1, y + 1, size - 2, size - 2, enable ? [0, 255, 0, globals.alpha] : [100, 100, 100, globals.alpha])
Render.GradientRect(x + 1, y + 1, size - 2, size - 2, 0, [0, 0, 0, 0], [10, 10, 10, (globals.alpha / 255) * 100])
var font = Render.AddFont("Tahoma",8,100)
Render.StringCustom(x + 17, y-4, 0, name, [200, 200, 200, globals.alpha], globals.verdana8)
}
spacingBetweenCheckboxes += 20
idCheckbox++
if (globals.alpha != 0 && UI.IsMenuOpen() && !comboOverlapping) {
if ((cursorBetween(x, y, size, size) || cursorBetween(x+17,y-1,Render.TextSize(name)[0],Render.TextSize(name)[1])) && comboactive == -1) {
if (!wasDown[idCheckbox]) {
if (Input.IsKeyPressed(0x01)) {
wasDown[idCheckbox] = true
return true
}
}
else if (wasDown[idCheckbox]) {
if (!Input.IsKeyPressed(0x01)) {
wasDown[idCheckbox] = false
return false
}
}
return false
}
}
}
var keylist = []
var listening = []
var checkKey = []
var keydown = []
function hotkey(x,y) {
/*var drawWeird = false
var xx = x + 170
y += spacingBetweenCheckboxes - 20
if (!keylist[hotkeyid])
keylist[hotkeyid] = 0
if (cursorBetween(xx - 8, y - 4, Render.TextSize("[" + keylist[hotkeyid] + "]")[0], Render.TextSize("[" + keylist[hotkeyid] + "]")[1]) && !comboOverlapping) {
if (Input.IsKeyPressed(0x01)) {
keylist[hotkeyid] = ""
checkKey[hotkeyid] = true
}
}
if (checkKey[hotkeyid] && !Input.IsKeyPressed(0x01) && !comboOverlapping) {
checkKey[hotkeyid] = false
listening[hotkeyid] = true
}
if (listening[hotkeyid]) {
var getKey = function () {
for (i = 1; i < 0x87; i++) {
if(Input.IsKeyPressed(i))
return i
}
}
var key = getKey()
if (key == 0x1B || key == 0x2D) {
keylist[hotkeyid] = 0
listening[hotkeyid] = false
}
if (listening[hotkeyid] && key >= 0x01) {
keylist[hotkeyid] = key
listening[hotkeyid] = false
}
}
if (!UI.IsMenuOpen()) {
listening[hotkeyid] = false
checkKey[hotkeyid] = false
}
if (listening[hotkeyid] || checkKey[hotkeyid]) {
keylist[hotkeyid] = 0
drawWeird = true
}
if (globals.alpha != 0 && !comboOverlapping) {
if (drawWeird) {
Render.String(xx, y - 4, 1, "[ ]", [70, 70, 70, globals.alpha], 7)
}
else {
Render.String(xx, y - 4, 1, "[" + keylist[hotkeyid] + "]", [70, 70, 70, globals.alpha], 7)
}
}
if (Input.IsKeyPressed(keylist[hotkeyid]) && !checkKey[hotkeyid] && !listening[hotkeyid] && !keydown[hotkeyid] && !comboOverlapping) {
keydown[hotkeyid] = true
hotkeyid++
return true
}
if (!Input.IsKeyPressed(keylist[hotkeyid]) && !checkKey[hotkeyid] && !listening[hotkeyid] && keydown[hotkeyid] && !comboOverlapping) {
keydown[hotkeyid] = false
hotkeyid++
return true
}
hotkeyid++
return false*/
}
var val = []
var backupval = []
var holding = []
var sliderdist = []
function sliderFloat(x, y, name, min, max, negate,visualizefloat, sliderid, uival,additive) {
var xx = x + 20
y += spacingBetweenCheckboxes
spacingBetweenCheckboxes += 33
var cursor = Input.GetCursorPosition()
if (!sliderdist[sliderid])
sliderdist[sliderid] = 0
if(!backupval[sliderid])
backupval[sliderid] = uival
val[sliderid] = backupval[sliderid]
if (globals.alpha != 0) {
if (cursorBetween(xx, y + 8, 130, 8) && Input.IsKeyPressed(0x01) && !holding[sliderid] && comboactive == -1) {
holding[sliderid] = true
}
if (!Input.IsKeyPressed(0x01)) {
holding[sliderid] = false
}
if(!backupval[sliderid])
backupval[sliderid] = 0
if (holding[sliderid]) {
sliderdist[sliderid] = cursor[0] - xx
sliderdist[sliderid] /= 130
sliderdist[sliderid] *= max - min
val[sliderid] = negate ? sliderdist[sliderid] + min : sliderdist[sliderid]
val[sliderid] = clamp(val[sliderid], min, max)
val[sliderid].toFixed(visualizefloat)
backupval[sliderid] = val[sliderid]
}
sliderdist[sliderid] = (uival + (-min)) / (max - min)
sliderdist[sliderid] *= 128
sliderdist[sliderid].toFixed(visualizefloat)
sliderdist[sliderid] = clamp(sliderdist[sliderid], 0, 128)
Render.StringCustom(xx+1,y-6,0,name,[200,200,200,globals.alpha],globals.verdana8)
Render.Rect(xx, y + 10, 130, 8, [0, 0, 0, globals.alpha])
Render.FilledRect(xx + 1, y + 11, 128, 6, [70, 70, 70, globals.alpha])
Render.GradientRect(xx + 1, y + 11, 128, 6, 0, [0, 0, 0, 100], [0, 0, 0, 0])
if (sliderdist[sliderid] >= 0 && sliderdist[sliderid] <= 128) {
Render.FilledRect(xx + 1, y + 11, sliderdist[sliderid], 6, [0, 255, 0, globals.alpha])
Render.GradientRect(xx + 1, y + 11, sliderdist[sliderid], 6, 0, [0, 0, 0, 0], [10, 10, 10, (globals.alpha/255)*100])
}
Render.StringCustom(xx + sliderdist[sliderid], y + 15, 1, val[sliderid].toFixed(visualizefloat) + "", [200, 200, 200, globals.alpha], globals.verdana8)
}return val[sliderid]
}
var drawweird = []
var comboOverlapping = false
var comboVal = [[], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], []
, [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], []
, [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], []
, [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [],
[], [], [], [], [], [], [], [], [], [], [], [], [], []]
var backupcomboval = [[], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], []
, [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], []
, [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], []
, [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [],
[], [], [], [], [], [], [], [], [], [], [], [], [], []]
var comboval2 =[]
var backupcomboval2 = []
var waitUntilUnclick = []
var lastcombodata = [[],[],[]]
var lastvaliduival = []
var comboactive = -1
function beginMultiComboBox(x, y, name, contents, uival,comboid) {
lastcombodata[0] = x
lastcombodata[1] = y
lastcombodata[2] = name
lastcombodata[3] = contents
lastcombodata[4] = uival
lastcombodata[5] = comboid
lastcombodata[6] = 1
spacingBetweenCheckboxes+=40
}
function beginComboBox(x, y, name, contents, uival,comboid){
lastcombodata[0] = x
lastcombodata[1] = y
lastcombodata[2] = name
lastcombodata[3] = contents
lastcombodata[4] = uival
lastcombodata[5] = comboid
lastcombodata[6] = 0
spacingBetweenCheckboxes+=40
}
function endComboBox(id) {
if(lastcombodata[6] == 1){
var x = lastcombodata[0]
var y = lastcombodata[1]
var name = lastcombodata[2]
var contents = lastcombodata[3]
var uival = lastcombodata[4]
var comboid = lastcombodata[5]
var xx = x + 20
y += spacingBetweenCheckboxes - 30
spacingBetweenCheckboxes+=40
var helper = [1,2,4,8,16,32,64,128,256,512,1024,2048,4096]
for(i = 0; i < contents.length;i++){
if(uival & helper[i]){
comboVal[comboid][i] = true
backupcomboval[comboid][i] = true
}
else{
comboVal[comboid][i] = false
backupcomboval[comboid][i] = false
}
}
spacingBetweenCheckboxes -= 40
if (UI.IsMenuOpen() || globals.alpha != 0) {
if (cursorBetween(xx, y, 130, 20) && Input.IsKeyPressed(0x01) && !drawweird[comboid] && (comboactive == comboid || comboactive == -1)) {
drawweird[comboid] = true
waitUntilUnclick[comboid] = true
comboactive = comboid
}
Render.Rect(xx, y, 130, 20, [0, 0, 0, globals.alpha])
Render.FilledRect(xx + 1, y + 1, 128, 18, [47, 47, 47, globals.alpha])
Render.GradientRect(xx + 1, y + 1, 128, 18, 0, [0, 0, 0, (globals.alpha/255)*50],[0,0,0,0] )
Render.StringCustom(xx + 2, y - 15, 0, name, [200, 200, 200, globals.alpha], globals.verdana8)
if(drawweird[comboid]){
Render.Polygon([[xx+115.0, y+7 ], [ xx+120.0, y+7 ], [ xx+117, y+12.0]],[173,173,173,globals.alpha])
}
else{
Render.Polygon([[xx+115.0, y+6 ], [ xx+120.0, y+9 ], [ xx+115, y+12.0]],[173,173,173,globals.alpha])
}
var text = []
for(i = 0; i < contents.length;i++){
if(comboVal[comboid][i] || backupcomboval[comboid][i]){
text.push(contents[i])
}
}
if(Render.TextSizeCustom(text.join(", "),globals.verdana8)[0] > 110){
text = []
text[0] = "..."
}
if(text)
Render.StringCustom(xx + 8, y+2, 0, text.join(", "), [200, 200, 200, globals.alpha], globals.verdana8)
if(drawweird[comboid]){
if (!cursorBetween(xx, y, 130,( 22 * contents.length)+22) && Input.IsKeyPressed(0x01)) {
drawweird[comboid] = false
comboactive = -1
}
if (!Input.IsKeyPressed(0x01) && waitUntilUnclick[comboid]) {
waitUntilUnclick[comboid] = false
}
Render.FilledRect(xx + 1, y + 21, 128, (22 * contents.length)+3, [35, 35, 35, globals.alpha])
Render.Rect(xx, y+21, 130, (22 * contents.length)+4, [0, 0, 0, globals.alpha])
for (i = 0; i < contents.length; i++) {
comboVal[comboid][i] = backupcomboval[comboid][i]
if(cursorBetween(xx, y+25+(i*22), 130, 22)){
Render.FilledRect(xx+1,y+2+(i*22)+22,128,22,[25,25,25,globals.alpha])
}
Render.StringCustom(xx + 12, y + 25 + (i * 22)+4, 0, contents[i], comboVal[comboid][i] ? [174,205,58,globals.alpha] : [200, 200, 200, globals.alpha], globals.verdana8)
if (cursorBetween(xx, y+25, 130, (i * 22)+22) && Input.IsKeyPressed(0x01) && !waitUntilUnclick[comboid]) {
comboVal[comboid][i] = !comboVal[comboid][i]
waitUntilUnclick[comboid] = true
backupcomboval[comboid][i] = comboVal[comboid][i]
}
}
var returnval = 0
for(i = 0; i < contents.length; i++) {
if(comboVal[comboid][i]){
returnval |= helper[i]
}
}
return returnval
}
}
}
else{
var x = lastcombodata[0]
var y = lastcombodata[1]
var name = lastcombodata[2]
var contents = lastcombodata[3]
var uival = lastcombodata[4]
if(uival != -2147483648)
lastvaliduival[comboid] = uival
uival = lastvaliduival[comboid]
var comboid = lastcombodata[5]
var xx = x + 20
y += spacingBetweenCheckboxes - 30
if(!comboval2[comboid])
comboval2[comboid] = uival
if (UI.IsMenuOpen() || globals.alpha != 0) {
if (cursorBetween(xx, y, 130, 20) && Input.IsKeyPressed(0x01) && !drawweird[comboid] && (comboactive == comboid || comboactive == -1)) {
drawweird[comboid] = true
waitUntilUnclick[comboid] = true
comboactive = comboid
}
Render.Rect(xx, y, 130, 20, [0, 0, 0, globals.alpha])
Render.FilledRect(xx + 1, y + 1, 128, 18, [47, 47, 47, globals.alpha])
Render.GradientRect(xx + 1, y + 1, 128, 18, 0, [0, 0, 0, (globals.alpha/255)*50],[0,0,0,0] )
Render.StringCustom(xx + 2, y - 15, 0, name, [200, 200, 200, globals.alpha], globals.verdana8)
if(drawweird[comboid]){
Render.Polygon([[xx+115.0, y+7 ], [ xx+120.0, y+7 ], [ xx+117, y+12.0]],[173,173,173,globals.alpha])
}
else{
Render.Polygon([[xx+115.0, y+6 ], [ xx+120.0, y+9 ], [ xx+115, y+12.0]],[173,173,173,globals.alpha])
}
var text = []
for(i = 0; i < contents.length;i++){
if(i == comboval2[comboid])
text.push(contents[i])
}
comboval2[comboid] = backupcomboval2[comboid]
Render.StringCustom(xx + 8, y+2, 0, contents[uival] + "", [200, 200, 200, globals.alpha], globals.verdana8)
if(drawweird[comboid]){
if (!cursorBetween(xx, y, 130,( 22 * contents.length)+22) && Input.IsKeyPressed(0x01)) {
drawweird[comboid] = false
comboactive = -1
}
if (!Input.IsKeyPressed(0x01) && waitUntilUnclick[comboid]) {
waitUntilUnclick[comboid] = false
}
Render.FilledRect(xx + 1, y + 21, 128, (22 * contents.length)+3, [35, 35, 35, globals.alpha])
Render.Rect(xx, y+21, 130, (22 * contents.length)+4, [0, 0, 0, globals.alpha])
for (i = 0; i < contents.length; i++) {
if(cursorBetween(xx, y+25+(i*22), 130, 22)){
Render.FilledRect(xx+1,y+4+(i*22)+22,128,20,[25,25,25,globals.alpha])
}
Render.StringCustom(xx + 12, y + 25 + (i * 22)+4, 0, contents[i], i == comboval2[comboid] ? [174,205,58,globals.alpha] : [200, 200, 200, globals.alpha], globals.verdana8)
if (cursorBetween(xx, y+25, 130, (i * 22)+22) && Input.IsKeyPressed(0x01) && !waitUntilUnclick[comboid]) {
comboval2[comboid] = i
backupcomboval2[comboid] = i
waitUntilUnclick[comboid] = true
}
}
return comboval2[comboid]
}
}
}
}
var oogabooga = 0
var ragetab = 0
var lastragetab = 0
function drawRage() {
beginChild(1|2,30,70,"Weapon Type")
var wepFont = Render.AddFont("AstriumWep",20,100)
var xx = globals.X() + 100
var y = globals.Y() + 25
lastragetab = ragetab
var tabs = ["v","G","A","a","Z","Y"]
{
Render.StringCustom(xx + (68)-30, y + 30, 0, tabs[0], ragetab == 0 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], wepFont)
Render.StringCustom(xx + (2*68)-50, y + 30, 0, tabs[1], ragetab == 1 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], wepFont)
Render.StringCustom(xx + (3*68)-50, y + 30, 0, tabs[2], ragetab == 2 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], wepFont)
Render.StringCustom(xx + (4*68)-60, y + 30, 0, tabs[3], ragetab == 3 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], wepFont)
Render.StringCustom(xx + (5*68)-30, y + 30, 0, tabs[4], ragetab == 4 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], wepFont)
Render.StringCustom(xx + (6*68), y + 30, 0, tabs[5], ragetab == 5 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], wepFont)
var tabs2 = [[]]
for(i = 0; i < tabs.length;i++){
tabs2[i] = Render.TextSizeCustom(tabs[i],wepFont)
}
if(Input.IsKeyPressed(0x01)){
if(cursorBetween(xx + (68)-30,y+30,tabs2[0][0],tabs2[0][1])){
ragetab = 0
}
if(cursorBetween(xx + (2*68)-50,y+30,tabs2[1][0],tabs2[1][1])){
ragetab = 1
}
if(cursorBetween(xx + (3*68)-50,y+30,tabs2[2][0],tabs2[2][1])){
ragetab = 2
}
if(cursorBetween(xx + (4*68)-60,y+30,tabs2[3][0],tabs2[3][1])){
ragetab = 3
}
if(cursorBetween(xx+(5*68)-30,y+30,tabs2[4][0],tabs2[4][1])){
ragetab = 4
}
if(cursorBetween(xx+(6*68)-30,y+30,tabs2[5][0],tabs2[5][1])){
ragetab = 5
}
}
}
if(ragetab != lastragetab){
comboactive = -1
}
var text = ""
switch(ragetab){
case 0:
text = "General Config"
break
case 1:
text = "Pistol Config"
break
case 2:
text = "Heavy Pistol Config"
break
case 3:
text = "Scout Config"
break
case 4:
text = "AWP Config"
break
case 5:
text = "Auto Config"
break
}
var a = beginChild(1,120,450,text)
var xx = a[0]
var yy = a[1]
var tab = "Rage"
var subtab = "GENERAL"
var child = "General"
var _do = function (name) {
if (checkbox(xx, yy, name, UI.GetValue(tab, subtab, child, name))) UI.SetValue(tab, subtab, child, name, !UI.GetValue(tab, subtab, child, name))
}
var _do2 = function (name) {
if (hotkey(xx, yy, name)) {
}
}
var _do3 = function (name, min, max, thing,thing2,id) {
if(!globals.active){
val[id] = UI.GetValue(tab,subtab,child,name)
backupval[id] = val[id]
}
var returnval = sliderFloat(xx, yy, name, min, max, thing,thing2,id,UI.GetValue(tab,subtab,child,name))
if(globals.active){
UI.SetValue(tab, subtab, child, name, returnval)
}
}
if(ragetab ==0 ){
child = "General"
subtab = "GENERAL"
_do("Enabled")
_do2("Enabled")
_do("Pitch resolver")
_do("Silent")
_do("Team check")
_do("Auto scope")
_do("Strict safety")
child = "Exploits"
_do("Hide shots")
_do2("Hide shots")
_do("Doubletap")
_do2("Doubletap")
_do("Doubletap instant")
_do3("Doubletap hitchance",0,100,false,0,1)
child = "General config"
var hitboxes = ["Head","Upper chest","Chest","Body","Stomach","Pelvis","Legs","Feet"]
var prefers = ["Shot","In air","Crouching","Standing","Walking","Running","Backwards","Sideways","Safety"]
var helper = [1,2,4,8,16,32,64,128,256,512,1024,2048,4096]
var returnval = 0
var _do5 = function(y,name,contents,id){
beginMultiComboBox(xx,yy-y,name,contents,UI.GetValue(tab,subtab,child,name),id)
var returnval = endComboBox(id)
if(globals.alpha != 0 && returnval + "" != "undefined")
UI.SetValue(tab,subtab,child,name,returnval)
}
_do5(-160,"Hitbox override", hitboxes, 49)
_do5(-80,"Prefer body",prefers,50)
_do5(0,"Prefer head",prefers,51)
_do5(80,"Multipoint hitboxes",hitboxes,52)
_do5(160,"Hitboxes",hitboxes,53)
}
a = beginChild(2,120,450,"Accuracy")
if(ragetab == 0){
xx = a[0]
child = "Accuracy"
_do3("Hitchance",0,100,false,0,213)
_do3("Accuracy boost",0,100,false,0,214)
_do3("Shot delay",0,100,false,0,215)
_do("Static point scale")
if(UI.GetValue(tab,subtab,child,"Static point scale")){
_do3("Head point scale",0,100,false,0,216)
_do3("Body point scale",0,100,false,0,217)
}
_do3("Maximum misses",0,6,false,0,218)
_do3("Minimum damage (visible)",0,100,false,0,219)
_do3("Minimum damage (behind wall)",0,100,false,0,220)
_do3("Minimum damage (on key)",0,100,false,0,221)
_do3("Health based override",0,100,false,0,222)
yy-=5
_do("Auto stop")
var _do5 = function(y,name,contents,id){
beginMultiComboBox(xx,yy-y,name,contents,UI.GetValue(tab,subtab,child,name),id)
var returnval = endComboBox(id)
if(globals.alpha != 0 && returnval + "" != "undefined")
UI.SetValue(tab,subtab,child,name,returnval)
}
yy+=40
beginComboBox(xx,yy-10,"Priority",["Damage","Accuracy","Safety"],UI.GetValue("Rage","GENERAL","General config","Priority"),54)
var returnval = endComboBox(54)
if(returnval + "" != "undefined" && globals.active)
UI.SetValue("Rage","GENERAL","General config","Priority", returnval)
yy-=80
_do5(5,"Auto stop mode",["Duck","Between shots","Center only","Lethal only","Visible only","In air","Force accuracy"], 48)
}
if(ragetab != 0){
switch(ragetab){
case 1:
subtab = "PISTOL"
child = "Pistol config"
break
case 2:
subtab = "HEAVY PISTOL"
child = "Heavy pistol config"
break
case 3:
subtab = "SCOUT"
child = "Scout config"
break
case 4:
subtab = "AWP"
child = "AWP config"
break
case 5:
subtab = "AUTOSNIPER"
child = "Auto config"
break
}
_do("Override default")
if(UI.GetValue(tab,subtab,child,"Override default")){
var hitboxes = ["Head","Upper chest","Chest","Body","Stomach","Pelvis","Legs","Feet"]
var prefers = ["Shot","In air","Crouching","Standing","Walking","Running","Backwards","Sideways","Safety"]
var helper = [1,2,4,8,16,32,64,128,256,512,1024,2048,4096]
var returnval = 0
var _do5 = function(y,name,contents,id){
beginMultiComboBox(xx,yy-y,name,contents,UI.GetValue(tab,subtab,child,name),id)
var returnval = endComboBox(id)
if(globals.active && returnval + "" != "undefined")
UI.SetValue(tab,subtab,child,name,returnval)
}
spacingBetweenCheckboxes+=40
_do5(-160,"Hitbox override", hitboxes, 38+ragetab)
_do5(-80,"Prefer body",prefers,33+ragetab)
_do5(-0,"Prefer head",prefers,28+ragetab)
_do5(80,"Multipoint hitboxes",hitboxes,23+ragetab)
_do5(160,"Hitboxes",hitboxes,17+ragetab)
beginComboBox(xx,yy-240,"Priority",["Damage","Accuracy","Safety"],UI.GetValue(tab,subtab,child,"Priority"),55+ragetab)
var returnval = endComboBox(55+ragetab)
if(returnval + "" != "undefined" && globals.active)
UI.SetValue(tab,subtab,child,"Priority", returnval)
spacingBetweenCheckboxes-=40
if(ragetab == 4){
_do("Safe AWP")
}
}
}
if(UI.GetValue(tab,subtab,child,"Override default")){
child = "Accuracy"
xx = a[0]
yy = a[1]
spacingBetweenCheckboxes = 0
_do3("Hitchance",0,100,false,0,57+ragetab)
_do3("Accuracy boost",0,100,false,0,63+ragetab)
_do3("Shot delay",0,100,false,0,69+ragetab)
_do("Static point scale")
if(UI.GetValue(tab,subtab,child,"Static point scale")){
_do3("Head point scale",0,100,false,0,75+ragetab)
_do3("Body point scale",0,100,false,0,81+ragetab)
}
_do3("Maximum misses",0,6,false,0,87+ragetab)
child = "Damage"
_do3("Minimum damage (visible)",0,100,false,0,93+ragetab)
_do3("Minimum damage (behind wall)",0,100,false,0,99+ragetab)
_do3("Minimum damage (on key)",0,100,false,0,105+ragetab)
_do3("Health based override",0,20,false,0,111+ragetab)
child = "Accuracy"
_do("Auto stop")
var _do5 = function(y,name,contents,id){
beginMultiComboBox(xx,yy-y,name,contents,UI.GetValue(tab,subtab,child,name),id)
var returnval = endComboBox(id)
if(globals.alpha != 0 && returnval + "" != "undefined")
UI.SetValue(tab,subtab,child,name,returnval)
}
_do5(0,"Auto stop mode",["Duck","Between shots","Center only","Lethal only","Visible only","In air","Force accuracy"], 43+ragetab)
}
}
var realjitteramount = [0,0]
var fakejitteramount = [0,0]
var fakejitterdelay = 0
var offsetjitteramount = [0,0]
var invertonswitch = false
var offsetjitteramountdelay = 0
var flip = 0
var flip2 = false
var flip3 = false
var flip4 = false
var a = 0
var b = 0
var c = 0
var spinbot = false
var spinspeed = 0
var yaw = 0
function onCreateMove(){
if(!AntiAim.GetOverride())
return
var fakeamount = UI.GetValue("Script Items","Fake offset")
var realamount = UI.GetValue("Script Items","Real offset")
var realjitter = UI.GetValue("Script Items","Jitter real")
var fakejitter = UI.GetValue("Script Items","Jitter fake")
realjitteramount[0] = UI.GetValue("Script Items","Real 1st yaw")
realjitteramount[1] = UI.GetValue("Script Items","Real 2nd yaw")
fakejitteramount[0] = UI.GetValue("Script Items","Fake 1st yaw")
fakejitteramount[1] = UI.GetValue("Script Items","Fake 2nd yaw")
fakejitterdelay = UI.GetValue("Script Items","Fake delay")
var offsetjitter = UI.GetValue("Script Items","Jitter offset")
offsetjitteramount[0] = UI.GetValue("Script Items","Offset 1st yaw")
offsetjitteramount[1] = UI.GetValue("Script Items","Offset 2nd yaw")
offsetjitteramountdelay = UI.GetValue("Script Items","Offset delay")
var inverted = UI.IsHotkeyActive("Anti-Aim","Fake angles","Inverter")
AntiAim.SetRealOffset(inverted? realamount : -realamount)
AntiAim.SetLBYOffset(inverted ? fakeamount : -fakeamount)
if(spinbot){
yaw += spinspeed
UI.SetValue("Anti-Aim","Rage Anti-Aim","Yaw offset",(yaw%360)-180)
}
flip++
if(realjitter){
if(flip % 3 == 0)
flip2 = !flip2
a = flip2?realjitteramount[0]:realjitteramount[1]
AntiAim.SetRealOffset(inverted ? a : -a)
}
if(fakejitter){
if(flip % fakejitterdelay.toFixed(0) == 0){
flip3 = !flip3
}
b = flip3 ? fakejitteramount[0] : fakejitteramount[1]
AntiAim.SetLBYOffset(inverted?b:-b)
}
if(offsetjitter){
if(flip % offsetjitteramountdelay.toFixed(0) == 0){
flip4 = !flip4
if(invertonswitch){
UI.ToggleHotkey("Anti-Aim","Fake angles","Inverter")
}
}
c = flip4 ? offsetjitteramount[0] : offsetjitteramount[1]
AntiAim.SetFakeOffset(c)
}
}
function drawAA() {
var a = beginChild(1,30,540,"General")
var xx = a[0]
var yy = a[1]
var tab = "Anti-Aim"
var subtab = "Rage Anti-Aim"
var _do = function (name) {
if (checkbox(xx, yy, name, UI.GetValue(tab, subtab, name))) UI.SetValue(tab, subtab, name, !UI.GetValue(tab, subtab, name))
}
var _do2 = function (name) {
if (hotkey(xx, yy, name)) {
}
}
var _do3 = function (name,min,max, thing,thing2,id) {
val[id] = UI.GetValue(tab,subtab,name)
backupval[id] = val[id]
var returnval = sliderFloat(xx, yy, name, min, max, thing,thing2,id,UI.GetValue(tab,subtab,name))
if(globals.active)
UI.SetValue(tab, subtab, name, returnval)
}
_do("Enabled")
_do("At targets")
_do("Auto direction")
_do3("Yaw offset", -180, 180, true,0,2)
_do3("Jitter offset", -180, 180, true,0,3)
var combothing = [yy,spacingBetweenCheckboxes]
spacingBetweenCheckboxes+=40
var backup = [tab,subtab]
tab = "Misc"
subtab = "Script Items"
_do("Custom desync")
AntiAim.SetOverride(UI.GetValue(tab,subtab,"Custom desync") ? 1 : 0)
if(AntiAim.GetOverride()){
if(!UI.GetValue(tab,subtab,"Jitter fake"))
_do3("Fake offset",-58,58,true,0,600)
if(!UI.GetValue(tab,subtab,"Jitter real"))
_do3("Real offset",-58,58,true,0,601)
//if(checkbox(xx,yy,"Jitter real",realjitter)) realjitter = !realjitter
_do("Jitter real")
if(UI.GetValue(tab,subtab,"Jitter real")){
UI.SetValue(tab,subtab,"Real 1st yaw",sliderFloat(xx,yy,"1st yaw",-58,58,true,0,352,UI.GetValue(tab,subtab,"Real 1st yaw")))
realjitteramount[0] = UI.GetValue(tab,subtab,"Real 1st yaw")
UI.SetValue(tab,subtab,"Real 2nd yaw",sliderFloat(xx,yy,"2nd yaw",-58,58,true,0,353,UI.GetValue(tab,subtab,"Real 2nd yaw")))
realjitteramount[1] = UI.GetValue(tab,subtab,"Real 2nd yaw")
}
_do("Jitter fake")
if(UI.GetValue(tab,subtab,"Jitter fake")){
UI.SetValue(tab,subtab,"Fake 1st yaw",sliderFloat(xx,yy,"1st yaw",-58,58,true,0,354,UI.GetValue(tab,subtab,"Fake 1st yaw")))
fakejitteramount[0] = UI.GetValue(tab,subtab,"Fake 1st yaw")
UI.SetValue(tab,subtab,"Fake 2nd yaw",sliderFloat(xx,yy,"2nd yaw",-58,58,true,0,355,UI.GetValue(tab,subtab,"Fake 2nd yaw")))
fakejitteramount[1] = UI.GetValue(tab,subtab,"Fake 2nd yaw")
UI.SetValue(tab,subtab,"Fake delay",sliderFloat(xx,yy,"Delay",0,100,false,0,356,UI.GetValue(tab,subtab,"Fake delay")))
fakejitterdelay = UI.GetValue(tab,subtab,"Fake delay")
fakejitterdelay.toFixed(0)
}
_do("Jitter offset")
if(UI.GetValue(tab,subtab,"Jitter offset")){
UI.SetValue(tab,subtab,"Offset 1st yaw", sliderFloat(xx,yy,"1st yaw",-180,180,true,0,357,UI.GetValue(tab,subtab,"Offset 1st yaw")))
offsetjitteramount[0] = UI.GetValue(tab,subtab,"Offset 1st yaw")
UI.SetValue(tab,subtab,"Offset 2nd yaw", sliderFloat(xx,yy,"2nd yaw",-180,180,true,0,358,UI.GetValue(tab,subtab,"Offset 2nd yaw")))
offsetjitteramount[1] = UI.GetValue(tab,subtab,"Offset 2nd yaw")
UI.SetValue(tab,subtab,"Offset delay", sliderFloat(xx,yy,"Delay",0,100,false,0,360,UI.GetValue(tab,subtab,"Offset delay")))
offsetjitteramountdelay = UI.GetValue(tab,subtab,"Offset delay")
offsetjitteramountdelay.toFixed(0)
}
}
tab = backup[0]
subtab = backup[1]
spacingBetweenCheckboxes = combothing[1]
beginComboBox(xx,yy,"Slow walk mode",["Accurate","Slide fast","Slide slow"],UI.GetValue(tab,"Extra","Slow walk mode"),71)
var returnval = endComboBox(71)
if(returnval + "" != "undefined" && globals.active)
UI.SetValue(tab,"Extra","Slow walk mode",returnval)
a = beginChild(2,30,540/2,"Extra")
xx = a[0]
spacingBetweenCheckboxes = 0
subtab = "Fake-Lag"
if (checkbox(xx, yy, "Fake-lag", UI.GetValue(tab, subtab, "Enabled"))) UI.SetValue(tab, subtab, "Enabled", !UI.GetValue(tab, subtab, "Enabled"))
_do3("Limit",0,16,false,0,4)
_do3("Jitter",0,100,false,0,5)
beginMultiComboBox(xx,yy-40,"Triggers",["In air","On peek","On shot","On land","While reloading","On weapon switch","On velocity change","Break Lag Comp"],UI.GetValue(tab,subtab,"Triggers"),1)
_do3("Trigger limit",0,16,false,0,6)
var returnval = endComboBox(1)
if(globals.active && returnval + "" != "undefined"){
UI.SetValue(tab,subtab,"Triggers",returnval)
}
beginChild(2,30+580/2,500/2,"Desync")
spacingBetweenCheckboxes = 270+20
subtab = "Fake angles"
_do("Enabled")
spacingBetweenCheckboxes+=80
_do("Desync on shot")
_do("Hide real angle")
_do("Avoid overlap")
_do("Fake desync")
beginMultiComboBox(xx,yy,"Inverter flip", ["Walk","Run","In air"], UI.GetValue(tab,subtab,"Inverter flip"), 100)
var returnval = endComboBox(100)
if(returnval + "" != "undefined" && globals.alpha != 0)
UI.SetValue(tab,subtab,"Inverter flip", returnval)
beginComboBox(xx,yy-160,"LBY mode",["Normal","Opposite","Sway"],UI.GetValue(tab,subtab,"LBY mode"),62)
returnval = endComboBox(62)
if(returnval + "" != "undefined" && globals.active)
UI.SetValue(tab,subtab,"LBY mode", returnval)
beginComboBox(xx,yy-240,"Air mode",["Normal","Spin"],UI.GetValue(tab,subtab,"Air mode"),61)
returnval = endComboBox(61)
if(returnval + "" != "undefined" && globals.active)
UI.SetValue(tab,subtab,"Air mode", returnval)
}
var namee = "a"
var legitTab = 0
var backuplegittab = 0
var lasttab = 0
function drawLegit() {
var wepFont = Render.AddFont("AstriumWep", 25, 100)
lasttab = legitTab
if (globals.alpha != 0) {
var xx = globals.X() + 105
var y = globals.Y() + 20
beginChild(1 | 2,30,70,"Weapon Type")
Render.StringCustom(xx + 90, y + 30, 0, "G", legitTab == 1 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], wepFont)
if (cursorBetween(xx + 90, y + 30, 100, 100) && Input.IsKeyPressed(0x01)) {
legitTab = 1
backuplegittab = legitTab
}
Render.StringCustom(xx + 30, y + 30, 0, "v", legitTab == 0 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], wepFont)
if (cursorBetween(xx + 30, y + 30, 70, 70) && Input.IsKeyPressed(0x01)) {
legitTab = 0
backuplegittab = legitTab
}
Render.StringCustom(xx + 180, y + 30, 0, "W", legitTab == 2 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], wepFont)
if (cursorBetween(xx + 180, y + 30, 70, 70) && Input.IsKeyPressed(0x01)) {
legitTab = 2
backuplegittab = legitTab
}
Render.StringCustom(xx + 280, y + 30, 0, "Z", legitTab == 3 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], wepFont)
if (cursorBetween(xx + 280, y + 30, 100, 70) && Input.IsKeyPressed(0x01)) {
legitTab = 3
backuplegittab = legitTab
}
Render.StringCustom(xx + 400, y + 30, 0, "L", legitTab == 4 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], wepFont)
if (cursorBetween(xx + 400, y + 30, 70, 70) && Input.IsKeyPressed(0x01)) {
legitTab = 4
backuplegittab = legitTab
}
}
legitTab = backuplegittab // fixed lol
if(legitTab != lasttab){
comboactive = -1
}
if (legitTab == 0) {
var a = beginChild(1,120,450,"General")
var xx = a[0]-20
var y = a[1]-140
var tab = "Legit"
var subtab = "GENERAL"
var child = "General"
var _do = function (name) {
if (checkbox(xx + 20, y+140, name, UI.GetValue(tab, subtab, child, name)) && globals.active) UI.SetValue(tab, subtab, child, name, !UI.GetValue(tab, subtab, child, name))
}
var _do2 = function (name, min, max, thing, thing2,id) {
if(!globals.active){
val[id] = UI.GetValue(tab,subtab,child,name)
backupval[id] = val[id]
}
var clamp = function (val, min, max) {
if (val > max)
return max
if (min > val)
return min
return val
}
var returnval = sliderFloat(xx + 20, y + 140, name, min, max, thing, thing2,id,UI.GetValue(tab,subtab,child,name))
if(globals.active)
UI.SetValue(tab, subtab, child, name, clamp(returnval, min, max))
}
_do("Enabled")
_do2("Reaction time", 0, 0.4, false, 2,7)
child = "Triggerbot"
if (checkbox(xx + 20, y + 140, "Triggerbot", UI.GetValue(tab, subtab, child, "Enabled"))) UI.SetValue(tab, subtab, child, "Enabled", !UI.GetValue(tab, subtab, child, "Enabled"))
_do("Magnet")
child = "Backtracking"
if (checkbox(xx + 20, y + 140, "Backtrack", UI.GetValue(tab, subtab, child, "Enabled"))) UI.SetValue(tab, subtab, child, "Enabled", !UI.GetValue(tab, subtab, child, "Enabled"))
_do2("Maximum time", 0, 0.2, false, 2,8)
xx = beginChild(2,120,450,"General Config")[0] - 20
spacingBetweenCheckboxes = 0
child = "Default config"
spacingBetweenCheckboxes += 80
_do2("Fov", 0, 30, false, 2,9)
_do2("Deadzone", 0, 1, false, 2,10)
_do2("Speed (yaw)", 0, 100, false, 0,11)
_do2("Speed (pitch)", 0, 100, false, 0,12)
beginMultiComboBox(xx+20,y-30,"Hitboxes",["Head","Upper Chest","Chest","Body","Pelvis"],UI.GetValue(tab,subtab,child,"Hitboxes"),1)
var returnval = endComboBox(1)
if(globals.active && returnval + "" != "undefined"){
UI.SetValue(tab,subtab,child,"Hitboxes",returnval)
}
beginComboBox(xx+20,y-110,"Hitbox priority",["Head","Body","Closest"],UI.GetValue(tab,subtab,child,"Hitbox priority"),63)
returnval = endComboBox(63)
if(returnval + "" != "undefined" && globals.active)
UI.SetValue(tab,subtab,child,"Hitbox priority", returnval)
spacingBetweenCheckboxes-=80
_do2("Recoil control", 0, 100, false, 0,13)
_do2("Assist", 0, 100, false, 0,14)
_do2("Triggerbot hitchance", 0, 100, false, 0,15)
}
if (legitTab != 0) {
var xx = globals.X() + 115
var y = globals.Y() + 30
var a = beginChild(1,120,450,"General")
xx = a[0]-20
y = a[1]-140
var tab = "Legit"
var subtab = ""
if (legitTab == 1) subtab = "PISTOL"
if (legitTab == 2) subtab = "RIFLE"
if (legitTab == 3) subtab = "SNIPER"
if (legitTab == 4) subtab = "SMG"
var child = "General"
var _do = function (name) {
if (checkbox(xx + 20, y + 140, name, UI.GetValue(tab, subtab, child, name)) && globals.active) UI.SetValue(tab, subtab, child, name, !UI.GetValue(tab, subtab, child, name))
}
var _do2 = function (name, min, max, thing, thing2,id) {
if(!globals.active){
val[id] = UI.GetValue(tab,subtab,child,name)
backupval[id] = val[id]
}
var clamp = function (val, min, max) {
if (val > max)
return max
if (min > val)
return min
return val
}
var returnval = sliderFloat(xx + 20, y + 140, name, min, max, thing, thing2,id,UI.GetValue(tab,subtab,child,name))
if(globals.active)
UI.SetValue(tab, subtab, child, name, clamp(returnval, min, max))
}
_do("Override default")
if (UI.GetValue(tab, subtab, child, "Override default")) {
child = "Backtracking"
if (checkbox(xx + 20, y + 140, "Backtrack", UI.GetValue(tab, subtab, child, "Enabled"))) UI.SetValue(tab, subtab, child, "Enabled", !UI.GetValue(tab, subtab, child, "Enabled"))
_do2("Maximum time", 0, 0.2, false, 2,16+legitTab)
var text = ""
if (globals.alpha!=0) {
spacingBetweenCheckboxes = 0
switch(legitTab){
case 1:
text = "Pistol Config"
break
case 2:
text = "Rifle Config"
break
case 3:
text = "Sniper Config"
break
case 4:
text = "SMG Config"
break
}
var a = beginChild(2,120,450,text)
xx = a[0]-20
y = a[1]-140
}
switch(legitTab){
case 1:
child = "Pistol config"
break
case 2:
child = "Rifle config"
break
case 3:
child = "Sniper config"
break
case 4:
child = "SMG config"
break
}
beginMultiComboBox(xx+20,y+10,"Hitboxes",["Head","Upper Chest","Chest","Body","Pelvis"],UI.GetValue(tab,subtab,"General","Hitboxes"),4+legitTab)
spacingBetweenCheckboxes+=40
_do2("Fov", 0, 30, false, 2,20+legitTab)
_do2("Deadzone", 0, 1, false, 2,24+legitTab)
_do2("Speed (yaw)", 0, 100, false, 0,28+legitTab)
_do2("Speed (pitch)", 0, 100, false, 0,32+legitTab)
var returnval = endComboBox(4+legitTab)
if(returnval + "" != "undefined" && globals.active)
UI.SetValue(tab,subtab,"General","Hitboxes", returnval)
beginComboBox(xx+20,y-70,"Hitbox priority",["Head","Body","Closest"],UI.GetValue(tab,subtab,"General","Hitbox priority"),65+legitTab)
returnval = endComboBox(65+legitTab)
if(returnval + "" != "undefined" && globals.active)
UI.SetValue(tab,subtab,"General","Hitbox priority",returnval)
spacingBetweenCheckboxes-=40
_do2("Recoil control", 0, 100, false, 0,36+legitTab)
_do2("Assist", 0, 100, false, 0,40+legitTab)
_do2("Triggerbot hitchance", 0, 100, false, 0,44+legitTab)
}
}
if(legitTab != lasttab) {
sliderdist = []
lasttab = legitTab
}
}
var visualstab = 0
var colvalue = []
var colkeydown = []
var coloridactive = -1
function drawVisuals() {
var xx = globals.X() + 130
var yy = globals.Y() + 50
var tab = "Visual"
var subtab = "SELF"
var child = "ESP"
var _do = function (name) {
if (checkbox(xx, yy, name, UI.GetValue(tab, subtab, child, name))) UI.SetValue(tab, subtab, child, name, !UI.GetValue(tab, subtab, child, name))
}
var _do2 = function (name, min, max, thing, thing2,id,additive) {
if(!globals.active){
val[id] = UI.GetValue(tab,subtab,child,name)
backupval[id] = val[id]
}
var clamp = function (val, min, max) {
if (val > max)
return max
if (min > val)
return min
return val
}
var returnval = sliderFloat(xx, yy, name, min, max, thing, thing2,id,UI.GetValue(tab,subtab,child,name),additive)
if(globals.active)
UI.SetValue(tab, subtab, child, name, clamp(returnval, min, max))
}
if (globals.alpha != 0) {
if(visualstab != 3){
beginChild(1,30,visualstab == 0 || visualstab == 1 ? (visualstab == 1 ? 410 : 400):540,"ESP")
var chamstab = beginChild(2,30,380,"Chams")
var custommat = beginChild(2,430,140,"Custom material")
}
if(visualstab == 0 || visualstab == 1){
var freecamtab = beginChild(1,430+20 + (visualstab == 0 ? 0 : 10),visualstab == 0 ? 120 : 110,visualstab == 0 ? "Freecam" : "HUD")
}
if(visualstab == 3){
beginChild(1,30,240,"Map")
var viewchild = beginChild(1,30+240+20,280,"View")
var enttab = beginChild(2,30,540,"Entities")
}
if(Input.IsKeyPressed(0x01) && cursorBetween(globals.X() + 115 + 10 + 10, globals.Y() + 53, 40,20)){
visualstab = 0
}
if(Input.IsKeyPressed(0x01) && cursorBetween(globals.X() + 115 + 10 + 40, globals.Y() + 53, 80,20)){
visualstab = 1
}
if(Input.IsKeyPressed(0x01) && cursorBetween(globals.X() + 115 + 10 + 100, globals.Y() + 53, 40,20)){
visualstab = 2
}
if(Input.IsKeyPressed(0x01) && cursorBetween(globals.X() + 115 + 10 + 145, globals.Y() + 53, 50,20)){
visualstab = 3
}
Render.String(globals.X() + 115 + 10 + 10, globals.Y() + 53, 0, "Self", visualstab == 0 ? [200, 200, 200, globals.alpha] : [100, 100, 100, globals.alpha], 7)
Render.String(globals.X() + 115 + 10 + 40, globals.Y() + 53, 0, "Enemies", visualstab == 1 ? [200, 200, 200, globals.alpha] : [100, 100, 100, globals.alpha], 7)
Render.String(globals.X() + 115 + 10 + 100, globals.Y() + 53, 0, "Team", visualstab == 2 ? [200, 200, 200, globals.alpha] : [100, 100, 100, globals.alpha], 7)
Render.String(globals.X() + 115 + 10 + 145, globals.Y() + 53, 0, "World", visualstab == 3 ? [200, 200, 200, globals.alpha] : [100, 100, 100, globals.alpha], 7)
}
var _docolor = function(uicol,alpha,name,id){
var col = uicol
if(!globals.active || !colvalue[id]||coloridactive!=id){
colvalue[id] = uicol
}
var r = col[0]
var g = col[1]
var b = col[2]
var a = col[3]
Render.Rect(xx+169,yy-23+(spacingBetweenCheckboxes),22,12,[65, 65, 65,globals.alpha])
Render.Rect(xx+168,yy-24+(spacingBetweenCheckboxes),24,14,[5, 5, 5,globals.alpha])
if(alpha){
Render.FilledRect(xx+170,yy-22+(spacingBetweenCheckboxes),10,5,[100,100,100,globals.alpha])
Render.FilledRect(xx+170,yy-22+(spacingBetweenCheckboxes)+5,10,5,[255,255,255,globals.alpha])
Render.FilledRect(xx+170+10,yy-22+(spacingBetweenCheckboxes),10,5,[255,255,255,globals.alpha])
Render.FilledRect(xx+170+10,yy-22+(spacingBetweenCheckboxes)+5,10,5,[100,100,100,globals.alpha])
}
Render.FilledRect(xx+170,yy-22+(spacingBetweenCheckboxes),20,10,[col[0],col[1],col[2],alpha ? (globals.alpha/255)*a : globals.alpha])
Render.GradientRect(xx+170,yy-22+(spacingBetweenCheckboxes),20,10,0,[0,0,0,0],[0,0,0,(globals.alpha/255)*100])
if(cursorBetween(xx+170,yy-22+(spacingBetweenCheckboxes),20,10) && Input.IsKeyPressed(0x01) && coloridactive == -1 && !colkeydown[id]){
colkeydown[id] = true
coloridactive = id
}
if(!Input.IsKeyPressed(0x01) && coloridactive == id){
colkeydown[id] = false
}
if(coloridactive!=id){
holding[id+1] = false
holding[id+2] = false
holding[id+3] = false
if(alpha)
holding[id+4] = false
}
if(coloridactive == id){
var backup2 = yy
yy-=(alpha?70:60)
var backup = spacingBetweenCheckboxes
xx += 20
yy+=spacingBetweenCheckboxes
Render.FilledRect(xx+180,yy+9,150,110+(alpha?35:0),[19,19,19,globals.alpha])
Render.Rect(xx+179,yy+8,152,112+(alpha?35:0),[65, 65, 65,globals.alpha])
Render.Rect(xx+178,yy+7,154,114+(alpha?35:0),[5, 5, 5,globals.alpha])
yy-=spacingBetweenCheckboxes
yy+=20
var newr = sliderFloat(xx+170,yy,"R:",0,255,false,0,id+1,col[0])
var newg = sliderFloat(xx+170,yy,"G:",0,255,false,0,id+2,col[1])
var newb = sliderFloat(xx+170,yy,"B:",0,255,false,0,id+3,col[2])
if(alpha)
var newa = sliderFloat(xx+170,yy,"A:",0,255,false,0,id+4,col[3])
if(!cursorBetween(xx+178,backup2+spacingBetweenCheckboxes-(alpha?193:150),154,114+(alpha?35:0)) && Input.IsKeyPressed(0x01) && !colkeydown[id]){
coloridactive = -1
}
spacingBetweenCheckboxes = backup
yy = backup2
xx-=20
return [newr,newg,newb,alpha?newa:255]
}
}
var backupactive = globals.active
globals.active = globals.alpha != 0
yy += 30
if(visualstab == 0){
child = "Chams"
if(chamstab){
var backup = xx
xx = chamstab[0]
yy = chamstab[1]
spacingBetweenCheckboxes = 0
spacingBetweenCheckboxes+=40
var negate = 0
var _docolor3 = function(name,name2,id){
var color = UI.GetColor(tab,subtab,child,name)
color[3] = ((100-UI.GetValue(tab,subtab,child,name2))/100)*255
var col = _docolor(color,true,name,id)
if(globals.active && col){
UI.SetColor(tab,subtab,child,name,[col[0],col[1],col[2],255])
UI.SetValue(tab,subtab,child,name2,((255-col[3])/255)*100)
}
}
var _docolor4 = function(name,id){
yy+=20
var col = _docolor(UI.GetColor(tab,subtab,child,name),false,name,id)
yy-=20
if(globals.active && col)
UI.SetColor(tab,subtab,child,name, col)
}
if(UI.GetValue(tab,subtab,child,"Configure") == 0){
_do("Visible override")
_docolor3("Visible Color","Visible transparency",272)
if(UI.GetValue(tab,subtab,child,"Visible type") == 5){
_docolor4("Visible Color (secondary)",344)
}
_do2("Scope blend",0,100,false,0,271)
negate = 133
beginComboBox(xx,yy,"Visible type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"Visible type"),61)
var returnval = endComboBox(61)
if(globals.active && returnval + ""!="undefined"){
UI.SetValue(tab,subtab,child,"Visible type",returnval)
}
}
if(UI.GetValue(tab,subtab,child,"Configure") == 1){
_do("Attachment override")
_docolor3("Attachment Color","Attachment transparency",276)
if(UI.GetValue(tab,subtab,child,"Attachment type") == 5){
_docolor4("Attachment Color (secondary)",340)
}
beginComboBox(xx,yy,"Attachment type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"Attachment type"),62)
var returnval = endComboBox(62)
if(globals.active && returnval + ""!="undefined"){
UI.SetValue(tab,subtab,child,"Attachment type",returnval)
}
negate = 100
}
if(UI.GetValue(tab,subtab,child,"Configure") == 2){
_do("Desync override")
_docolor3("Desync Color","Desync transparency",280)
if(UI.GetValue(tab,subtab,child,"Desync type") == 5){
_docolor4("Desync Color (secondary)",336)
}
spacingBetweenCheckboxes+=40
_do("Layered")
beginComboBox(xx,yy-60,"Desync type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"Desync type"),63)
var returnval = endComboBox(63)
if(globals.active && returnval + ""!="undefined"){
UI.SetValue(tab,subtab,child, "Desync type",returnval)
}
negate = 160
}
if(UI.GetValue(tab,subtab,child,"Configure") == 3){
_do("Fakelag override")
_docolor3("Fakelag Color","Fakelag transparency",284)
if(UI.GetValue(tab,subtab,child,"Fakelag type") == 5){
_docolor4("Fakelag Color (secondary)",332)
}
beginComboBox(xx,yy,"Fakelag type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"Fakelag type"),64)
var returnval = endComboBox(64)
if(globals.active && returnval + ""!="undefined"){
UI.SetValue(tab,subtab,child, "Fakelag type",returnval)
}
negate = 100
}
if(UI.GetValue(tab,subtab,child,"Configure") == 4){
_do("Arms override")
_docolor3("Arms Color", "Arms transparency",288)
if(UI.GetValue(tab,subtab,child,"Arms type") == 5){
_docolor4("Arms Color (secondary)",328)
}
spacingBetweenCheckboxes+=40
_do("Health based color")
_do("No sleeve")
beginComboBox(xx,yy-80,"Arms type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"Arms type"),65)
var returnval = endComboBox(65)
if(globals.active && returnval + ""!="undefined"){
UI.SetValue(tab,subtab,child, "Arms type",returnval)
}
negate = 180
}
if(UI.GetValue(tab,subtab,child,"Configure") == 5){
_do("Weapon override")
_docolor3("Weapon Color","Weapon transparency",292)
if(UI.GetValue(tab,subtab,child,"Weapon type") == 5){
_docolor4("Weapon Color (secondary)",324)
}
beginComboBox(xx,yy,"Weapon type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"Weapon type"),66)
var returnval = endComboBox(66)
if(globals.active && returnval + ""!="undefined"){
UI.SetValue(tab,subtab,child, "Weapon type",returnval)
}
negate = 100
}
beginComboBox(xx,yy-negate,"Type",["Visible","Attachments","Desync","Fakelag","Arms","Weapon"],UI.GetValue(tab,subtab,child,"Configure"),60)
var returnval = endComboBox(60)
if(globals.active && returnval + "" != "undefined")
UI.SetValue(tab,subtab,child,"Configure",returnval)
xx = backup
spacingBetweenCheckboxes = 0
yy+=30
}
subtab = "SELF"
child = "ESP"
_do("Box")
var col = _docolor(UI.GetColor(tab,subtab,child,"Box"),false,"Box",117)
if(globals.alpha != 0 && col)
UI.SetColor(tab,subtab,child,"Box",col)
_do("Glow")
col = _docolor(UI.GetColor(tab,subtab,child,"Glow"),true,"Glow",121)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Glow",col)
_do("Name")
col = _docolor(UI.GetColor(tab,subtab,child,"Name"),false,"Name",125)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Name",col)
_do("Health")
_do("Health color override")
col = _docolor(UI.GetColor(tab,subtab,child,"Health color override"),false,"Health color override",129)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Health color override",col)
spacingBetweenCheckboxes+=40
_do("Ammo")
col = _docolor(UI.GetColor(tab,subtab,child,"Ammo"),false,"Ammo",133)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Ammo",col)
spacingBetweenCheckboxes+=40
_do("Shot timer")
col = _docolor(UI.GetColor(tab,subtab,child,"Shot timer"),false,"Shot timer",137)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Shot timer",col)
_do("Taser range")
col = _docolor(UI.GetColor(tab,subtab,child,"Taser range"),true,"Taser range",141)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Taser range",col)
_do("Knife range")
col = _docolor(UI.GetColor(tab,subtab,child,"Knife range"),true,"Knife range",145)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Knife range",col)
_do("Weapon spread")
col = _docolor(UI.GetColor(tab,subtab,child,"Weapon spread"),true,"Weapon spread",149)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Weapon spread",col)
_do("Weapon recoil")
_do("Force crosshair")
_do("Hold firing animation")
spacingBetweenCheckboxes += 88
beginMultiComboBox(xx,yy-270,"Flags",["Lag compensation","Money","Armor","Flash","Reloading","Scoping","Defusing","Location","Bomb carrier"],UI.GetValue(tab,subtab,child,"Flags"),11)
var returnval = endComboBox(11)
if(globals.active && returnval+ "" != "undefined"){
UI.SetValue(tab,subtab,child,"Flags",returnval)
}
beginMultiComboBox(xx,yy-370,"Weapon",["Icon","Name","Inventory"],UI.GetValue(tab,subtab,child,"Weapon"),10)
returnval = endComboBox(10)
if(globals.active&& returnval+ "" != "undefined"){
UI.SetValue(tab,subtab,child,"Weapon",returnval)
}
child = "Freecam"
if(freecamtab){
yy = freecamtab[1]
spacingBetweenCheckboxes =0
_do("Enable")
_do("Collision")
_do2("Speed",100,1000,true,2,237)
}
}
if(visualstab == 1){
child = "Chams"
subtab = "ENEMIES"
if(chamstab){
var backup = xx
xx = chamstab[0]
yy = chamstab[1]
spacingBetweenCheckboxes = 0
spacingBetweenCheckboxes+=40
var negate = 0
var _docolor3 = function(name,name2,id){
var color = UI.GetColor(tab,subtab,child,name)
color[3] = ((100-UI.GetValue(tab,subtab,child,name2))/100)*255
var col = _docolor(color,true,name,id)
if(globals.active && col){
UI.SetColor(tab,subtab,child,name,[col[0],col[1],col[2],255])
UI.SetValue(tab,subtab,child,name2,((255-col[3])/255)*100)
}
}
var _docolor4 = function(name,id){
yy+=20
var col = _docolor(UI.GetColor(tab,subtab,child,name),false,name,id)
yy-=20
if(globals.active && col)
UI.SetColor(tab,subtab,child,name, col)
}
if(UI.GetValue(tab,subtab,child,"Configure") == 0){
_do("Visible override")
_docolor3("Visible Color","Visible transparency",324)
if(UI.GetValue(tab,subtab,child,"Visible type") == 5){
_docolor4("Visible Color (secondary)",328)
}
negate += 100
beginComboBox(xx,yy,"Visible type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"Visible type"),67)
var returnval = endComboBox(67)
if(globals.active && returnval + ""!="undefined"){
UI.SetValue(tab,subtab,child,"Visible type",returnval)
}
}
if(UI.GetValue(tab,subtab,child,"Configure") == 1){
_do("Hidden override")
_docolor3("Hidden Color","Hidden transparency",332)
if(UI.GetValue(tab,subtab,child,"Hidden type") == 5){
_docolor4("Hidden Color (secondary)",336)
}
negate += 100
beginComboBox(xx,yy,"Hidden type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"Visible type"),68)
var returnval = endComboBox(68)
if(globals.active && returnval + ""!="undefined"){
UI.SetValue(tab,subtab,child,"Hidden type",returnval)
}
}
if(UI.GetValue(tab,subtab,child,"Configure") == 2){
_do("Attachment override")
_docolor3("Attachment Color","Attachment transparency",340)
if(UI.GetValue(tab,subtab,child,"Attachment type") == 5){
_docolor4("Attachment Color (secondary)",344)
}
beginComboBox(xx,yy,"Attachment type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"Attachment type"),69)
var returnval = endComboBox(69)
if(globals.active && returnval + ""!="undefined"){
UI.SetValue(tab,subtab,child,"Attachment type",returnval)
}
negate += 100
}
if(UI.GetValue(tab,subtab,child,"Configure") == 3){
_do("History override")
_docolor3("History Color","History transparency",348)
if(UI.GetValue(tab,subtab,child,"History type") == 5){
_docolor4("History Color (secondary)",352)
}
beginComboBox(xx,yy,"History type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"History type"),70)
var returnval = endComboBox(70)
if(globals.active && returnval + ""!="undefined"){
UI.SetValue(tab,subtab,child, "History type",returnval)
}
negate += 100
}
beginComboBox(xx,yy-negate,"Type",["Visible","XQZ","Attachments","History"],UI.GetValue(tab,subtab,child,"Configure"),73)
var returnval = endComboBox(73)
if(globals.active && returnval + "" != "undefined")
UI.SetValue(tab,subtab,child,"Configure",returnval)
xx = backup
spacingBetweenCheckboxes = 0
yy+=30
}
child = "ESP"
_do("Box")
var col = _docolor(UI.GetColor(tab,subtab,child,"Box"),false,"Box",153)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Box",col)
_do("Glow")
col = _docolor(UI.GetColor(tab,subtab,child,"Glow"),true,"Glow",157)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Glow",col)
_do("Name")
col = _docolor(UI.GetColor(tab,subtab,child,"Name"),false,"Name",161)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Name",col)
_do("Health")
_do("Health color override")
col = _docolor(UI.GetColor(tab,subtab,child,"Health color override"),false,"Health color override",165)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Health color override",col)
_do("Dormant")
spacingBetweenCheckboxes += 40
_do("Ammo")
col = _docolor(UI.GetColor(tab,subtab,child,"Ammo"),false,"Ammo",169)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Ammo",col)
spacingBetweenCheckboxes += 40
_do("Skeleton")
col = _docolor(UI.GetColor(tab,subtab,child,"Skeleton"),false,"Skeleton",173)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Skeleton",col)
_do("Hitmarker")
spacingBetweenCheckboxes+=80
_do("F12 sound (microphone)")
//spacingBetweenCheckboxes+=40
beginMultiComboBox(xx,yy-240,"Weapon",["Icon","Name","Inventory"],UI.GetValue(tab,subtab,child,"Weapon"),2)
returnval = endComboBox(2)
if(globals.active && returnval + "" != "undefined"){
UI.SetValue(tab,subtab,child,"Weapon",returnval)
}spacingBetweenCheckboxes -= 40
if(freecamtab){
yy = freecamtab[1]
spacingBetweenCheckboxes = 0
child = "HUD"
_do("Radar reveal")
_do("Out of fov")
var col = _docolor(UI.GetColor(tab,subtab,child,"Out of fov"),true,"Out of fov",238)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Out of fov",col)
if(UI.GetValue(tab,subtab,child,"Out of fov"))
_do("Flat arrows")
_do("Footsteps")
col = _docolor(UI.GetColor(tab,subtab,child,"Footsteps"),false,"Footsteps",242)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Footsteps",col)
child = "ESP"
beginMultiComboBox(xx,yy-300,"Flags",["Lag comp","Money","Armor","Flash","Reloading","Scoping","Defusing","Location","Bomb carrier","Fake duck", "Body damage","Shot","LBY Timer"],UI.GetValue(tab,subtab,child,"Flags"),3)
returnval = endComboBox(3)
if(globals.active && returnval + "" != "undefined"){
UI.SetValue(tab,subtab,child,"Flags",returnval)
}
beginComboBox(xx,yy-220,"Killsound",["None","Arena switch","Headshot","Hit","Custom"],UI.GetValue(tab,subtab,"ESP","Killsound"),700)
returnval = endComboBox(699)
if(globals.active && returnval + "" != "undefined")
UI.SetValue(tab,subtab,"ESP","Killsound",returnval)
beginComboBox(xx,yy-300,"Hitsound",["None","Arena switch","Headshot","Hit","Custom"],UI.GetValue(tab,subtab,"ESP","Hitsound"),699)
returnval = endComboBox(699)
if(globals.active && returnval + "" != "undefined")
UI.SetValue(tab,subtab,"ESP","Hitsound",returnval)
}
}
if(visualstab == 2){
subtab = "FRIENDLIES"
child = "Chams"
if(chamstab){
var backup = xx
xx = chamstab[0]
yy = chamstab[1]
spacingBetweenCheckboxes = 0
spacingBetweenCheckboxes+=40
var negate = 0
var _docolor3 = function(name,name2,id){
var color = UI.GetColor(tab,subtab,child,name)
color[3] = ((100-UI.GetValue(tab,subtab,child,name2))/100)*255
var col = _docolor(color,true,name,id)
if(globals.active && col){
UI.SetColor(tab,subtab,child,name,[col[0],col[1],col[2],255])
UI.SetValue(tab,subtab,child,name2,((255-col[3])/255)*100)
}
}
var _docolor4 = function(name,id){
yy+=20
var col = _docolor(UI.GetColor(tab,subtab,child,name),false,name,id)
yy-=20
if(globals.active && col)
UI.SetColor(tab,subtab,child,name, col)
}
if(UI.GetValue(tab,subtab,child,"Configure") == 0){
_do("Visible override")
_docolor3("Visible Color","Visible transparency",356)
if(UI.GetValue(tab,subtab,child,"Visible type") == 5){
_docolor4("Visible Color (secondary)",360)
}
negate += 100
beginComboBox(xx,yy,"Visible type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"Visible type"),74)
var returnval = endComboBox(74)
if(globals.active && returnval + ""!="undefined"){
UI.SetValue(tab,subtab,child,"Visible type",returnval)
}
}
if(UI.GetValue(tab,subtab,child,"Configure") == 1){
_do("Hidden override")
_docolor3("Hidden Color","Hidden transparency",364)
if(UI.GetValue(tab,subtab,child,"Hidden type") == 5){
_docolor4("Hidden Color (secondary)",368)
}
negate += 100
beginComboBox(xx,yy,"Hidden type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"Visible type"),75)
var returnval = endComboBox(75)
if(globals.active && returnval + ""!="undefined"){
UI.SetValue(tab,subtab,child,"Hidden type",returnval)
}
}
if(UI.GetValue(tab,subtab,child,"Configure") == 2){
_do("Attachment override")
_docolor3("Attachment Color","Attachment transparency",376)
if(UI.GetValue(tab,subtab,child,"Attachment type") == 5){
_docolor4("Attachment Color (secondary)",372)
}
beginComboBox(xx,yy,"Attachment type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"Attachment type"),76)
var returnval = endComboBox(76)
if(globals.active && returnval + ""!="undefined"){
UI.SetValue(tab,subtab,child,"Attachment type",returnval)
}
negate += 100
}
beginComboBox(xx,yy-negate,"Type",["Visible","XQZ","Attachments"],UI.GetValue(tab,subtab,child,"Configure"),77)
var returnval = endComboBox(77)
if(globals.active && returnval + "" != "undefined")
UI.SetValue(tab,subtab,child,"Configure",returnval)
xx = backup
spacingBetweenCheckboxes = 0
yy+=30
}
child = "ESP"
_do("Box")
var col = _docolor(UI.GetColor(tab,subtab,child,"Box"),false,"Box",177)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Box",col)
_do("Glow")
col = _docolor(UI.GetColor(tab,subtab,child,"Glow"),true,"Glow",181)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Glow",col)
_do("Name")
col = _docolor(UI.GetColor(tab,subtab,child,"Name"),false,"Name",185)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Name",col)
_do("Health")
_do("Health color override")
col = _docolor(UI.GetColor(tab,subtab,child,"Health color override"),false,"Health color override",189)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Health color override",col)
spacingBetweenCheckboxes+=40
_do("Ammo")
col = _docolor(UI.GetColor(tab,subtab,child,"Ammo"),false,"Ammo",193)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Ammo",col)
spacingBetweenCheckboxes+=40
_do("Skeleton")
col = _docolor(UI.GetColor(tab,subtab,child,"Skeleton"),false,"Skeleton",197)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Skeleton",col)
beginMultiComboBox(xx,yy-62,"Flags",["Lag compensation","Money","Armor","Flash","Reloading","Scoping","Defusing","Location","Bomb carrier"],UI.GetValue(tab,subtab,child,"Flags"),11)
var returnval = endComboBox(11)
if(globals.active && returnval+ "" != "undefined"){
UI.SetValue(tab,subtab,child,"Flags",returnval)
}
beginMultiComboBox(xx,yy-162,"Weapon",["Icon","Name","Inventory"],UI.GetValue(tab,subtab,child,"Weapon"),10)
returnval = endComboBox(10)
if(globals.active&& returnval+ "" != "undefined"){
UI.SetValue(tab,subtab,child,"Weapon",returnval)
}
}
if(visualstab != 3){
child = "Custom material"
xx = globals.X() + 130 + 130 + 125
spacingBetweenCheckboxes = 0
if(custommat){
yy = custommat[1]
_do2("Reflectivity",0,100,false,0,51)
_do2("Pearlescent",0,100,false,0,52)
_do2("Phong",0,100,false,0,53)
}
}
if(visualstab == 3){
subtab = "WORLD"
child = "Map"
_do("Fullbright")
_do2("Nightmode",0,1,false,2,48)
_do2("Wall transparency",0,1,false,2,49)
_do2("Prop transparency",0,1,false,2,50)
if(viewchild){
child = "View"
yy = viewchild[1]-120
_do2("Field of view",50,150,true,0,201)
_do("FOV while scoped")
_do2("Zoom",0,1,false,2,202)
_do2("Thirdperson",100,300,true,0,203)
_do("Spectator third person")
_do("First person with grenade")
beginComboBox(xx,yy-260,"Skybox",["Off","Daylight","Sunny","Overcast","Clear blue","Dawn","Cloudy","Night cloudy", "Night purple","Night dark","Mountains","Jungle","Custom"],UI.GetValue(tab,subtab,"Map","Skybox"),701)
var returnval = endComboBox(701)
if(globals.active && returnval + "" != "undefined")
UI.SetValue(tab,subtab,"Map","Skybox",returnval)
}
if(enttab){
child = "Entities"
spacingBetweenCheckboxes = 280
//204
xx = enttab[0]
yy = enttab[1]-280
spacingBetweenCheckboxes+=200
_do("Bullet impacts (client)")
var col = _docolor(UI.GetColor(tab,subtab,child,"Bullet impacts (client)"),true,"Bullet impacts (client)",204)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Bullet impacts (client)",col)
_do("Bullet impacts (server)")
col = _docolor(UI.GetColor(tab,subtab,child,"Bullet impacts (server)"),true,"Bullet impacts (server)",208)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Bullet impacts (server)",col)
_do("Bullet tracers")
col = _docolor(UI.GetColor(tab,subtab,child,"Bullet tracers"),true,"Bullet tracers",212)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Bullet tracers",col)
_do("Grenade prediction")
col = _docolor(UI.GetColor(tab,subtab,child,"Grenade prediction"),true,"Grenade prediction",370)
if(globals.active && col)
UI.SetColor(tab,subtab,child,"Grenade prediction", col)
_do("Penetration dot")
_do("Penetration crosshair")
var _do6 = function(alpha,name,id,yyy){
var uicol = UI.GetColor(tab,subtab,child,name)
var backup = yy
yy -= yyy
var returnval = _docolor(uicol,alpha,name,id)
yy = backup
if(globals.alpha!=0&&returnval){
UI.SetColor(name,subtab,child,name,returnval)
}
}
var _do5 = function(y,name,contents,id){
beginMultiComboBox(xx,yy-y,name,contents,UI.GetValue(tab,subtab,child,name),id)
var returnval = endComboBox(id)
if(globals.active && returnval+ "" != "undefined")
UI.SetValue(tab,subtab,child,name,returnval)
}
_do5(160,"Removals",["Smoke","Flash","Scope","Visual kick","Visual punch","Scope time","Landing bob"],16)
_do5(240,"Weapons",["Text","Glow","Icon","Ammo","Distance"],15)
_do6(false,"Weapons", 224,242)
_do5(320,"Grenades",["Text","Glow","Icon","Timer"],14)
_do6(false,"Grenades",228,322)
_do5(400,"Hostage",["Text","Circle"],13)
_do6(false,"Hostage",232,402)
_do5(480,"Bomb",["Text","Glow","Icon","Timer"],12)
_do6(false,"Bomb",236,482)
}
}
globals.active = backupactive
}
function drawMisc() {
var a = beginChild(1,30,330,"General")
var xx = a[0]
var yy = a[1]
var tab = "Misc"
var subtab = "GENERAL"
var child = "Matchmaking"
var _do = function (name) {
if (checkbox(xx, yy, name, UI.GetValue(tab, subtab, child, name))) UI.SetValue(tab, subtab, child, name, !UI.GetValue(tab, subtab, child, name))
}
var _do2 = function (name, min, max, thing, thing2,id) {
if(!globals.active){
val[id] = UI.GetValue(tab,subtab,child,name)
backupval[id] = val[id]
}
var clamp = function (val, min, max) {
if (val > max)
return max
if (min > val)
return min
return val
}
var returnval = sliderFloat(xx, yy, name, min, max, thing, thing2,id,UI.GetValue(tab,subtab,child,name))
if(globals.active)
UI.SetValue(tab, subtab, child, name, clamp(returnval, min, max))
}
var _docolor = function(uicol,alpha,name,id){
var col = uicol
if(!globals.active || !colvalue[id]||coloridactive!=id){
colvalue[id] = uicol
}
var r = col[0]
var g = col[1]
var b = col[2]
var a = col[3]
Render.Rect(xx+169,yy-23+(spacingBetweenCheckboxes),22,12,[65, 65, 65,globals.alpha])
Render.Rect(xx+168,yy-24+(spacingBetweenCheckboxes),24,14,[5, 5, 5,globals.alpha])
if(alpha){
Render.FilledRect(xx+170,yy-22+(spacingBetweenCheckboxes),10,5,[100,100,100,globals.alpha])
Render.FilledRect(xx+170,yy-22+(spacingBetweenCheckboxes)+5,10,5,[255,255,255,globals.alpha])
Render.FilledRect(xx+170+10,yy-22+(spacingBetweenCheckboxes),10,5,[255,255,255,globals.alpha])
Render.FilledRect(xx+170+10,yy-22+(spacingBetweenCheckboxes)+5,10,5,[100,100,100,globals.alpha])
}
Render.FilledRect(xx+170,yy-22+(spacingBetweenCheckboxes),20,10,[col[0],col[1],col[2],alpha ? (globals.alpha/255)*a : globals.alpha])
Render.GradientRect(xx+170,yy-22+(spacingBetweenCheckboxes),20,10,0,[0,0,0,0],[0,0,0,(globals.alpha/255)*100])
if(cursorBetween(xx+170,yy-22+(spacingBetweenCheckboxes),20,10) && Input.IsKeyPressed(0x01) && coloridactive == -1 && !colkeydown[id]){
colkeydown[id] = true
coloridactive = id
}
if(!Input.IsKeyPressed(0x01) && coloridactive == id){
colkeydown[id] = false
}
if(coloridactive!=id){
holding[id+1] = false
holding[id+2] = false
holding[id+3] = false
if(alpha)
holding[id+4] = false
}
if(coloridactive == id){
var backup2 = yy
yy-=(alpha?70:60)
var backup = spacingBetweenCheckboxes
//yy+=spacingBetweenCheckboxes
xx += 20
yy+=spacingBetweenCheckboxes
Render.FilledRect(xx+180,yy+9,150,110+(alpha?35:0),[19,19,19,globals.alpha])
Render.Rect(xx+179,yy+8,152,112+(alpha?35:0),[65, 65, 65,globals.alpha])
Render.Rect(xx+178,yy+7,154,114+(alpha?35:0),[5, 5, 5,globals.alpha])
yy-=spacingBetweenCheckboxes
yy+=20
var newr = sliderFloat(xx+170,yy,"R:",0,255,false,0,id+1,col[0])
var newg = sliderFloat(xx+170,yy,"G:",0,255,false,0,id+2,col[1])
var newb = sliderFloat(xx+170,yy,"B:",0,255,false,0,id+3,col[2])
if(alpha)
var newa = sliderFloat(xx+170,yy,"A:",0,255,false,0,id+4,col[3])
if(!cursorBetween(xx+178,backup2+spacingBetweenCheckboxes-(alpha?193:150),154,114+(alpha?35:0)) && Input.IsKeyPressed(0x01) && !colkeydown[id]){
coloridactive = -1
}
spacingBetweenCheckboxes = backup
//yy+=alpha?20:0
yy = backup2
xx-=20
return [newr,newg,newb,alpha?newa:255]
}
}
_do("Auto accept")
_do("Rank revealer")
_do("Unlock inventory access")
_do("Bypass sv_pure")
child = "Miscellaneous"
_do("Force sv_cheats")
_do("Hidden cvars")
_do("Auto defuse")
_do("Ragdoll gravity")
_do("Ragdoll force")
_do("Preserve killfeed")
_do("Extended backtracking")
_do("Auto fire")
_do2("Delay",0,0.3,false,2,9999)
a = beginChild(2,30,240,"Movement")
xx = a[0]
yy = a[1]
child = "Movement"
_do("Auto bunnyhop")
_do("Slide walk")
_do("Accurate walk")
_do("Fast stop")
_do("Fast crouch")
_do("Crouch in air")
_do("Strafe assistance")
_do("Edge jump")
_do("Auto peek")
var backup = [yy,spacingBetweenCheckboxes]
subtab = "PERFORMANCE & INFORMATION"
child = "Performance"
a = beginChild(2,290,130,"Performance")
yy = a[1]
_do("Disable post processing")
_do("Disable fog")
_do("Disable shadows")
_do("Disable blood")
_do("Disable teammate rendering")
beginComboBox(xx,backup[0]+backup[1]-100,"Auto strafe",["None","Legit","Normal","Directional","Rage"],UI.GetValue(tab,"GENERAL","Movement","Auto strafe"),702)
var returnval = endComboBox(702)
if(globals.active && returnval + "" != "undefined")
UI.SetValue(tab,"GENERAL","Movement","Auto strafe",returnval)
a = beginChild(1,380,190,"Information")
xx = a[0]
yy = a[1]
child = "Information"
_do("Watermark")
_do("Spectator list")
_do("Team damage list")
_do("Show keybind states")
beginComboBox(xx,yy-160,"Clantag",["None","onetap","Custom","Backwards"],UI.GetValue(tab,"GENERAL","Miscellaneous","Clantag"),698)
var returnval = endComboBox(698)
if(globals.alpha && returnval + "" != "undefined"){
UI.SetValue(tab,"GENERAL","Miscellaneous","Clantag",returnval)
}
spacingBetweenCheckboxes-=40
beginMultiComboBox(xx,yy+40,"Log events",["Damage dealt","Damage received","Damage rejected","Spread misses","Occlusion misses","Hostage taken","Bomb plants","Weapon purchases","Grenade purchases"],UI.GetValue(tab,subtab,child,"Log events"),9)
returnval = endComboBox(9)
if(globals.alpha && returnval + "" != "undefined"){
UI.SetValue(tab,subtab,child,"Log events",returnval)
}
beginMultiComboBox(xx,yy-40,"Log output",["Event log","Console"],UI.GetValue(tab,subtab,child,"Log output"),8)
returnval = endComboBox(8)
if(globals.alpha != 0 && returnval + "" != "undefined")
UI.SetValue(tab,subtab,child,"Log output",returnval)
a = beginChild(2,440,130,"Sound")
yy+=117
var col = _docolor(UI.GetColor(tab,subtab,child,"Log output"),false,"Log output",360)
if(globals.alpha != 0 && col)
UI.SetColor(tab,subtab,child,"Log output",col)
yy = a[1]
xx = a[0]
child = "Sound"
_do2("Weapon volume",0,100,false,0,54)
_do2("Footstep volume",0,100,false,0,55)
_do2("Other sound volume",0,100,false,0,56)
}
function drawSkins() {
var a = beginChild(1,30,540,"Viewmodel")
var xx = a[0]
var yy = a[1]
var child = "Viewmodel"
var tab = "Misc"
var subtab = "SKINS"
var _do = function (name) {
if (checkbox(xx, yy, name, UI.GetValue(tab, subtab, child, name))) UI.SetValue(tab, subtab, child, name, !UI.GetValue(tab, subtab, child, name))
}
var _do3 = function (name, min, max, thing,thing2,id) {
if(!globals.active){
val[id] = UI.GetValue(tab,subtab,child,name)
backupval[id] = val[id]
}
var returnval = sliderFloat(xx, yy, name, min, max, thing,thing2,id,UI.GetValue(tab,subtab,child,name))
if(globals.active){
UI.SetValue(tab, subtab, child, name, returnval)
}
}
var _do5 = function(y,name,contents,id){
beginMultiComboBox(xx,yy-y,name,contents,UI.GetValue(tab,subtab,child,name),id)
var returnval = endComboBox(id)
if(globals.alpha != 0 && returnval + "" != "undefined")
UI.SetValue(tab,subtab,child,name,returnval)
}
_do("Flip knife hand")
_do("Visualize silent angles")
_do3("FOV",-40,40,true,2,400)
_do3("X offset",-40,40,true,2,401)
_do3("Y offset",-40,40,true,2,402)
_do3("Z offset",-40,40,true,2,403)
_do3("Roll",-40,40,true,2,404)
_do5(0,"Force rare animations",["Desert Eagle flip","Falchion knife","Revolver flip"], 100)
a = beginChild(2,30,540,"Extra")
xx = a[0]
yy = a[1]
tab = "Misc"
subtab = "GENERAL"
child = "Buybot"
_do("Enable")
beginMultiComboBox(xx,yy+80,"Utility",["Helmet","Kevlar","HE Grenade","Molotov","Smoke grenade","Flashbang","Decoy grenade","Taser","Defuse kit"],UI.GetValue(tab,subtab,child,"Utility"),120)
var returnval = endComboBox(695)
if(globals.active && returnval + "" != "undefined")
UI.SetValue(tab,subtab,child,"Utility",returnval)
beginComboBox(xx,yy,"Secondary",["None","Tec-9/Five Seven","Dual Berettas","DEagle/Revolver","Glock/USP","P250"],UI.GetValue(tab,subtab,child,"Secondary"),696)
returnval = endComboBox(696)
if(globals.active && returnval + "" != "undefined")
UI.SetValue(tab,subtab,child,"Secondary",returnval)
beginComboBox(xx,yy-80,"Primary",["None","AK47/M4A4","AWP","GALIL/FAMAS","G3SG1/SCAR20","Scout","SG553/AUG","Max10/MP9","MP5/MP7","P90","PP-Bizon","UMP","M249","Nova","Negev","Sawed off/MAG7","XM1014"],UI.GetValue(tab,subtab,child,"Primary"),697)
returnval = endComboBox(697)
if(globals.active && returnval + "" != "undefined")
UI.SetValue(tab,subtab,child,"Primary",returnval)
}
var target = []
function drawPlayerlist() {
var a = beginChild(1,30,540,"Players")
var xx = a[0]
var yy = a[1]
var _do = function (name) {
if (checkbox(xx, yy, name, UI.GetValue(tab, subtab, child, name))) UI.SetValue(tab, subtab, child, name, !UI.GetValue(tab, subtab, child, name))
}
var _do3 = function (name, min, max, thing,thing2,id) {
if(!globals.active){
val[id] = UI.GetValue(tab,subtab,child,name)
backupval[id] = val[id]
}
var returnval = sliderFloat(xx, yy, name, min, max, thing,thing2,id,UI.GetValue(tab,subtab,child,name))
if(globals.active){
UI.SetValue(tab, subtab, child, name, returnval)
}
}
var _do5 = function(y,name,contents,id){
beginMultiComboBox(xx,yy-y,name,contents,UI.GetValue(tab,subtab,child,name),id)
var returnval = endComboBox(id)
if(globals.alpha != 0 && returnval + "" != "undefined")
UI.SetValue(tab,subtab,child,name,returnval)
}
Render.Rect(xx-1,yy-1,202,502,[5,5,5,globals.alpha])
Render.Rect(xx,yy,200,500,[65,65,65,globals.alpha])
Render.FilledRect(xx + 1, yy+1, 198, 498, [35, 35, 35, globals.alpha])
//if(!Entity.GetLocalPlayer()) return
var ents = Entity.GetPlayers()
var filteredents = []
var ents2 = []
for(i = 0; ents2.length != ents.length; i++){
var ent = Entity.GetEntityFromUserID(i)
if(ent == 0) continue
if(Entity.IsBot(ent)){
ents2.push([ent, i])
continue
}
ents2.push(ent)
filteredents.push([ent, i])
}
for(i = 0; i < filteredents.length;i++){
var name = Entity.GetName(filteredents[i][0])
var shorten = false
while(Render.TextSizeCustom(name, globals.verdana8)[0] > 125){
name = name.substring(0,name.length-1)
shorten = true
}
if(shorten)name += "..."
if(Entity.IsLocalPlayer(filteredents[i][0]))name += " (YOU)"
else if(Entity.IsTeammate(filteredents[i][0]))name += " (ALLY)"
else if(Entity.IsEnemy(filteredents[i][0]))name += " (ENEMY)"
filteredents[i][2] = name
if(cursorBetween(xx+1,yy+1+(i*22), 198,22)){
Render.FilledRect(xx+1,yy+1+(i*22), 198,22,[25,25,25,globals.alpha])
}
Render.StringCustom(xx+7,yy+5+(i*22),0,name + "", [200,200,200,globals.alpha],globals.verdana8)
if(cursorBetween(xx+1,yy+1+(i*22), 198,22) && Input.IsKeyPressed(0x01)){
target = filteredents[i]
}
}
a = beginChild(2,30,410/2,"Info")
xx = a[0]
yy = a[1]
if(target[0]){
var _text = function(text){
Render.StringCustom(xx,yy+spacingBetweenCheckboxes,0,text,[200,200,200,globals.alpha],globals.verdana8)
spacingBetweenCheckboxes+=20
}
_text("Name: " + Entity.GetName(target[0]))
_text("UserID: " + target[1])
_text("Index: " + target[0])
var origin = Entity.GetProp(target[0],"DT_BasePlayer","m_vecOrigin")
_text("Origin: " + Math.floor(origin[0]) + ", " + Math.floor(origin[1]) + ", " + Math.floor(origin[2]))
var angles = Entity.GetProp(target[0],"DT_CSPlayer","m_angEyeAngles")
_text("Angles: " + Math.floor(angles[0]) + ", " + Math.floor(angles[1]) + ", " + Math.floor(angles[2]))
var velocity = Entity.GetProp(target[0],"DT_BasePlayer","m_vecVelocity[0]")
_text("Velocity: " + Math.floor(velocity[0]) + ", " + Math.floor(velocity[1]) + ", " + Math.floor(velocity[2]))
var clampedvelo = Math.floor(Math.sqrt(Math.pow(velocity[0], 2) + Math.pow(velocity[1],2) + Math.pow(velocity[2],2)))
_text("Velocity length: " + clampedvelo)
var health = Entity.GetProp(target[0], "DT_BasePlayer", "m_iHealth")
_text("Health: " + health)
var location = Entity.GetProp(target[0],"DT_BasePlayer","m_szLastPlaceName")
_text("Location: " + location)
}
a = beginChild(2,50+(410/2),315,"Features")
xx = a[0]
yy = a[1]
if(target[0]){
var _button = function(name,x,length){
yy+=spacingBetweenCheckboxes
Render.Rect(x-2,yy-2,length+4,24,[5,5,5,globals.alpha])
Render.Rect(x-1,yy-1,length+2,22,[65,65,65,globals.alpha])
Render.FilledRect(x,yy,length,20,[30,30,30,globals.alpha])
Render.StringCustom(x+7,yy+2,0,name,[200,200,200,globals.alpha],globals.verdana8)
yy-=spacingBetweenCheckboxes
if(cursorBetween(x,yy,length,20) && Input.IsKeyPressed(0x01)){
return true
}
return false
}
if(_button("Vote kick",xx,70)){
Cheat.ExecuteCommand("callvote kick " + target[1])
}
}
}
function getEntityUserID(index){
var ents = Entity.GetEntities()
var ents2 = []
for(i = 0; ents2.length != ents.length; i++){
var ent = Entity.GetEntityFromUserID(i)
if(i == 0 || !Entity.IsValid(ent))continue
ents2.push(ent)
if(ent == index) return i
}
}
function drawContent() {
resetSpacing()
globals.verdana8 = Render.AddFont("Verdana",8,100)
globals.verdana8b = Render.AddFont("Verdana",8,400)
globals.verdana12 = Render.AddFont("Verdana",12,100)
globals.verdana12b = Render.AddFont("Verdana",12,400)
if(globals.alpha == 0) return
if (globals.tab == 1) drawRage()
if (globals.tab == 2) drawAA()
if (globals.tab == 3) drawLegit()
if (globals.tab == 4) drawVisuals()
if (globals.tab == 5) drawMisc()
if (globals.tab == 6) drawSkins()
if (globals.tab == 7) drawPlayerlist()
}
var _movemenu = false
var waitforup = false
var offsetx = 0
var offsety = 0
function checkMovement() {
var cursor = Input.GetCursorPosition()
var onmenu = cursorBetween(globals.X(), globals.Y(), 630, 32) || cursorBetween(globals.X(), globals.Y() + 570, 630, 30) || cursorBetween(globals.X() + 87, globals.Y(), 30, 600) || cursorBetween(globals.X()+600, globals.Y(), 30, 600)
if (UI.IsMenuOpen()) {
if (Input.IsKeyPressed(0x01) && !waitforup && onmenu && globals.active) {
_movemenu = true
offsetx = cursor[0] - globals.X()
offsety = cursor[1] - globals.Y()
waitforup = true
}
if (!Input.IsKeyPressed(0x01)) {
_movemenu = false
waitforup = false
}
if (_movemenu) {
UI.SetValue("Script Items","X",cursor[0]-offsetx)
UI.SetValue("Script Items","Y",cursor[1]-offsety)
}
}
globals.active = cursorBetween(globals.X(),globals.Y(),630,600)
globals.active = coloridactive == -1 ? globals.active : false
}
function main() {
initialize()
Cheat.RegisterCallback("Draw","drawBasic")
Cheat.RegisterCallback("Draw","drawTabs")
Cheat.RegisterCallback("CreateMove","onCreateMove")
Cheat.RegisterCallback("Draw", "drawContent")
Cheat.RegisterCallback("Draw","checkMovement")
}main()
// 2/1/2020 or for amerifats 1/2/2020
// published by VexatiousCheff on onetap forum
Это деф меню есть куда лучшееJavaScript:var globals = {} globals.x = "X" globals.y = "Y" globals.tab = 1 globals.alpha = 255 globals.active = false globals.wasactive = false globals.draw_texture = false globals.lasttab = 1 UI.AddCheckbox("Custom desync") UI.AddCheckbox("Jitter real") UI.AddCheckbox("Jitter fake") UI.AddCheckbox("Jitter offset") UI.AddSliderInt("Fake offset",-58,58) UI.AddSliderInt("Real offset",-58,58) UI.AddSliderInt("Real 1st yaw",-58,58) UI.AddSliderInt("Real 2nd yaw",-58,58) UI.AddSliderInt("Fake 1st yaw",-58,58) UI.AddSliderInt("Fake 2nd yaw",-58,58) UI.AddSliderInt("Offset 1st yaw",-180,180) UI.AddSliderInt("Offset 2nd yaw",-180,180) UI.AddSliderInt("Fake delay",0,100) UI.AddSliderInt("Offset delay",0,100) UI.SetEnabled("Script Items","Custom desync",false) UI.SetEnabled("Script Items","Jitter real",false) UI.SetEnabled("Script Items","Jitter fake",false) UI.SetEnabled("Script Items","Jitter offset",false) UI.SetEnabled("Script Items","Fake offset",false) UI.SetEnabled("Script Items","Real offset",false) UI.SetEnabled("Script Items","Real 1st yaw",false) UI.SetEnabled("Script Items","Real 2nd yaw",false) UI.SetEnabled("Script Items","Fake 1st yaw",false) UI.SetEnabled("Script Items","Fake 2nd yaw",false) UI.SetEnabled("Script Items","Offset 1st yaw",false) UI.SetEnabled("Script Items","Offset 2nd yaw",false) UI.SetEnabled("Script Items","Fake delay",false) UI.SetEnabled("Script Items","Offset delay",false) var clamp = function (val, min, max) { if (val > max) return max if (val < min) return min return val } globals.X = function () { return UI.GetValue("Script Items",globals.x) } globals.Y = function () { return UI.GetValue("Script Items", globals.y) } function initialize() { UI.AddSliderInt(globals.x,-630,Render.GetScreenSize()[0]) UI.AddSliderInt(globals.y, -600, Render.GetScreenSize()[1]) UI.SetEnabled("Script Items", globals.x, false) UI.SetEnabled("Script Items", globals.y, false) } function drawBasic() { var grey = [38, 38, 38, globals.alpha] var border = [0, 0, 0, globals.alpha] var fade_factor = ((1 / .15) * Globals.Frametime()) * 255 if (!UI.IsMenuOpen() && globals.alpha != 0) globals.alpha = clamp(globals.alpha - fade_factor, 0, 255) if (UI.IsMenuOpen() && globals.alpha != 255) globals.alpha = clamp(globals.alpha + fade_factor, 0, 255) var gradient = [[59, 175, 222, globals.alpha], [202, 70, 205, globals.alpha]] var gradient2 = [[202, 70, 205, globals.alpha], [201, 227, 58, globals.alpha]] if (globals.alpha != 0) { Render.Rect(globals.X(), globals.Y(), 630, 600, border); Render.FilledRect(globals.X() + 1, globals.Y() + 1, 628, 5, grey) Render.FilledRect(globals.X() + 1, globals.Y() + 1, 5, 598, grey) Render.FilledRect(globals.X() + 624, globals.Y() + 1, 5, 598, grey) Render.FilledRect(globals.X() + 1, globals.Y() + 594, 628, 5, grey) Render.Rect(globals.X() + 6, globals.Y() + 6, 618, 588, border); Render.Rect(globals.X() + 1, globals.Y() + 1, 628, 598, [60,60,60,globals.alpha]); Render.FilledRect(globals.X() + 7, globals.Y() + 7, 616, 586, [12, 12, 12, globals.alpha]) Render.GradientRect(globals.X() + 7, globals.Y() + 7, 616 / 2, 2, 1, gradient[0], gradient[1]) Render.GradientRect(globals.X() + 7 + (616 / 2), globals.Y() + 7, 616 / 2, 2, 1, gradient2[0], gradient2[1]) } } function cursorBetween(x, y, length, height) { var cursor = Input.GetCursorPosition() if (cursor[0] > x && cursor[0] < x + length && cursor[1] > y && cursor[1] < y + height) return true return false } function drawTabs() { var font = Render.AddFont("Astriumtabs2", 37, 100) var space = 82 if (globals.alpha != 0) { Render.FilledRect(globals.X() + 7, globals.Y() - 65 + globals.tab * space, 80, 70, [20, 20, 20, globals.alpha]) Render.FilledRect(globals.X() + 7 + 80, globals.Y() + 10, 616 - 80, 583, [20, 20, 20, globals.alpha]) if(globals.draw_texture){ var tile = Render.AddTexture("ot/scripts/tile.png") for(i = 0; i < 18;i++){ for(k = 0; k < 20;k++){ if(i == 17){ Render.TexturedRect(globals.X() + 7+75+(17*30),globals.Y()+9+(k*30),30,30,tile) } else Render.TexturedRect(globals.X() + 7+80+(i*30),globals.Y()+9+(k*30),30,30,tile) } } } globals.lasttab = globals.tab if(cursorBetween(globals.X() + 7, globals.Y() - 65 + space,80,80) && Input.IsKeyPressed(0x01)){ globals.tab = 1 } if (cursorBetween(globals.X() + 7, globals.Y() - 65 + space*2, 80, 80) && Input.IsKeyPressed(0x01)) { globals.tab = 2 } if (cursorBetween(globals.X() + 7, globals.Y() - 65 + space * 3, 80, 80) && Input.IsKeyPressed(0x01)) { globals.tab = 3 } if (cursorBetween(globals.X() + 7, globals.Y() - 65 + space * 4, 80, 80) && Input.IsKeyPressed(0x01)) { globals.tab = 4 } if (cursorBetween(globals.X() + 7, globals.Y() - 65 + space * 5, 80, 80) && Input.IsKeyPressed(0x01)) { globals.tab = 5 } if (cursorBetween(globals.X() + 7, globals.Y() - 65 + space * 6, 80, 80) && Input.IsKeyPressed(0x01)) { globals.tab = 6 } if (cursorBetween(globals.X() + 7, globals.Y() - 65 + space * 7, 80, 80) && Input.IsKeyPressed(0x01)) { globals.tab = 7 } if(globals.tab != globals.lasttab){ comboactive = -1 } Render.Line(globals.X() + 7, globals.Y() - 65 + globals.tab * space, globals.X() + 7 + 80, globals.Y() - 65 + globals.tab * space, [48, 48, 48, globals.alpha]) Render.Line(globals.X() + 7, globals.Y() - 66 + globals.tab * space, globals.X() + 7 + 80, globals.Y() - 66 + globals.tab * space, [5, 5, 5, globals.alpha]) Render.Line(globals.X() + 7, globals.Y() + 5 + globals.tab * space, globals.X() + 7 + 80, globals.Y() + 5 + globals.tab * space, [48, 48, 48, globals.alpha]) Render.Line(globals.X() + 7, globals.Y() + 6 + globals.tab * space, globals.X() + 7 + 80, globals.Y() + 6 + globals.tab * space, [5, 5, 5, globals.alpha]) Render.Line(globals.X() + 7 + 80, globals.Y() - 65 + globals.tab * space, globals.X() + 7 + 80, globals.Y() + 9, [48, 48, 48, globals.alpha]) Render.Line(globals.X() + 6 + 80, globals.Y() - 66 + globals.tab * space, globals.X() + 6 + 80, globals.Y() + 9, [5,5, 5, globals.alpha]) Render.Line(globals.X() + 7 + 80, globals.Y() - 65 + globals.tab * space + 70, globals.X() + 7 + 80, globals.Y() + 592, [48, 48, 48, globals.alpha]) Render.Line(globals.X() + 6 + 80, globals.Y() - 64 + globals.tab * space + 70, globals.X() + 6 + 80, globals.Y() + 592, [5, 5, 5, globals.alpha]) Render.StringCustom(globals.X() + 25, globals.Y() + 20, 0, "C", globals.tab == 1 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], font) Render.StringCustom(globals.X() + 20, globals.Y() + 20 + space, 0, "I", globals.tab == 2 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], font) var font2 = Render.AddFont("Astriumtabs2", 41, 100) Render.StringCustom(globals.X() + 20, globals.Y() + 20 + space * 2, 0, "D", globals.tab == 3 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], font2) Render.StringCustom(globals.X() + 20, globals.Y() + 20 + space * 3, 0, "E", globals.tab == 4 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], font2) Render.StringCustom(globals.X() + 22, globals.Y() + 22 + space * 4, 0, "F", globals.tab == 5 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], font) Render.StringCustom(globals.X() + 22, globals.Y() + 23 + space * 5, 0, "G", globals.tab == 6 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], font) Render.StringCustom(globals.X() + 22, globals.Y() + 25 + space * 6, 0, "H", globals.tab == 7 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], font) } } function beginChild(column,y,height,name){ if(!(column & 1 && column & 2)){ if (globals.alpha != 0) { Render.FilledRect(globals.X() + (column == 1 ? 115 : 370),globals.Y() + y, 460 / 2, height,[19,19,19,globals.alpha]) Render.Rect((globals.X() + (column == 1 ? 115 : 370))-1, (globals.Y() + y)-1, (460 / 2)+2, height+2, [5, 5, 5, globals.alpha]) Render.Rect(globals.X() + (column == 1 ? 115 : 370), globals.Y() + y, 460 / 2, height, [65, 65, 65, globals.alpha]) Render.FilledRect((globals.X()+(column == 1 ? 115 : 370) + 10),(globals.Y() + y)-1, 5+(Render.TextSizeCustom(name,globals.verdana8)[0]), 2,[19,19,19,globals.alpha]) Render.StringCustom(globals.X() + (column == 1 ? 115 : 370) + 10 + 2, globals.Y() + (y-7), 0, name, [200, 200, 200, globals.alpha], globals.verdana8) Render.StringCustom(globals.X() + (column == 1 ? 115 : 370) + 10 + 2.5, globals.Y() +0.5+ (y-7), 0, name, [200, 200, 200, globals.alpha], globals.verdana8) spacingBetweenCheckboxes = 0 return [((column == 1 ? 115 : 370) + 15) + globals.X(),(y + 20)+globals.Y()] } } else{ if (globals.alpha != 0) { Render.FilledRect(globals.X() + 115,globals.Y() + y, 485, height,[19,19,19,globals.alpha]) Render.Rect(globals.X() + 115, globals.Y() + y, 485, height, [65, 65, 65, globals.alpha]) Render.Rect((globals.X() + 115)-1, (globals.Y() + y)-1, 485+2, height+2, [5, 5, 5, globals.alpha]) Render.FilledRect((globals.X()+115 + 10),(globals.Y() + y)-1, 5+(Render.TextSizeCustom(name,globals.verdana8)[0]), 2,[19,19,19,255]) Render.StringCustom(globals.X() + 115 + 10 + 2, globals.Y() + (y-7), 0, name, [200, 200, 200, globals.alpha], globals.verdana8) Render.StringCustom(globals.X() + 115 + 10 + 2.5, globals.Y() + 0.5+(y-7), 0, name, [200, 200, 200, globals.alpha], globals.verdana8) } } if(globals.alpha == 0){ return [globals.X(),globals.Y()] } } var spacingBetweenCheckboxes = 0 var idCheckbox = 0 var hotkeyid = 0 var colorpickerid = 0 function resetSpacing() { spacingBetweenCheckboxes = 0 idCheckbox = 0 hotkeyid = 0 colorpickerid = 0 } var wasDown = [] var idY = [] function checkbox(x, y, name, enable) { var size = 8 y += spacingBetweenCheckboxes if (globals.alpha != 0 && !comboOverlapping) { Render.Rect(x, y, size, size, [0, 0, 0, globals.alpha]) Render.FilledRect(x + 1, y + 1, size - 2, size - 2, enable ? [0, 255, 0, globals.alpha] : [100, 100, 100, globals.alpha]) Render.GradientRect(x + 1, y + 1, size - 2, size - 2, 0, [0, 0, 0, 0], [10, 10, 10, (globals.alpha / 255) * 100]) var font = Render.AddFont("Tahoma",8,100) Render.StringCustom(x + 17, y-4, 0, name, [200, 200, 200, globals.alpha], globals.verdana8) } spacingBetweenCheckboxes += 20 idCheckbox++ if (globals.alpha != 0 && UI.IsMenuOpen() && !comboOverlapping) { if ((cursorBetween(x, y, size, size) || cursorBetween(x+17,y-1,Render.TextSize(name)[0],Render.TextSize(name)[1])) && comboactive == -1) { if (!wasDown[idCheckbox]) { if (Input.IsKeyPressed(0x01)) { wasDown[idCheckbox] = true return true } } else if (wasDown[idCheckbox]) { if (!Input.IsKeyPressed(0x01)) { wasDown[idCheckbox] = false return false } } return false } } } var keylist = [] var listening = [] var checkKey = [] var keydown = [] function hotkey(x,y) { /*var drawWeird = false var xx = x + 170 y += spacingBetweenCheckboxes - 20 if (!keylist[hotkeyid]) keylist[hotkeyid] = 0 if (cursorBetween(xx - 8, y - 4, Render.TextSize("[" + keylist[hotkeyid] + "]")[0], Render.TextSize("[" + keylist[hotkeyid] + "]")[1]) && !comboOverlapping) { if (Input.IsKeyPressed(0x01)) { keylist[hotkeyid] = "" checkKey[hotkeyid] = true } } if (checkKey[hotkeyid] && !Input.IsKeyPressed(0x01) && !comboOverlapping) { checkKey[hotkeyid] = false listening[hotkeyid] = true } if (listening[hotkeyid]) { var getKey = function () { for (i = 1; i < 0x87; i++) { if(Input.IsKeyPressed(i)) return i } } var key = getKey() if (key == 0x1B || key == 0x2D) { keylist[hotkeyid] = 0 listening[hotkeyid] = false } if (listening[hotkeyid] && key >= 0x01) { keylist[hotkeyid] = key listening[hotkeyid] = false } } if (!UI.IsMenuOpen()) { listening[hotkeyid] = false checkKey[hotkeyid] = false } if (listening[hotkeyid] || checkKey[hotkeyid]) { keylist[hotkeyid] = 0 drawWeird = true } if (globals.alpha != 0 && !comboOverlapping) { if (drawWeird) { Render.String(xx, y - 4, 1, "[ ]", [70, 70, 70, globals.alpha], 7) } else { Render.String(xx, y - 4, 1, "[" + keylist[hotkeyid] + "]", [70, 70, 70, globals.alpha], 7) } } if (Input.IsKeyPressed(keylist[hotkeyid]) && !checkKey[hotkeyid] && !listening[hotkeyid] && !keydown[hotkeyid] && !comboOverlapping) { keydown[hotkeyid] = true hotkeyid++ return true } if (!Input.IsKeyPressed(keylist[hotkeyid]) && !checkKey[hotkeyid] && !listening[hotkeyid] && keydown[hotkeyid] && !comboOverlapping) { keydown[hotkeyid] = false hotkeyid++ return true } hotkeyid++ return false*/ } var val = [] var backupval = [] var holding = [] var sliderdist = [] function sliderFloat(x, y, name, min, max, negate,visualizefloat, sliderid, uival,additive) { var xx = x + 20 y += spacingBetweenCheckboxes spacingBetweenCheckboxes += 33 var cursor = Input.GetCursorPosition() if (!sliderdist[sliderid]) sliderdist[sliderid] = 0 if(!backupval[sliderid]) backupval[sliderid] = uival val[sliderid] = backupval[sliderid] if (globals.alpha != 0) { if (cursorBetween(xx, y + 8, 130, 8) && Input.IsKeyPressed(0x01) && !holding[sliderid] && comboactive == -1) { holding[sliderid] = true } if (!Input.IsKeyPressed(0x01)) { holding[sliderid] = false } if(!backupval[sliderid]) backupval[sliderid] = 0 if (holding[sliderid]) { sliderdist[sliderid] = cursor[0] - xx sliderdist[sliderid] /= 130 sliderdist[sliderid] *= max - min val[sliderid] = negate ? sliderdist[sliderid] + min : sliderdist[sliderid] val[sliderid] = clamp(val[sliderid], min, max) val[sliderid].toFixed(visualizefloat) backupval[sliderid] = val[sliderid] } sliderdist[sliderid] = (uival + (-min)) / (max - min) sliderdist[sliderid] *= 128 sliderdist[sliderid].toFixed(visualizefloat) sliderdist[sliderid] = clamp(sliderdist[sliderid], 0, 128) Render.StringCustom(xx+1,y-6,0,name,[200,200,200,globals.alpha],globals.verdana8) Render.Rect(xx, y + 10, 130, 8, [0, 0, 0, globals.alpha]) Render.FilledRect(xx + 1, y + 11, 128, 6, [70, 70, 70, globals.alpha]) Render.GradientRect(xx + 1, y + 11, 128, 6, 0, [0, 0, 0, 100], [0, 0, 0, 0]) if (sliderdist[sliderid] >= 0 && sliderdist[sliderid] <= 128) { Render.FilledRect(xx + 1, y + 11, sliderdist[sliderid], 6, [0, 255, 0, globals.alpha]) Render.GradientRect(xx + 1, y + 11, sliderdist[sliderid], 6, 0, [0, 0, 0, 0], [10, 10, 10, (globals.alpha/255)*100]) } Render.StringCustom(xx + sliderdist[sliderid], y + 15, 1, val[sliderid].toFixed(visualizefloat) + "", [200, 200, 200, globals.alpha], globals.verdana8) }return val[sliderid] } var drawweird = [] var comboOverlapping = false var comboVal = [[], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] , [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] , [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] , [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], []] var backupcomboval = [[], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] , [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] , [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] , [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], []] var comboval2 =[] var backupcomboval2 = [] var waitUntilUnclick = [] var lastcombodata = [[],[],[]] var lastvaliduival = [] var comboactive = -1 function beginMultiComboBox(x, y, name, contents, uival,comboid) { lastcombodata[0] = x lastcombodata[1] = y lastcombodata[2] = name lastcombodata[3] = contents lastcombodata[4] = uival lastcombodata[5] = comboid lastcombodata[6] = 1 spacingBetweenCheckboxes+=40 } function beginComboBox(x, y, name, contents, uival,comboid){ lastcombodata[0] = x lastcombodata[1] = y lastcombodata[2] = name lastcombodata[3] = contents lastcombodata[4] = uival lastcombodata[5] = comboid lastcombodata[6] = 0 spacingBetweenCheckboxes+=40 } function endComboBox(id) { if(lastcombodata[6] == 1){ var x = lastcombodata[0] var y = lastcombodata[1] var name = lastcombodata[2] var contents = lastcombodata[3] var uival = lastcombodata[4] var comboid = lastcombodata[5] var xx = x + 20 y += spacingBetweenCheckboxes - 30 spacingBetweenCheckboxes+=40 var helper = [1,2,4,8,16,32,64,128,256,512,1024,2048,4096] for(i = 0; i < contents.length;i++){ if(uival & helper[i]){ comboVal[comboid][i] = true backupcomboval[comboid][i] = true } else{ comboVal[comboid][i] = false backupcomboval[comboid][i] = false } } spacingBetweenCheckboxes -= 40 if (UI.IsMenuOpen() || globals.alpha != 0) { if (cursorBetween(xx, y, 130, 20) && Input.IsKeyPressed(0x01) && !drawweird[comboid] && (comboactive == comboid || comboactive == -1)) { drawweird[comboid] = true waitUntilUnclick[comboid] = true comboactive = comboid } Render.Rect(xx, y, 130, 20, [0, 0, 0, globals.alpha]) Render.FilledRect(xx + 1, y + 1, 128, 18, [47, 47, 47, globals.alpha]) Render.GradientRect(xx + 1, y + 1, 128, 18, 0, [0, 0, 0, (globals.alpha/255)*50],[0,0,0,0] ) Render.StringCustom(xx + 2, y - 15, 0, name, [200, 200, 200, globals.alpha], globals.verdana8) if(drawweird[comboid]){ Render.Polygon([[xx+115.0, y+7 ], [ xx+120.0, y+7 ], [ xx+117, y+12.0]],[173,173,173,globals.alpha]) } else{ Render.Polygon([[xx+115.0, y+6 ], [ xx+120.0, y+9 ], [ xx+115, y+12.0]],[173,173,173,globals.alpha]) } var text = [] for(i = 0; i < contents.length;i++){ if(comboVal[comboid][i] || backupcomboval[comboid][i]){ text.push(contents[i]) } } if(Render.TextSizeCustom(text.join(", "),globals.verdana8)[0] > 110){ text = [] text[0] = "..." } if(text) Render.StringCustom(xx + 8, y+2, 0, text.join(", "), [200, 200, 200, globals.alpha], globals.verdana8) if(drawweird[comboid]){ if (!cursorBetween(xx, y, 130,( 22 * contents.length)+22) && Input.IsKeyPressed(0x01)) { drawweird[comboid] = false comboactive = -1 } if (!Input.IsKeyPressed(0x01) && waitUntilUnclick[comboid]) { waitUntilUnclick[comboid] = false } Render.FilledRect(xx + 1, y + 21, 128, (22 * contents.length)+3, [35, 35, 35, globals.alpha]) Render.Rect(xx, y+21, 130, (22 * contents.length)+4, [0, 0, 0, globals.alpha]) for (i = 0; i < contents.length; i++) { comboVal[comboid][i] = backupcomboval[comboid][i] if(cursorBetween(xx, y+25+(i*22), 130, 22)){ Render.FilledRect(xx+1,y+2+(i*22)+22,128,22,[25,25,25,globals.alpha]) } Render.StringCustom(xx + 12, y + 25 + (i * 22)+4, 0, contents[i], comboVal[comboid][i] ? [174,205,58,globals.alpha] : [200, 200, 200, globals.alpha], globals.verdana8) if (cursorBetween(xx, y+25, 130, (i * 22)+22) && Input.IsKeyPressed(0x01) && !waitUntilUnclick[comboid]) { comboVal[comboid][i] = !comboVal[comboid][i] waitUntilUnclick[comboid] = true backupcomboval[comboid][i] = comboVal[comboid][i] } } var returnval = 0 for(i = 0; i < contents.length; i++) { if(comboVal[comboid][i]){ returnval |= helper[i] } } return returnval } } } else{ var x = lastcombodata[0] var y = lastcombodata[1] var name = lastcombodata[2] var contents = lastcombodata[3] var uival = lastcombodata[4] if(uival != -2147483648) lastvaliduival[comboid] = uival uival = lastvaliduival[comboid] var comboid = lastcombodata[5] var xx = x + 20 y += spacingBetweenCheckboxes - 30 if(!comboval2[comboid]) comboval2[comboid] = uival if (UI.IsMenuOpen() || globals.alpha != 0) { if (cursorBetween(xx, y, 130, 20) && Input.IsKeyPressed(0x01) && !drawweird[comboid] && (comboactive == comboid || comboactive == -1)) { drawweird[comboid] = true waitUntilUnclick[comboid] = true comboactive = comboid } Render.Rect(xx, y, 130, 20, [0, 0, 0, globals.alpha]) Render.FilledRect(xx + 1, y + 1, 128, 18, [47, 47, 47, globals.alpha]) Render.GradientRect(xx + 1, y + 1, 128, 18, 0, [0, 0, 0, (globals.alpha/255)*50],[0,0,0,0] ) Render.StringCustom(xx + 2, y - 15, 0, name, [200, 200, 200, globals.alpha], globals.verdana8) if(drawweird[comboid]){ Render.Polygon([[xx+115.0, y+7 ], [ xx+120.0, y+7 ], [ xx+117, y+12.0]],[173,173,173,globals.alpha]) } else{ Render.Polygon([[xx+115.0, y+6 ], [ xx+120.0, y+9 ], [ xx+115, y+12.0]],[173,173,173,globals.alpha]) } var text = [] for(i = 0; i < contents.length;i++){ if(i == comboval2[comboid]) text.push(contents[i]) } comboval2[comboid] = backupcomboval2[comboid] Render.StringCustom(xx + 8, y+2, 0, contents[uival] + "", [200, 200, 200, globals.alpha], globals.verdana8) if(drawweird[comboid]){ if (!cursorBetween(xx, y, 130,( 22 * contents.length)+22) && Input.IsKeyPressed(0x01)) { drawweird[comboid] = false comboactive = -1 } if (!Input.IsKeyPressed(0x01) && waitUntilUnclick[comboid]) { waitUntilUnclick[comboid] = false } Render.FilledRect(xx + 1, y + 21, 128, (22 * contents.length)+3, [35, 35, 35, globals.alpha]) Render.Rect(xx, y+21, 130, (22 * contents.length)+4, [0, 0, 0, globals.alpha]) for (i = 0; i < contents.length; i++) { if(cursorBetween(xx, y+25+(i*22), 130, 22)){ Render.FilledRect(xx+1,y+4+(i*22)+22,128,20,[25,25,25,globals.alpha]) } Render.StringCustom(xx + 12, y + 25 + (i * 22)+4, 0, contents[i], i == comboval2[comboid] ? [174,205,58,globals.alpha] : [200, 200, 200, globals.alpha], globals.verdana8) if (cursorBetween(xx, y+25, 130, (i * 22)+22) && Input.IsKeyPressed(0x01) && !waitUntilUnclick[comboid]) { comboval2[comboid] = i backupcomboval2[comboid] = i waitUntilUnclick[comboid] = true } } return comboval2[comboid] } } } } var oogabooga = 0 var ragetab = 0 var lastragetab = 0 function drawRage() { beginChild(1|2,30,70,"Weapon Type") var wepFont = Render.AddFont("AstriumWep",20,100) var xx = globals.X() + 100 var y = globals.Y() + 25 lastragetab = ragetab var tabs = ["v","G","A","a","Z","Y"] { Render.StringCustom(xx + (68)-30, y + 30, 0, tabs[0], ragetab == 0 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], wepFont) Render.StringCustom(xx + (2*68)-50, y + 30, 0, tabs[1], ragetab == 1 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], wepFont) Render.StringCustom(xx + (3*68)-50, y + 30, 0, tabs[2], ragetab == 2 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], wepFont) Render.StringCustom(xx + (4*68)-60, y + 30, 0, tabs[3], ragetab == 3 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], wepFont) Render.StringCustom(xx + (5*68)-30, y + 30, 0, tabs[4], ragetab == 4 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], wepFont) Render.StringCustom(xx + (6*68), y + 30, 0, tabs[5], ragetab == 5 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], wepFont) var tabs2 = [[]] for(i = 0; i < tabs.length;i++){ tabs2[i] = Render.TextSizeCustom(tabs[i],wepFont) } if(Input.IsKeyPressed(0x01)){ if(cursorBetween(xx + (68)-30,y+30,tabs2[0][0],tabs2[0][1])){ ragetab = 0 } if(cursorBetween(xx + (2*68)-50,y+30,tabs2[1][0],tabs2[1][1])){ ragetab = 1 } if(cursorBetween(xx + (3*68)-50,y+30,tabs2[2][0],tabs2[2][1])){ ragetab = 2 } if(cursorBetween(xx + (4*68)-60,y+30,tabs2[3][0],tabs2[3][1])){ ragetab = 3 } if(cursorBetween(xx+(5*68)-30,y+30,tabs2[4][0],tabs2[4][1])){ ragetab = 4 } if(cursorBetween(xx+(6*68)-30,y+30,tabs2[5][0],tabs2[5][1])){ ragetab = 5 } } } if(ragetab != lastragetab){ comboactive = -1 } var text = "" switch(ragetab){ case 0: text = "General Config" break case 1: text = "Pistol Config" break case 2: text = "Heavy Pistol Config" break case 3: text = "Scout Config" break case 4: text = "AWP Config" break case 5: text = "Auto Config" break } var a = beginChild(1,120,450,text) var xx = a[0] var yy = a[1] var tab = "Rage" var subtab = "GENERAL" var child = "General" var _do = function (name) { if (checkbox(xx, yy, name, UI.GetValue(tab, subtab, child, name))) UI.SetValue(tab, subtab, child, name, !UI.GetValue(tab, subtab, child, name)) } var _do2 = function (name) { if (hotkey(xx, yy, name)) { } } var _do3 = function (name, min, max, thing,thing2,id) { if(!globals.active){ val[id] = UI.GetValue(tab,subtab,child,name) backupval[id] = val[id] } var returnval = sliderFloat(xx, yy, name, min, max, thing,thing2,id,UI.GetValue(tab,subtab,child,name)) if(globals.active){ UI.SetValue(tab, subtab, child, name, returnval) } } if(ragetab ==0 ){ child = "General" subtab = "GENERAL" _do("Enabled") _do2("Enabled") _do("Pitch resolver") _do("Silent") _do("Team check") _do("Auto scope") _do("Strict safety") child = "Exploits" _do("Hide shots") _do2("Hide shots") _do("Doubletap") _do2("Doubletap") _do("Doubletap instant") _do3("Doubletap hitchance",0,100,false,0,1) child = "General config" var hitboxes = ["Head","Upper chest","Chest","Body","Stomach","Pelvis","Legs","Feet"] var prefers = ["Shot","In air","Crouching","Standing","Walking","Running","Backwards","Sideways","Safety"] var helper = [1,2,4,8,16,32,64,128,256,512,1024,2048,4096] var returnval = 0 var _do5 = function(y,name,contents,id){ beginMultiComboBox(xx,yy-y,name,contents,UI.GetValue(tab,subtab,child,name),id) var returnval = endComboBox(id) if(globals.alpha != 0 && returnval + "" != "undefined") UI.SetValue(tab,subtab,child,name,returnval) } _do5(-160,"Hitbox override", hitboxes, 49) _do5(-80,"Prefer body",prefers,50) _do5(0,"Prefer head",prefers,51) _do5(80,"Multipoint hitboxes",hitboxes,52) _do5(160,"Hitboxes",hitboxes,53) } a = beginChild(2,120,450,"Accuracy") if(ragetab == 0){ xx = a[0] child = "Accuracy" _do3("Hitchance",0,100,false,0,213) _do3("Accuracy boost",0,100,false,0,214) _do3("Shot delay",0,100,false,0,215) _do("Static point scale") if(UI.GetValue(tab,subtab,child,"Static point scale")){ _do3("Head point scale",0,100,false,0,216) _do3("Body point scale",0,100,false,0,217) } _do3("Maximum misses",0,6,false,0,218) _do3("Minimum damage (visible)",0,100,false,0,219) _do3("Minimum damage (behind wall)",0,100,false,0,220) _do3("Minimum damage (on key)",0,100,false,0,221) _do3("Health based override",0,100,false,0,222) yy-=5 _do("Auto stop") var _do5 = function(y,name,contents,id){ beginMultiComboBox(xx,yy-y,name,contents,UI.GetValue(tab,subtab,child,name),id) var returnval = endComboBox(id) if(globals.alpha != 0 && returnval + "" != "undefined") UI.SetValue(tab,subtab,child,name,returnval) } yy+=40 beginComboBox(xx,yy-10,"Priority",["Damage","Accuracy","Safety"],UI.GetValue("Rage","GENERAL","General config","Priority"),54) var returnval = endComboBox(54) if(returnval + "" != "undefined" && globals.active) UI.SetValue("Rage","GENERAL","General config","Priority", returnval) yy-=80 _do5(5,"Auto stop mode",["Duck","Between shots","Center only","Lethal only","Visible only","In air","Force accuracy"], 48) } if(ragetab != 0){ switch(ragetab){ case 1: subtab = "PISTOL" child = "Pistol config" break case 2: subtab = "HEAVY PISTOL" child = "Heavy pistol config" break case 3: subtab = "SCOUT" child = "Scout config" break case 4: subtab = "AWP" child = "AWP config" break case 5: subtab = "AUTOSNIPER" child = "Auto config" break } _do("Override default") if(UI.GetValue(tab,subtab,child,"Override default")){ var hitboxes = ["Head","Upper chest","Chest","Body","Stomach","Pelvis","Legs","Feet"] var prefers = ["Shot","In air","Crouching","Standing","Walking","Running","Backwards","Sideways","Safety"] var helper = [1,2,4,8,16,32,64,128,256,512,1024,2048,4096] var returnval = 0 var _do5 = function(y,name,contents,id){ beginMultiComboBox(xx,yy-y,name,contents,UI.GetValue(tab,subtab,child,name),id) var returnval = endComboBox(id) if(globals.active && returnval + "" != "undefined") UI.SetValue(tab,subtab,child,name,returnval) } spacingBetweenCheckboxes+=40 _do5(-160,"Hitbox override", hitboxes, 38+ragetab) _do5(-80,"Prefer body",prefers,33+ragetab) _do5(-0,"Prefer head",prefers,28+ragetab) _do5(80,"Multipoint hitboxes",hitboxes,23+ragetab) _do5(160,"Hitboxes",hitboxes,17+ragetab) beginComboBox(xx,yy-240,"Priority",["Damage","Accuracy","Safety"],UI.GetValue(tab,subtab,child,"Priority"),55+ragetab) var returnval = endComboBox(55+ragetab) if(returnval + "" != "undefined" && globals.active) UI.SetValue(tab,subtab,child,"Priority", returnval) spacingBetweenCheckboxes-=40 if(ragetab == 4){ _do("Safe AWP") } } } if(UI.GetValue(tab,subtab,child,"Override default")){ child = "Accuracy" xx = a[0] yy = a[1] spacingBetweenCheckboxes = 0 _do3("Hitchance",0,100,false,0,57+ragetab) _do3("Accuracy boost",0,100,false,0,63+ragetab) _do3("Shot delay",0,100,false,0,69+ragetab) _do("Static point scale") if(UI.GetValue(tab,subtab,child,"Static point scale")){ _do3("Head point scale",0,100,false,0,75+ragetab) _do3("Body point scale",0,100,false,0,81+ragetab) } _do3("Maximum misses",0,6,false,0,87+ragetab) child = "Damage" _do3("Minimum damage (visible)",0,100,false,0,93+ragetab) _do3("Minimum damage (behind wall)",0,100,false,0,99+ragetab) _do3("Minimum damage (on key)",0,100,false,0,105+ragetab) _do3("Health based override",0,20,false,0,111+ragetab) child = "Accuracy" _do("Auto stop") var _do5 = function(y,name,contents,id){ beginMultiComboBox(xx,yy-y,name,contents,UI.GetValue(tab,subtab,child,name),id) var returnval = endComboBox(id) if(globals.alpha != 0 && returnval + "" != "undefined") UI.SetValue(tab,subtab,child,name,returnval) } _do5(0,"Auto stop mode",["Duck","Between shots","Center only","Lethal only","Visible only","In air","Force accuracy"], 43+ragetab) } } var realjitteramount = [0,0] var fakejitteramount = [0,0] var fakejitterdelay = 0 var offsetjitteramount = [0,0] var invertonswitch = false var offsetjitteramountdelay = 0 var flip = 0 var flip2 = false var flip3 = false var flip4 = false var a = 0 var b = 0 var c = 0 var spinbot = false var spinspeed = 0 var yaw = 0 function onCreateMove(){ if(!AntiAim.GetOverride()) return var fakeamount = UI.GetValue("Script Items","Fake offset") var realamount = UI.GetValue("Script Items","Real offset") var realjitter = UI.GetValue("Script Items","Jitter real") var fakejitter = UI.GetValue("Script Items","Jitter fake") realjitteramount[0] = UI.GetValue("Script Items","Real 1st yaw") realjitteramount[1] = UI.GetValue("Script Items","Real 2nd yaw") fakejitteramount[0] = UI.GetValue("Script Items","Fake 1st yaw") fakejitteramount[1] = UI.GetValue("Script Items","Fake 2nd yaw") fakejitterdelay = UI.GetValue("Script Items","Fake delay") var offsetjitter = UI.GetValue("Script Items","Jitter offset") offsetjitteramount[0] = UI.GetValue("Script Items","Offset 1st yaw") offsetjitteramount[1] = UI.GetValue("Script Items","Offset 2nd yaw") offsetjitteramountdelay = UI.GetValue("Script Items","Offset delay") var inverted = UI.IsHotkeyActive("Anti-Aim","Fake angles","Inverter") AntiAim.SetRealOffset(inverted? realamount : -realamount) AntiAim.SetLBYOffset(inverted ? fakeamount : -fakeamount) if(spinbot){ yaw += spinspeed UI.SetValue("Anti-Aim","Rage Anti-Aim","Yaw offset",(yaw%360)-180) } flip++ if(realjitter){ if(flip % 3 == 0) flip2 = !flip2 a = flip2?realjitteramount[0]:realjitteramount[1] AntiAim.SetRealOffset(inverted ? a : -a) } if(fakejitter){ if(flip % fakejitterdelay.toFixed(0) == 0){ flip3 = !flip3 } b = flip3 ? fakejitteramount[0] : fakejitteramount[1] AntiAim.SetLBYOffset(inverted?b:-b) } if(offsetjitter){ if(flip % offsetjitteramountdelay.toFixed(0) == 0){ flip4 = !flip4 if(invertonswitch){ UI.ToggleHotkey("Anti-Aim","Fake angles","Inverter") } } c = flip4 ? offsetjitteramount[0] : offsetjitteramount[1] AntiAim.SetFakeOffset(c) } } function drawAA() { var a = beginChild(1,30,540,"General") var xx = a[0] var yy = a[1] var tab = "Anti-Aim" var subtab = "Rage Anti-Aim" var _do = function (name) { if (checkbox(xx, yy, name, UI.GetValue(tab, subtab, name))) UI.SetValue(tab, subtab, name, !UI.GetValue(tab, subtab, name)) } var _do2 = function (name) { if (hotkey(xx, yy, name)) { } } var _do3 = function (name,min,max, thing,thing2,id) { val[id] = UI.GetValue(tab,subtab,name) backupval[id] = val[id] var returnval = sliderFloat(xx, yy, name, min, max, thing,thing2,id,UI.GetValue(tab,subtab,name)) if(globals.active) UI.SetValue(tab, subtab, name, returnval) } _do("Enabled") _do("At targets") _do("Auto direction") _do3("Yaw offset", -180, 180, true,0,2) _do3("Jitter offset", -180, 180, true,0,3) var combothing = [yy,spacingBetweenCheckboxes] spacingBetweenCheckboxes+=40 var backup = [tab,subtab] tab = "Misc" subtab = "Script Items" _do("Custom desync") AntiAim.SetOverride(UI.GetValue(tab,subtab,"Custom desync") ? 1 : 0) if(AntiAim.GetOverride()){ if(!UI.GetValue(tab,subtab,"Jitter fake")) _do3("Fake offset",-58,58,true,0,600) if(!UI.GetValue(tab,subtab,"Jitter real")) _do3("Real offset",-58,58,true,0,601) //if(checkbox(xx,yy,"Jitter real",realjitter)) realjitter = !realjitter _do("Jitter real") if(UI.GetValue(tab,subtab,"Jitter real")){ UI.SetValue(tab,subtab,"Real 1st yaw",sliderFloat(xx,yy,"1st yaw",-58,58,true,0,352,UI.GetValue(tab,subtab,"Real 1st yaw"))) realjitteramount[0] = UI.GetValue(tab,subtab,"Real 1st yaw") UI.SetValue(tab,subtab,"Real 2nd yaw",sliderFloat(xx,yy,"2nd yaw",-58,58,true,0,353,UI.GetValue(tab,subtab,"Real 2nd yaw"))) realjitteramount[1] = UI.GetValue(tab,subtab,"Real 2nd yaw") } _do("Jitter fake") if(UI.GetValue(tab,subtab,"Jitter fake")){ UI.SetValue(tab,subtab,"Fake 1st yaw",sliderFloat(xx,yy,"1st yaw",-58,58,true,0,354,UI.GetValue(tab,subtab,"Fake 1st yaw"))) fakejitteramount[0] = UI.GetValue(tab,subtab,"Fake 1st yaw") UI.SetValue(tab,subtab,"Fake 2nd yaw",sliderFloat(xx,yy,"2nd yaw",-58,58,true,0,355,UI.GetValue(tab,subtab,"Fake 2nd yaw"))) fakejitteramount[1] = UI.GetValue(tab,subtab,"Fake 2nd yaw") UI.SetValue(tab,subtab,"Fake delay",sliderFloat(xx,yy,"Delay",0,100,false,0,356,UI.GetValue(tab,subtab,"Fake delay"))) fakejitterdelay = UI.GetValue(tab,subtab,"Fake delay") fakejitterdelay.toFixed(0) } _do("Jitter offset") if(UI.GetValue(tab,subtab,"Jitter offset")){ UI.SetValue(tab,subtab,"Offset 1st yaw", sliderFloat(xx,yy,"1st yaw",-180,180,true,0,357,UI.GetValue(tab,subtab,"Offset 1st yaw"))) offsetjitteramount[0] = UI.GetValue(tab,subtab,"Offset 1st yaw") UI.SetValue(tab,subtab,"Offset 2nd yaw", sliderFloat(xx,yy,"2nd yaw",-180,180,true,0,358,UI.GetValue(tab,subtab,"Offset 2nd yaw"))) offsetjitteramount[1] = UI.GetValue(tab,subtab,"Offset 2nd yaw") UI.SetValue(tab,subtab,"Offset delay", sliderFloat(xx,yy,"Delay",0,100,false,0,360,UI.GetValue(tab,subtab,"Offset delay"))) offsetjitteramountdelay = UI.GetValue(tab,subtab,"Offset delay") offsetjitteramountdelay.toFixed(0) } } tab = backup[0] subtab = backup[1] spacingBetweenCheckboxes = combothing[1] beginComboBox(xx,yy,"Slow walk mode",["Accurate","Slide fast","Slide slow"],UI.GetValue(tab,"Extra","Slow walk mode"),71) var returnval = endComboBox(71) if(returnval + "" != "undefined" && globals.active) UI.SetValue(tab,"Extra","Slow walk mode",returnval) a = beginChild(2,30,540/2,"Extra") xx = a[0] spacingBetweenCheckboxes = 0 subtab = "Fake-Lag" if (checkbox(xx, yy, "Fake-lag", UI.GetValue(tab, subtab, "Enabled"))) UI.SetValue(tab, subtab, "Enabled", !UI.GetValue(tab, subtab, "Enabled")) _do3("Limit",0,16,false,0,4) _do3("Jitter",0,100,false,0,5) beginMultiComboBox(xx,yy-40,"Triggers",["In air","On peek","On shot","On land","While reloading","On weapon switch","On velocity change","Break Lag Comp"],UI.GetValue(tab,subtab,"Triggers"),1) _do3("Trigger limit",0,16,false,0,6) var returnval = endComboBox(1) if(globals.active && returnval + "" != "undefined"){ UI.SetValue(tab,subtab,"Triggers",returnval) } beginChild(2,30+580/2,500/2,"Desync") spacingBetweenCheckboxes = 270+20 subtab = "Fake angles" _do("Enabled") spacingBetweenCheckboxes+=80 _do("Desync on shot") _do("Hide real angle") _do("Avoid overlap") _do("Fake desync") beginMultiComboBox(xx,yy,"Inverter flip", ["Walk","Run","In air"], UI.GetValue(tab,subtab,"Inverter flip"), 100) var returnval = endComboBox(100) if(returnval + "" != "undefined" && globals.alpha != 0) UI.SetValue(tab,subtab,"Inverter flip", returnval) beginComboBox(xx,yy-160,"LBY mode",["Normal","Opposite","Sway"],UI.GetValue(tab,subtab,"LBY mode"),62) returnval = endComboBox(62) if(returnval + "" != "undefined" && globals.active) UI.SetValue(tab,subtab,"LBY mode", returnval) beginComboBox(xx,yy-240,"Air mode",["Normal","Spin"],UI.GetValue(tab,subtab,"Air mode"),61) returnval = endComboBox(61) if(returnval + "" != "undefined" && globals.active) UI.SetValue(tab,subtab,"Air mode", returnval) } var namee = "a" var legitTab = 0 var backuplegittab = 0 var lasttab = 0 function drawLegit() { var wepFont = Render.AddFont("AstriumWep", 25, 100) lasttab = legitTab if (globals.alpha != 0) { var xx = globals.X() + 105 var y = globals.Y() + 20 beginChild(1 | 2,30,70,"Weapon Type") Render.StringCustom(xx + 90, y + 30, 0, "G", legitTab == 1 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], wepFont) if (cursorBetween(xx + 90, y + 30, 100, 100) && Input.IsKeyPressed(0x01)) { legitTab = 1 backuplegittab = legitTab } Render.StringCustom(xx + 30, y + 30, 0, "v", legitTab == 0 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], wepFont) if (cursorBetween(xx + 30, y + 30, 70, 70) && Input.IsKeyPressed(0x01)) { legitTab = 0 backuplegittab = legitTab } Render.StringCustom(xx + 180, y + 30, 0, "W", legitTab == 2 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], wepFont) if (cursorBetween(xx + 180, y + 30, 70, 70) && Input.IsKeyPressed(0x01)) { legitTab = 2 backuplegittab = legitTab } Render.StringCustom(xx + 280, y + 30, 0, "Z", legitTab == 3 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], wepFont) if (cursorBetween(xx + 280, y + 30, 100, 70) && Input.IsKeyPressed(0x01)) { legitTab = 3 backuplegittab = legitTab } Render.StringCustom(xx + 400, y + 30, 0, "L", legitTab == 4 ? [200, 200, 200, globals.alpha] : [150, 150, 150, globals.alpha], wepFont) if (cursorBetween(xx + 400, y + 30, 70, 70) && Input.IsKeyPressed(0x01)) { legitTab = 4 backuplegittab = legitTab } } legitTab = backuplegittab // fixed lol if(legitTab != lasttab){ comboactive = -1 } if (legitTab == 0) { var a = beginChild(1,120,450,"General") var xx = a[0]-20 var y = a[1]-140 var tab = "Legit" var subtab = "GENERAL" var child = "General" var _do = function (name) { if (checkbox(xx + 20, y+140, name, UI.GetValue(tab, subtab, child, name)) && globals.active) UI.SetValue(tab, subtab, child, name, !UI.GetValue(tab, subtab, child, name)) } var _do2 = function (name, min, max, thing, thing2,id) { if(!globals.active){ val[id] = UI.GetValue(tab,subtab,child,name) backupval[id] = val[id] } var clamp = function (val, min, max) { if (val > max) return max if (min > val) return min return val } var returnval = sliderFloat(xx + 20, y + 140, name, min, max, thing, thing2,id,UI.GetValue(tab,subtab,child,name)) if(globals.active) UI.SetValue(tab, subtab, child, name, clamp(returnval, min, max)) } _do("Enabled") _do2("Reaction time", 0, 0.4, false, 2,7) child = "Triggerbot" if (checkbox(xx + 20, y + 140, "Triggerbot", UI.GetValue(tab, subtab, child, "Enabled"))) UI.SetValue(tab, subtab, child, "Enabled", !UI.GetValue(tab, subtab, child, "Enabled")) _do("Magnet") child = "Backtracking" if (checkbox(xx + 20, y + 140, "Backtrack", UI.GetValue(tab, subtab, child, "Enabled"))) UI.SetValue(tab, subtab, child, "Enabled", !UI.GetValue(tab, subtab, child, "Enabled")) _do2("Maximum time", 0, 0.2, false, 2,8) xx = beginChild(2,120,450,"General Config")[0] - 20 spacingBetweenCheckboxes = 0 child = "Default config" spacingBetweenCheckboxes += 80 _do2("Fov", 0, 30, false, 2,9) _do2("Deadzone", 0, 1, false, 2,10) _do2("Speed (yaw)", 0, 100, false, 0,11) _do2("Speed (pitch)", 0, 100, false, 0,12) beginMultiComboBox(xx+20,y-30,"Hitboxes",["Head","Upper Chest","Chest","Body","Pelvis"],UI.GetValue(tab,subtab,child,"Hitboxes"),1) var returnval = endComboBox(1) if(globals.active && returnval + "" != "undefined"){ UI.SetValue(tab,subtab,child,"Hitboxes",returnval) } beginComboBox(xx+20,y-110,"Hitbox priority",["Head","Body","Closest"],UI.GetValue(tab,subtab,child,"Hitbox priority"),63) returnval = endComboBox(63) if(returnval + "" != "undefined" && globals.active) UI.SetValue(tab,subtab,child,"Hitbox priority", returnval) spacingBetweenCheckboxes-=80 _do2("Recoil control", 0, 100, false, 0,13) _do2("Assist", 0, 100, false, 0,14) _do2("Triggerbot hitchance", 0, 100, false, 0,15) } if (legitTab != 0) { var xx = globals.X() + 115 var y = globals.Y() + 30 var a = beginChild(1,120,450,"General") xx = a[0]-20 y = a[1]-140 var tab = "Legit" var subtab = "" if (legitTab == 1) subtab = "PISTOL" if (legitTab == 2) subtab = "RIFLE" if (legitTab == 3) subtab = "SNIPER" if (legitTab == 4) subtab = "SMG" var child = "General" var _do = function (name) { if (checkbox(xx + 20, y + 140, name, UI.GetValue(tab, subtab, child, name)) && globals.active) UI.SetValue(tab, subtab, child, name, !UI.GetValue(tab, subtab, child, name)) } var _do2 = function (name, min, max, thing, thing2,id) { if(!globals.active){ val[id] = UI.GetValue(tab,subtab,child,name) backupval[id] = val[id] } var clamp = function (val, min, max) { if (val > max) return max if (min > val) return min return val } var returnval = sliderFloat(xx + 20, y + 140, name, min, max, thing, thing2,id,UI.GetValue(tab,subtab,child,name)) if(globals.active) UI.SetValue(tab, subtab, child, name, clamp(returnval, min, max)) } _do("Override default") if (UI.GetValue(tab, subtab, child, "Override default")) { child = "Backtracking" if (checkbox(xx + 20, y + 140, "Backtrack", UI.GetValue(tab, subtab, child, "Enabled"))) UI.SetValue(tab, subtab, child, "Enabled", !UI.GetValue(tab, subtab, child, "Enabled")) _do2("Maximum time", 0, 0.2, false, 2,16+legitTab) var text = "" if (globals.alpha!=0) { spacingBetweenCheckboxes = 0 switch(legitTab){ case 1: text = "Pistol Config" break case 2: text = "Rifle Config" break case 3: text = "Sniper Config" break case 4: text = "SMG Config" break } var a = beginChild(2,120,450,text) xx = a[0]-20 y = a[1]-140 } switch(legitTab){ case 1: child = "Pistol config" break case 2: child = "Rifle config" break case 3: child = "Sniper config" break case 4: child = "SMG config" break } beginMultiComboBox(xx+20,y+10,"Hitboxes",["Head","Upper Chest","Chest","Body","Pelvis"],UI.GetValue(tab,subtab,"General","Hitboxes"),4+legitTab) spacingBetweenCheckboxes+=40 _do2("Fov", 0, 30, false, 2,20+legitTab) _do2("Deadzone", 0, 1, false, 2,24+legitTab) _do2("Speed (yaw)", 0, 100, false, 0,28+legitTab) _do2("Speed (pitch)", 0, 100, false, 0,32+legitTab) var returnval = endComboBox(4+legitTab) if(returnval + "" != "undefined" && globals.active) UI.SetValue(tab,subtab,"General","Hitboxes", returnval) beginComboBox(xx+20,y-70,"Hitbox priority",["Head","Body","Closest"],UI.GetValue(tab,subtab,"General","Hitbox priority"),65+legitTab) returnval = endComboBox(65+legitTab) if(returnval + "" != "undefined" && globals.active) UI.SetValue(tab,subtab,"General","Hitbox priority",returnval) spacingBetweenCheckboxes-=40 _do2("Recoil control", 0, 100, false, 0,36+legitTab) _do2("Assist", 0, 100, false, 0,40+legitTab) _do2("Triggerbot hitchance", 0, 100, false, 0,44+legitTab) } } if(legitTab != lasttab) { sliderdist = [] lasttab = legitTab } } var visualstab = 0 var colvalue = [] var colkeydown = [] var coloridactive = -1 function drawVisuals() { var xx = globals.X() + 130 var yy = globals.Y() + 50 var tab = "Visual" var subtab = "SELF" var child = "ESP" var _do = function (name) { if (checkbox(xx, yy, name, UI.GetValue(tab, subtab, child, name))) UI.SetValue(tab, subtab, child, name, !UI.GetValue(tab, subtab, child, name)) } var _do2 = function (name, min, max, thing, thing2,id,additive) { if(!globals.active){ val[id] = UI.GetValue(tab,subtab,child,name) backupval[id] = val[id] } var clamp = function (val, min, max) { if (val > max) return max if (min > val) return min return val } var returnval = sliderFloat(xx, yy, name, min, max, thing, thing2,id,UI.GetValue(tab,subtab,child,name),additive) if(globals.active) UI.SetValue(tab, subtab, child, name, clamp(returnval, min, max)) } if (globals.alpha != 0) { if(visualstab != 3){ beginChild(1,30,visualstab == 0 || visualstab == 1 ? (visualstab == 1 ? 410 : 400):540,"ESP") var chamstab = beginChild(2,30,380,"Chams") var custommat = beginChild(2,430,140,"Custom material") } if(visualstab == 0 || visualstab == 1){ var freecamtab = beginChild(1,430+20 + (visualstab == 0 ? 0 : 10),visualstab == 0 ? 120 : 110,visualstab == 0 ? "Freecam" : "HUD") } if(visualstab == 3){ beginChild(1,30,240,"Map") var viewchild = beginChild(1,30+240+20,280,"View") var enttab = beginChild(2,30,540,"Entities") } if(Input.IsKeyPressed(0x01) && cursorBetween(globals.X() + 115 + 10 + 10, globals.Y() + 53, 40,20)){ visualstab = 0 } if(Input.IsKeyPressed(0x01) && cursorBetween(globals.X() + 115 + 10 + 40, globals.Y() + 53, 80,20)){ visualstab = 1 } if(Input.IsKeyPressed(0x01) && cursorBetween(globals.X() + 115 + 10 + 100, globals.Y() + 53, 40,20)){ visualstab = 2 } if(Input.IsKeyPressed(0x01) && cursorBetween(globals.X() + 115 + 10 + 145, globals.Y() + 53, 50,20)){ visualstab = 3 } Render.String(globals.X() + 115 + 10 + 10, globals.Y() + 53, 0, "Self", visualstab == 0 ? [200, 200, 200, globals.alpha] : [100, 100, 100, globals.alpha], 7) Render.String(globals.X() + 115 + 10 + 40, globals.Y() + 53, 0, "Enemies", visualstab == 1 ? [200, 200, 200, globals.alpha] : [100, 100, 100, globals.alpha], 7) Render.String(globals.X() + 115 + 10 + 100, globals.Y() + 53, 0, "Team", visualstab == 2 ? [200, 200, 200, globals.alpha] : [100, 100, 100, globals.alpha], 7) Render.String(globals.X() + 115 + 10 + 145, globals.Y() + 53, 0, "World", visualstab == 3 ? [200, 200, 200, globals.alpha] : [100, 100, 100, globals.alpha], 7) } var _docolor = function(uicol,alpha,name,id){ var col = uicol if(!globals.active || !colvalue[id]||coloridactive!=id){ colvalue[id] = uicol } var r = col[0] var g = col[1] var b = col[2] var a = col[3] Render.Rect(xx+169,yy-23+(spacingBetweenCheckboxes),22,12,[65, 65, 65,globals.alpha]) Render.Rect(xx+168,yy-24+(spacingBetweenCheckboxes),24,14,[5, 5, 5,globals.alpha]) if(alpha){ Render.FilledRect(xx+170,yy-22+(spacingBetweenCheckboxes),10,5,[100,100,100,globals.alpha]) Render.FilledRect(xx+170,yy-22+(spacingBetweenCheckboxes)+5,10,5,[255,255,255,globals.alpha]) Render.FilledRect(xx+170+10,yy-22+(spacingBetweenCheckboxes),10,5,[255,255,255,globals.alpha]) Render.FilledRect(xx+170+10,yy-22+(spacingBetweenCheckboxes)+5,10,5,[100,100,100,globals.alpha]) } Render.FilledRect(xx+170,yy-22+(spacingBetweenCheckboxes),20,10,[col[0],col[1],col[2],alpha ? (globals.alpha/255)*a : globals.alpha]) Render.GradientRect(xx+170,yy-22+(spacingBetweenCheckboxes),20,10,0,[0,0,0,0],[0,0,0,(globals.alpha/255)*100]) if(cursorBetween(xx+170,yy-22+(spacingBetweenCheckboxes),20,10) && Input.IsKeyPressed(0x01) && coloridactive == -1 && !colkeydown[id]){ colkeydown[id] = true coloridactive = id } if(!Input.IsKeyPressed(0x01) && coloridactive == id){ colkeydown[id] = false } if(coloridactive!=id){ holding[id+1] = false holding[id+2] = false holding[id+3] = false if(alpha) holding[id+4] = false } if(coloridactive == id){ var backup2 = yy yy-=(alpha?70:60) var backup = spacingBetweenCheckboxes xx += 20 yy+=spacingBetweenCheckboxes Render.FilledRect(xx+180,yy+9,150,110+(alpha?35:0),[19,19,19,globals.alpha]) Render.Rect(xx+179,yy+8,152,112+(alpha?35:0),[65, 65, 65,globals.alpha]) Render.Rect(xx+178,yy+7,154,114+(alpha?35:0),[5, 5, 5,globals.alpha]) yy-=spacingBetweenCheckboxes yy+=20 var newr = sliderFloat(xx+170,yy,"R:",0,255,false,0,id+1,col[0]) var newg = sliderFloat(xx+170,yy,"G:",0,255,false,0,id+2,col[1]) var newb = sliderFloat(xx+170,yy,"B:",0,255,false,0,id+3,col[2]) if(alpha) var newa = sliderFloat(xx+170,yy,"A:",0,255,false,0,id+4,col[3]) if(!cursorBetween(xx+178,backup2+spacingBetweenCheckboxes-(alpha?193:150),154,114+(alpha?35:0)) && Input.IsKeyPressed(0x01) && !colkeydown[id]){ coloridactive = -1 } spacingBetweenCheckboxes = backup yy = backup2 xx-=20 return [newr,newg,newb,alpha?newa:255] } } var backupactive = globals.active globals.active = globals.alpha != 0 yy += 30 if(visualstab == 0){ child = "Chams" if(chamstab){ var backup = xx xx = chamstab[0] yy = chamstab[1] spacingBetweenCheckboxes = 0 spacingBetweenCheckboxes+=40 var negate = 0 var _docolor3 = function(name,name2,id){ var color = UI.GetColor(tab,subtab,child,name) color[3] = ((100-UI.GetValue(tab,subtab,child,name2))/100)*255 var col = _docolor(color,true,name,id) if(globals.active && col){ UI.SetColor(tab,subtab,child,name,[col[0],col[1],col[2],255]) UI.SetValue(tab,subtab,child,name2,((255-col[3])/255)*100) } } var _docolor4 = function(name,id){ yy+=20 var col = _docolor(UI.GetColor(tab,subtab,child,name),false,name,id) yy-=20 if(globals.active && col) UI.SetColor(tab,subtab,child,name, col) } if(UI.GetValue(tab,subtab,child,"Configure") == 0){ _do("Visible override") _docolor3("Visible Color","Visible transparency",272) if(UI.GetValue(tab,subtab,child,"Visible type") == 5){ _docolor4("Visible Color (secondary)",344) } _do2("Scope blend",0,100,false,0,271) negate = 133 beginComboBox(xx,yy,"Visible type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"Visible type"),61) var returnval = endComboBox(61) if(globals.active && returnval + ""!="undefined"){ UI.SetValue(tab,subtab,child,"Visible type",returnval) } } if(UI.GetValue(tab,subtab,child,"Configure") == 1){ _do("Attachment override") _docolor3("Attachment Color","Attachment transparency",276) if(UI.GetValue(tab,subtab,child,"Attachment type") == 5){ _docolor4("Attachment Color (secondary)",340) } beginComboBox(xx,yy,"Attachment type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"Attachment type"),62) var returnval = endComboBox(62) if(globals.active && returnval + ""!="undefined"){ UI.SetValue(tab,subtab,child,"Attachment type",returnval) } negate = 100 } if(UI.GetValue(tab,subtab,child,"Configure") == 2){ _do("Desync override") _docolor3("Desync Color","Desync transparency",280) if(UI.GetValue(tab,subtab,child,"Desync type") == 5){ _docolor4("Desync Color (secondary)",336) } spacingBetweenCheckboxes+=40 _do("Layered") beginComboBox(xx,yy-60,"Desync type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"Desync type"),63) var returnval = endComboBox(63) if(globals.active && returnval + ""!="undefined"){ UI.SetValue(tab,subtab,child, "Desync type",returnval) } negate = 160 } if(UI.GetValue(tab,subtab,child,"Configure") == 3){ _do("Fakelag override") _docolor3("Fakelag Color","Fakelag transparency",284) if(UI.GetValue(tab,subtab,child,"Fakelag type") == 5){ _docolor4("Fakelag Color (secondary)",332) } beginComboBox(xx,yy,"Fakelag type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"Fakelag type"),64) var returnval = endComboBox(64) if(globals.active && returnval + ""!="undefined"){ UI.SetValue(tab,subtab,child, "Fakelag type",returnval) } negate = 100 } if(UI.GetValue(tab,subtab,child,"Configure") == 4){ _do("Arms override") _docolor3("Arms Color", "Arms transparency",288) if(UI.GetValue(tab,subtab,child,"Arms type") == 5){ _docolor4("Arms Color (secondary)",328) } spacingBetweenCheckboxes+=40 _do("Health based color") _do("No sleeve") beginComboBox(xx,yy-80,"Arms type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"Arms type"),65) var returnval = endComboBox(65) if(globals.active && returnval + ""!="undefined"){ UI.SetValue(tab,subtab,child, "Arms type",returnval) } negate = 180 } if(UI.GetValue(tab,subtab,child,"Configure") == 5){ _do("Weapon override") _docolor3("Weapon Color","Weapon transparency",292) if(UI.GetValue(tab,subtab,child,"Weapon type") == 5){ _docolor4("Weapon Color (secondary)",324) } beginComboBox(xx,yy,"Weapon type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"Weapon type"),66) var returnval = endComboBox(66) if(globals.active && returnval + ""!="undefined"){ UI.SetValue(tab,subtab,child, "Weapon type",returnval) } negate = 100 } beginComboBox(xx,yy-negate,"Type",["Visible","Attachments","Desync","Fakelag","Arms","Weapon"],UI.GetValue(tab,subtab,child,"Configure"),60) var returnval = endComboBox(60) if(globals.active && returnval + "" != "undefined") UI.SetValue(tab,subtab,child,"Configure",returnval) xx = backup spacingBetweenCheckboxes = 0 yy+=30 } subtab = "SELF" child = "ESP" _do("Box") var col = _docolor(UI.GetColor(tab,subtab,child,"Box"),false,"Box",117) if(globals.alpha != 0 && col) UI.SetColor(tab,subtab,child,"Box",col) _do("Glow") col = _docolor(UI.GetColor(tab,subtab,child,"Glow"),true,"Glow",121) if(globals.active && col) UI.SetColor(tab,subtab,child,"Glow",col) _do("Name") col = _docolor(UI.GetColor(tab,subtab,child,"Name"),false,"Name",125) if(globals.active && col) UI.SetColor(tab,subtab,child,"Name",col) _do("Health") _do("Health color override") col = _docolor(UI.GetColor(tab,subtab,child,"Health color override"),false,"Health color override",129) if(globals.active && col) UI.SetColor(tab,subtab,child,"Health color override",col) spacingBetweenCheckboxes+=40 _do("Ammo") col = _docolor(UI.GetColor(tab,subtab,child,"Ammo"),false,"Ammo",133) if(globals.active && col) UI.SetColor(tab,subtab,child,"Ammo",col) spacingBetweenCheckboxes+=40 _do("Shot timer") col = _docolor(UI.GetColor(tab,subtab,child,"Shot timer"),false,"Shot timer",137) if(globals.active && col) UI.SetColor(tab,subtab,child,"Shot timer",col) _do("Taser range") col = _docolor(UI.GetColor(tab,subtab,child,"Taser range"),true,"Taser range",141) if(globals.active && col) UI.SetColor(tab,subtab,child,"Taser range",col) _do("Knife range") col = _docolor(UI.GetColor(tab,subtab,child,"Knife range"),true,"Knife range",145) if(globals.active && col) UI.SetColor(tab,subtab,child,"Knife range",col) _do("Weapon spread") col = _docolor(UI.GetColor(tab,subtab,child,"Weapon spread"),true,"Weapon spread",149) if(globals.active && col) UI.SetColor(tab,subtab,child,"Weapon spread",col) _do("Weapon recoil") _do("Force crosshair") _do("Hold firing animation") spacingBetweenCheckboxes += 88 beginMultiComboBox(xx,yy-270,"Flags",["Lag compensation","Money","Armor","Flash","Reloading","Scoping","Defusing","Location","Bomb carrier"],UI.GetValue(tab,subtab,child,"Flags"),11) var returnval = endComboBox(11) if(globals.active && returnval+ "" != "undefined"){ UI.SetValue(tab,subtab,child,"Flags",returnval) } beginMultiComboBox(xx,yy-370,"Weapon",["Icon","Name","Inventory"],UI.GetValue(tab,subtab,child,"Weapon"),10) returnval = endComboBox(10) if(globals.active&& returnval+ "" != "undefined"){ UI.SetValue(tab,subtab,child,"Weapon",returnval) } child = "Freecam" if(freecamtab){ yy = freecamtab[1] spacingBetweenCheckboxes =0 _do("Enable") _do("Collision") _do2("Speed",100,1000,true,2,237) } } if(visualstab == 1){ child = "Chams" subtab = "ENEMIES" if(chamstab){ var backup = xx xx = chamstab[0] yy = chamstab[1] spacingBetweenCheckboxes = 0 spacingBetweenCheckboxes+=40 var negate = 0 var _docolor3 = function(name,name2,id){ var color = UI.GetColor(tab,subtab,child,name) color[3] = ((100-UI.GetValue(tab,subtab,child,name2))/100)*255 var col = _docolor(color,true,name,id) if(globals.active && col){ UI.SetColor(tab,subtab,child,name,[col[0],col[1],col[2],255]) UI.SetValue(tab,subtab,child,name2,((255-col[3])/255)*100) } } var _docolor4 = function(name,id){ yy+=20 var col = _docolor(UI.GetColor(tab,subtab,child,name),false,name,id) yy-=20 if(globals.active && col) UI.SetColor(tab,subtab,child,name, col) } if(UI.GetValue(tab,subtab,child,"Configure") == 0){ _do("Visible override") _docolor3("Visible Color","Visible transparency",324) if(UI.GetValue(tab,subtab,child,"Visible type") == 5){ _docolor4("Visible Color (secondary)",328) } negate += 100 beginComboBox(xx,yy,"Visible type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"Visible type"),67) var returnval = endComboBox(67) if(globals.active && returnval + ""!="undefined"){ UI.SetValue(tab,subtab,child,"Visible type",returnval) } } if(UI.GetValue(tab,subtab,child,"Configure") == 1){ _do("Hidden override") _docolor3("Hidden Color","Hidden transparency",332) if(UI.GetValue(tab,subtab,child,"Hidden type") == 5){ _docolor4("Hidden Color (secondary)",336) } negate += 100 beginComboBox(xx,yy,"Hidden type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"Visible type"),68) var returnval = endComboBox(68) if(globals.active && returnval + ""!="undefined"){ UI.SetValue(tab,subtab,child,"Hidden type",returnval) } } if(UI.GetValue(tab,subtab,child,"Configure") == 2){ _do("Attachment override") _docolor3("Attachment Color","Attachment transparency",340) if(UI.GetValue(tab,subtab,child,"Attachment type") == 5){ _docolor4("Attachment Color (secondary)",344) } beginComboBox(xx,yy,"Attachment type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"Attachment type"),69) var returnval = endComboBox(69) if(globals.active && returnval + ""!="undefined"){ UI.SetValue(tab,subtab,child,"Attachment type",returnval) } negate += 100 } if(UI.GetValue(tab,subtab,child,"Configure") == 3){ _do("History override") _docolor3("History Color","History transparency",348) if(UI.GetValue(tab,subtab,child,"History type") == 5){ _docolor4("History Color (secondary)",352) } beginComboBox(xx,yy,"History type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"History type"),70) var returnval = endComboBox(70) if(globals.active && returnval + ""!="undefined"){ UI.SetValue(tab,subtab,child, "History type",returnval) } negate += 100 } beginComboBox(xx,yy-negate,"Type",["Visible","XQZ","Attachments","History"],UI.GetValue(tab,subtab,child,"Configure"),73) var returnval = endComboBox(73) if(globals.active && returnval + "" != "undefined") UI.SetValue(tab,subtab,child,"Configure",returnval) xx = backup spacingBetweenCheckboxes = 0 yy+=30 } child = "ESP" _do("Box") var col = _docolor(UI.GetColor(tab,subtab,child,"Box"),false,"Box",153) if(globals.active && col) UI.SetColor(tab,subtab,child,"Box",col) _do("Glow") col = _docolor(UI.GetColor(tab,subtab,child,"Glow"),true,"Glow",157) if(globals.active && col) UI.SetColor(tab,subtab,child,"Glow",col) _do("Name") col = _docolor(UI.GetColor(tab,subtab,child,"Name"),false,"Name",161) if(globals.active && col) UI.SetColor(tab,subtab,child,"Name",col) _do("Health") _do("Health color override") col = _docolor(UI.GetColor(tab,subtab,child,"Health color override"),false,"Health color override",165) if(globals.active && col) UI.SetColor(tab,subtab,child,"Health color override",col) _do("Dormant") spacingBetweenCheckboxes += 40 _do("Ammo") col = _docolor(UI.GetColor(tab,subtab,child,"Ammo"),false,"Ammo",169) if(globals.active && col) UI.SetColor(tab,subtab,child,"Ammo",col) spacingBetweenCheckboxes += 40 _do("Skeleton") col = _docolor(UI.GetColor(tab,subtab,child,"Skeleton"),false,"Skeleton",173) if(globals.active && col) UI.SetColor(tab,subtab,child,"Skeleton",col) _do("Hitmarker") spacingBetweenCheckboxes+=80 _do("F12 sound (microphone)") //spacingBetweenCheckboxes+=40 beginMultiComboBox(xx,yy-240,"Weapon",["Icon","Name","Inventory"],UI.GetValue(tab,subtab,child,"Weapon"),2) returnval = endComboBox(2) if(globals.active && returnval + "" != "undefined"){ UI.SetValue(tab,subtab,child,"Weapon",returnval) }spacingBetweenCheckboxes -= 40 if(freecamtab){ yy = freecamtab[1] spacingBetweenCheckboxes = 0 child = "HUD" _do("Radar reveal") _do("Out of fov") var col = _docolor(UI.GetColor(tab,subtab,child,"Out of fov"),true,"Out of fov",238) if(globals.active && col) UI.SetColor(tab,subtab,child,"Out of fov",col) if(UI.GetValue(tab,subtab,child,"Out of fov")) _do("Flat arrows") _do("Footsteps") col = _docolor(UI.GetColor(tab,subtab,child,"Footsteps"),false,"Footsteps",242) if(globals.active && col) UI.SetColor(tab,subtab,child,"Footsteps",col) child = "ESP" beginMultiComboBox(xx,yy-300,"Flags",["Lag comp","Money","Armor","Flash","Reloading","Scoping","Defusing","Location","Bomb carrier","Fake duck", "Body damage","Shot","LBY Timer"],UI.GetValue(tab,subtab,child,"Flags"),3) returnval = endComboBox(3) if(globals.active && returnval + "" != "undefined"){ UI.SetValue(tab,subtab,child,"Flags",returnval) } beginComboBox(xx,yy-220,"Killsound",["None","Arena switch","Headshot","Hit","Custom"],UI.GetValue(tab,subtab,"ESP","Killsound"),700) returnval = endComboBox(699) if(globals.active && returnval + "" != "undefined") UI.SetValue(tab,subtab,"ESP","Killsound",returnval) beginComboBox(xx,yy-300,"Hitsound",["None","Arena switch","Headshot","Hit","Custom"],UI.GetValue(tab,subtab,"ESP","Hitsound"),699) returnval = endComboBox(699) if(globals.active && returnval + "" != "undefined") UI.SetValue(tab,subtab,"ESP","Hitsound",returnval) } } if(visualstab == 2){ subtab = "FRIENDLIES" child = "Chams" if(chamstab){ var backup = xx xx = chamstab[0] yy = chamstab[1] spacingBetweenCheckboxes = 0 spacingBetweenCheckboxes+=40 var negate = 0 var _docolor3 = function(name,name2,id){ var color = UI.GetColor(tab,subtab,child,name) color[3] = ((100-UI.GetValue(tab,subtab,child,name2))/100)*255 var col = _docolor(color,true,name,id) if(globals.active && col){ UI.SetColor(tab,subtab,child,name,[col[0],col[1],col[2],255]) UI.SetValue(tab,subtab,child,name2,((255-col[3])/255)*100) } } var _docolor4 = function(name,id){ yy+=20 var col = _docolor(UI.GetColor(tab,subtab,child,name),false,name,id) yy-=20 if(globals.active && col) UI.SetColor(tab,subtab,child,name, col) } if(UI.GetValue(tab,subtab,child,"Configure") == 0){ _do("Visible override") _docolor3("Visible Color","Visible transparency",356) if(UI.GetValue(tab,subtab,child,"Visible type") == 5){ _docolor4("Visible Color (secondary)",360) } negate += 100 beginComboBox(xx,yy,"Visible type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"Visible type"),74) var returnval = endComboBox(74) if(globals.active && returnval + ""!="undefined"){ UI.SetValue(tab,subtab,child,"Visible type",returnval) } } if(UI.GetValue(tab,subtab,child,"Configure") == 1){ _do("Hidden override") _docolor3("Hidden Color","Hidden transparency",364) if(UI.GetValue(tab,subtab,child,"Hidden type") == 5){ _docolor4("Hidden Color (secondary)",368) } negate += 100 beginComboBox(xx,yy,"Hidden type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"Visible type"),75) var returnval = endComboBox(75) if(globals.active && returnval + ""!="undefined"){ UI.SetValue(tab,subtab,child,"Hidden type",returnval) } } if(UI.GetValue(tab,subtab,child,"Configure") == 2){ _do("Attachment override") _docolor3("Attachment Color","Attachment transparency",376) if(UI.GetValue(tab,subtab,child,"Attachment type") == 5){ _docolor4("Attachment Color (secondary)",372) } beginComboBox(xx,yy,"Attachment type",["Custom","Flat","Pulse","Wireframe","Glow","Glow (two-color)"],UI.GetValue(tab,subtab,child,"Attachment type"),76) var returnval = endComboBox(76) if(globals.active && returnval + ""!="undefined"){ UI.SetValue(tab,subtab,child,"Attachment type",returnval) } negate += 100 } beginComboBox(xx,yy-negate,"Type",["Visible","XQZ","Attachments"],UI.GetValue(tab,subtab,child,"Configure"),77) var returnval = endComboBox(77) if(globals.active && returnval + "" != "undefined") UI.SetValue(tab,subtab,child,"Configure",returnval) xx = backup spacingBetweenCheckboxes = 0 yy+=30 } child = "ESP" _do("Box") var col = _docolor(UI.GetColor(tab,subtab,child,"Box"),false,"Box",177) if(globals.active && col) UI.SetColor(tab,subtab,child,"Box",col) _do("Glow") col = _docolor(UI.GetColor(tab,subtab,child,"Glow"),true,"Glow",181) if(globals.active && col) UI.SetColor(tab,subtab,child,"Glow",col) _do("Name") col = _docolor(UI.GetColor(tab,subtab,child,"Name"),false,"Name",185) if(globals.active && col) UI.SetColor(tab,subtab,child,"Name",col) _do("Health") _do("Health color override") col = _docolor(UI.GetColor(tab,subtab,child,"Health color override"),false,"Health color override",189) if(globals.active && col) UI.SetColor(tab,subtab,child,"Health color override",col) spacingBetweenCheckboxes+=40 _do("Ammo") col = _docolor(UI.GetColor(tab,subtab,child,"Ammo"),false,"Ammo",193) if(globals.active && col) UI.SetColor(tab,subtab,child,"Ammo",col) spacingBetweenCheckboxes+=40 _do("Skeleton") col = _docolor(UI.GetColor(tab,subtab,child,"Skeleton"),false,"Skeleton",197) if(globals.active && col) UI.SetColor(tab,subtab,child,"Skeleton",col) beginMultiComboBox(xx,yy-62,"Flags",["Lag compensation","Money","Armor","Flash","Reloading","Scoping","Defusing","Location","Bomb carrier"],UI.GetValue(tab,subtab,child,"Flags"),11) var returnval = endComboBox(11) if(globals.active && returnval+ "" != "undefined"){ UI.SetValue(tab,subtab,child,"Flags",returnval) } beginMultiComboBox(xx,yy-162,"Weapon",["Icon","Name","Inventory"],UI.GetValue(tab,subtab,child,"Weapon"),10) returnval = endComboBox(10) if(globals.active&& returnval+ "" != "undefined"){ UI.SetValue(tab,subtab,child,"Weapon",returnval) } } if(visualstab != 3){ child = "Custom material" xx = globals.X() + 130 + 130 + 125 spacingBetweenCheckboxes = 0 if(custommat){ yy = custommat[1] _do2("Reflectivity",0,100,false,0,51) _do2("Pearlescent",0,100,false,0,52) _do2("Phong",0,100,false,0,53) } } if(visualstab == 3){ subtab = "WORLD" child = "Map" _do("Fullbright") _do2("Nightmode",0,1,false,2,48) _do2("Wall transparency",0,1,false,2,49) _do2("Prop transparency",0,1,false,2,50) if(viewchild){ child = "View" yy = viewchild[1]-120 _do2("Field of view",50,150,true,0,201) _do("FOV while scoped") _do2("Zoom",0,1,false,2,202) _do2("Thirdperson",100,300,true,0,203) _do("Spectator third person") _do("First person with grenade") beginComboBox(xx,yy-260,"Skybox",["Off","Daylight","Sunny","Overcast","Clear blue","Dawn","Cloudy","Night cloudy", "Night purple","Night dark","Mountains","Jungle","Custom"],UI.GetValue(tab,subtab,"Map","Skybox"),701) var returnval = endComboBox(701) if(globals.active && returnval + "" != "undefined") UI.SetValue(tab,subtab,"Map","Skybox",returnval) } if(enttab){ child = "Entities" spacingBetweenCheckboxes = 280 //204 xx = enttab[0] yy = enttab[1]-280 spacingBetweenCheckboxes+=200 _do("Bullet impacts (client)") var col = _docolor(UI.GetColor(tab,subtab,child,"Bullet impacts (client)"),true,"Bullet impacts (client)",204) if(globals.active && col) UI.SetColor(tab,subtab,child,"Bullet impacts (client)",col) _do("Bullet impacts (server)") col = _docolor(UI.GetColor(tab,subtab,child,"Bullet impacts (server)"),true,"Bullet impacts (server)",208) if(globals.active && col) UI.SetColor(tab,subtab,child,"Bullet impacts (server)",col) _do("Bullet tracers") col = _docolor(UI.GetColor(tab,subtab,child,"Bullet tracers"),true,"Bullet tracers",212) if(globals.active && col) UI.SetColor(tab,subtab,child,"Bullet tracers",col) _do("Grenade prediction") col = _docolor(UI.GetColor(tab,subtab,child,"Grenade prediction"),true,"Grenade prediction",370) if(globals.active && col) UI.SetColor(tab,subtab,child,"Grenade prediction", col) _do("Penetration dot") _do("Penetration crosshair") var _do6 = function(alpha,name,id,yyy){ var uicol = UI.GetColor(tab,subtab,child,name) var backup = yy yy -= yyy var returnval = _docolor(uicol,alpha,name,id) yy = backup if(globals.alpha!=0&&returnval){ UI.SetColor(name,subtab,child,name,returnval) } } var _do5 = function(y,name,contents,id){ beginMultiComboBox(xx,yy-y,name,contents,UI.GetValue(tab,subtab,child,name),id) var returnval = endComboBox(id) if(globals.active && returnval+ "" != "undefined") UI.SetValue(tab,subtab,child,name,returnval) } _do5(160,"Removals",["Smoke","Flash","Scope","Visual kick","Visual punch","Scope time","Landing bob"],16) _do5(240,"Weapons",["Text","Glow","Icon","Ammo","Distance"],15) _do6(false,"Weapons", 224,242) _do5(320,"Grenades",["Text","Glow","Icon","Timer"],14) _do6(false,"Grenades",228,322) _do5(400,"Hostage",["Text","Circle"],13) _do6(false,"Hostage",232,402) _do5(480,"Bomb",["Text","Glow","Icon","Timer"],12) _do6(false,"Bomb",236,482) } } globals.active = backupactive } function drawMisc() { var a = beginChild(1,30,330,"General") var xx = a[0] var yy = a[1] var tab = "Misc" var subtab = "GENERAL" var child = "Matchmaking" var _do = function (name) { if (checkbox(xx, yy, name, UI.GetValue(tab, subtab, child, name))) UI.SetValue(tab, subtab, child, name, !UI.GetValue(tab, subtab, child, name)) } var _do2 = function (name, min, max, thing, thing2,id) { if(!globals.active){ val[id] = UI.GetValue(tab,subtab,child,name) backupval[id] = val[id] } var clamp = function (val, min, max) { if (val > max) return max if (min > val) return min return val } var returnval = sliderFloat(xx, yy, name, min, max, thing, thing2,id,UI.GetValue(tab,subtab,child,name)) if(globals.active) UI.SetValue(tab, subtab, child, name, clamp(returnval, min, max)) } var _docolor = function(uicol,alpha,name,id){ var col = uicol if(!globals.active || !colvalue[id]||coloridactive!=id){ colvalue[id] = uicol } var r = col[0] var g = col[1] var b = col[2] var a = col[3] Render.Rect(xx+169,yy-23+(spacingBetweenCheckboxes),22,12,[65, 65, 65,globals.alpha]) Render.Rect(xx+168,yy-24+(spacingBetweenCheckboxes),24,14,[5, 5, 5,globals.alpha]) if(alpha){ Render.FilledRect(xx+170,yy-22+(spacingBetweenCheckboxes),10,5,[100,100,100,globals.alpha]) Render.FilledRect(xx+170,yy-22+(spacingBetweenCheckboxes)+5,10,5,[255,255,255,globals.alpha]) Render.FilledRect(xx+170+10,yy-22+(spacingBetweenCheckboxes),10,5,[255,255,255,globals.alpha]) Render.FilledRect(xx+170+10,yy-22+(spacingBetweenCheckboxes)+5,10,5,[100,100,100,globals.alpha]) } Render.FilledRect(xx+170,yy-22+(spacingBetweenCheckboxes),20,10,[col[0],col[1],col[2],alpha ? (globals.alpha/255)*a : globals.alpha]) Render.GradientRect(xx+170,yy-22+(spacingBetweenCheckboxes),20,10,0,[0,0,0,0],[0,0,0,(globals.alpha/255)*100]) if(cursorBetween(xx+170,yy-22+(spacingBetweenCheckboxes),20,10) && Input.IsKeyPressed(0x01) && coloridactive == -1 && !colkeydown[id]){ colkeydown[id] = true coloridactive = id } if(!Input.IsKeyPressed(0x01) && coloridactive == id){ colkeydown[id] = false } if(coloridactive!=id){ holding[id+1] = false holding[id+2] = false holding[id+3] = false if(alpha) holding[id+4] = false } if(coloridactive == id){ var backup2 = yy yy-=(alpha?70:60) var backup = spacingBetweenCheckboxes //yy+=spacingBetweenCheckboxes xx += 20 yy+=spacingBetweenCheckboxes Render.FilledRect(xx+180,yy+9,150,110+(alpha?35:0),[19,19,19,globals.alpha]) Render.Rect(xx+179,yy+8,152,112+(alpha?35:0),[65, 65, 65,globals.alpha]) Render.Rect(xx+178,yy+7,154,114+(alpha?35:0),[5, 5, 5,globals.alpha]) yy-=spacingBetweenCheckboxes yy+=20 var newr = sliderFloat(xx+170,yy,"R:",0,255,false,0,id+1,col[0]) var newg = sliderFloat(xx+170,yy,"G:",0,255,false,0,id+2,col[1]) var newb = sliderFloat(xx+170,yy,"B:",0,255,false,0,id+3,col[2]) if(alpha) var newa = sliderFloat(xx+170,yy,"A:",0,255,false,0,id+4,col[3]) if(!cursorBetween(xx+178,backup2+spacingBetweenCheckboxes-(alpha?193:150),154,114+(alpha?35:0)) && Input.IsKeyPressed(0x01) && !colkeydown[id]){ coloridactive = -1 } spacingBetweenCheckboxes = backup //yy+=alpha?20:0 yy = backup2 xx-=20 return [newr,newg,newb,alpha?newa:255] } } _do("Auto accept") _do("Rank revealer") _do("Unlock inventory access") _do("Bypass sv_pure") child = "Miscellaneous" _do("Force sv_cheats") _do("Hidden cvars") _do("Auto defuse") _do("Ragdoll gravity") _do("Ragdoll force") _do("Preserve killfeed") _do("Extended backtracking") _do("Auto fire") _do2("Delay",0,0.3,false,2,9999) a = beginChild(2,30,240,"Movement") xx = a[0] yy = a[1] child = "Movement" _do("Auto bunnyhop") _do("Slide walk") _do("Accurate walk") _do("Fast stop") _do("Fast crouch") _do("Crouch in air") _do("Strafe assistance") _do("Edge jump") _do("Auto peek") var backup = [yy,spacingBetweenCheckboxes] subtab = "PERFORMANCE & INFORMATION" child = "Performance" a = beginChild(2,290,130,"Performance") yy = a[1] _do("Disable post processing") _do("Disable fog") _do("Disable shadows") _do("Disable blood") _do("Disable teammate rendering") beginComboBox(xx,backup[0]+backup[1]-100,"Auto strafe",["None","Legit","Normal","Directional","Rage"],UI.GetValue(tab,"GENERAL","Movement","Auto strafe"),702) var returnval = endComboBox(702) if(globals.active && returnval + "" != "undefined") UI.SetValue(tab,"GENERAL","Movement","Auto strafe",returnval) a = beginChild(1,380,190,"Information") xx = a[0] yy = a[1] child = "Information" _do("Watermark") _do("Spectator list") _do("Team damage list") _do("Show keybind states") beginComboBox(xx,yy-160,"Clantag",["None","onetap","Custom","Backwards"],UI.GetValue(tab,"GENERAL","Miscellaneous","Clantag"),698) var returnval = endComboBox(698) if(globals.alpha && returnval + "" != "undefined"){ UI.SetValue(tab,"GENERAL","Miscellaneous","Clantag",returnval) } spacingBetweenCheckboxes-=40 beginMultiComboBox(xx,yy+40,"Log events",["Damage dealt","Damage received","Damage rejected","Spread misses","Occlusion misses","Hostage taken","Bomb plants","Weapon purchases","Grenade purchases"],UI.GetValue(tab,subtab,child,"Log events"),9) returnval = endComboBox(9) if(globals.alpha && returnval + "" != "undefined"){ UI.SetValue(tab,subtab,child,"Log events",returnval) } beginMultiComboBox(xx,yy-40,"Log output",["Event log","Console"],UI.GetValue(tab,subtab,child,"Log output"),8) returnval = endComboBox(8) if(globals.alpha != 0 && returnval + "" != "undefined") UI.SetValue(tab,subtab,child,"Log output",returnval) a = beginChild(2,440,130,"Sound") yy+=117 var col = _docolor(UI.GetColor(tab,subtab,child,"Log output"),false,"Log output",360) if(globals.alpha != 0 && col) UI.SetColor(tab,subtab,child,"Log output",col) yy = a[1] xx = a[0] child = "Sound" _do2("Weapon volume",0,100,false,0,54) _do2("Footstep volume",0,100,false,0,55) _do2("Other sound volume",0,100,false,0,56) } function drawSkins() { var a = beginChild(1,30,540,"Viewmodel") var xx = a[0] var yy = a[1] var child = "Viewmodel" var tab = "Misc" var subtab = "SKINS" var _do = function (name) { if (checkbox(xx, yy, name, UI.GetValue(tab, subtab, child, name))) UI.SetValue(tab, subtab, child, name, !UI.GetValue(tab, subtab, child, name)) } var _do3 = function (name, min, max, thing,thing2,id) { if(!globals.active){ val[id] = UI.GetValue(tab,subtab,child,name) backupval[id] = val[id] } var returnval = sliderFloat(xx, yy, name, min, max, thing,thing2,id,UI.GetValue(tab,subtab,child,name)) if(globals.active){ UI.SetValue(tab, subtab, child, name, returnval) } } var _do5 = function(y,name,contents,id){ beginMultiComboBox(xx,yy-y,name,contents,UI.GetValue(tab,subtab,child,name),id) var returnval = endComboBox(id) if(globals.alpha != 0 && returnval + "" != "undefined") UI.SetValue(tab,subtab,child,name,returnval) } _do("Flip knife hand") _do("Visualize silent angles") _do3("FOV",-40,40,true,2,400) _do3("X offset",-40,40,true,2,401) _do3("Y offset",-40,40,true,2,402) _do3("Z offset",-40,40,true,2,403) _do3("Roll",-40,40,true,2,404) _do5(0,"Force rare animations",["Desert Eagle flip","Falchion knife","Revolver flip"], 100) a = beginChild(2,30,540,"Extra") xx = a[0] yy = a[1] tab = "Misc" subtab = "GENERAL" child = "Buybot" _do("Enable") beginMultiComboBox(xx,yy+80,"Utility",["Helmet","Kevlar","HE Grenade","Molotov","Smoke grenade","Flashbang","Decoy grenade","Taser","Defuse kit"],UI.GetValue(tab,subtab,child,"Utility"),120) var returnval = endComboBox(695) if(globals.active && returnval + "" != "undefined") UI.SetValue(tab,subtab,child,"Utility",returnval) beginComboBox(xx,yy,"Secondary",["None","Tec-9/Five Seven","Dual Berettas","DEagle/Revolver","Glock/USP","P250"],UI.GetValue(tab,subtab,child,"Secondary"),696) returnval = endComboBox(696) if(globals.active && returnval + "" != "undefined") UI.SetValue(tab,subtab,child,"Secondary",returnval) beginComboBox(xx,yy-80,"Primary",["None","AK47/M4A4","AWP","GALIL/FAMAS","G3SG1/SCAR20","Scout","SG553/AUG","Max10/MP9","MP5/MP7","P90","PP-Bizon","UMP","M249","Nova","Negev","Sawed off/MAG7","XM1014"],UI.GetValue(tab,subtab,child,"Primary"),697) returnval = endComboBox(697) if(globals.active && returnval + "" != "undefined") UI.SetValue(tab,subtab,child,"Primary",returnval) } var target = [] function drawPlayerlist() { var a = beginChild(1,30,540,"Players") var xx = a[0] var yy = a[1] var _do = function (name) { if (checkbox(xx, yy, name, UI.GetValue(tab, subtab, child, name))) UI.SetValue(tab, subtab, child, name, !UI.GetValue(tab, subtab, child, name)) } var _do3 = function (name, min, max, thing,thing2,id) { if(!globals.active){ val[id] = UI.GetValue(tab,subtab,child,name) backupval[id] = val[id] } var returnval = sliderFloat(xx, yy, name, min, max, thing,thing2,id,UI.GetValue(tab,subtab,child,name)) if(globals.active){ UI.SetValue(tab, subtab, child, name, returnval) } } var _do5 = function(y,name,contents,id){ beginMultiComboBox(xx,yy-y,name,contents,UI.GetValue(tab,subtab,child,name),id) var returnval = endComboBox(id) if(globals.alpha != 0 && returnval + "" != "undefined") UI.SetValue(tab,subtab,child,name,returnval) } Render.Rect(xx-1,yy-1,202,502,[5,5,5,globals.alpha]) Render.Rect(xx,yy,200,500,[65,65,65,globals.alpha]) Render.FilledRect(xx + 1, yy+1, 198, 498, [35, 35, 35, globals.alpha]) //if(!Entity.GetLocalPlayer()) return var ents = Entity.GetPlayers() var filteredents = [] var ents2 = [] for(i = 0; ents2.length != ents.length; i++){ var ent = Entity.GetEntityFromUserID(i) if(ent == 0) continue if(Entity.IsBot(ent)){ ents2.push([ent, i]) continue } ents2.push(ent) filteredents.push([ent, i]) } for(i = 0; i < filteredents.length;i++){ var name = Entity.GetName(filteredents[i][0]) var shorten = false while(Render.TextSizeCustom(name, globals.verdana8)[0] > 125){ name = name.substring(0,name.length-1) shorten = true } if(shorten)name += "..." if(Entity.IsLocalPlayer(filteredents[i][0]))name += " (YOU)" else if(Entity.IsTeammate(filteredents[i][0]))name += " (ALLY)" else if(Entity.IsEnemy(filteredents[i][0]))name += " (ENEMY)" filteredents[i][2] = name if(cursorBetween(xx+1,yy+1+(i*22), 198,22)){ Render.FilledRect(xx+1,yy+1+(i*22), 198,22,[25,25,25,globals.alpha]) } Render.StringCustom(xx+7,yy+5+(i*22),0,name + "", [200,200,200,globals.alpha],globals.verdana8) if(cursorBetween(xx+1,yy+1+(i*22), 198,22) && Input.IsKeyPressed(0x01)){ target = filteredents[i] } } a = beginChild(2,30,410/2,"Info") xx = a[0] yy = a[1] if(target[0]){ var _text = function(text){ Render.StringCustom(xx,yy+spacingBetweenCheckboxes,0,text,[200,200,200,globals.alpha],globals.verdana8) spacingBetweenCheckboxes+=20 } _text("Name: " + Entity.GetName(target[0])) _text("UserID: " + target[1]) _text("Index: " + target[0]) var origin = Entity.GetProp(target[0],"DT_BasePlayer","m_vecOrigin") _text("Origin: " + Math.floor(origin[0]) + ", " + Math.floor(origin[1]) + ", " + Math.floor(origin[2])) var angles = Entity.GetProp(target[0],"DT_CSPlayer","m_angEyeAngles") _text("Angles: " + Math.floor(angles[0]) + ", " + Math.floor(angles[1]) + ", " + Math.floor(angles[2])) var velocity = Entity.GetProp(target[0],"DT_BasePlayer","m_vecVelocity[0]") _text("Velocity: " + Math.floor(velocity[0]) + ", " + Math.floor(velocity[1]) + ", " + Math.floor(velocity[2])) var clampedvelo = Math.floor(Math.sqrt(Math.pow(velocity[0], 2) + Math.pow(velocity[1],2) + Math.pow(velocity[2],2))) _text("Velocity length: " + clampedvelo) var health = Entity.GetProp(target[0], "DT_BasePlayer", "m_iHealth") _text("Health: " + health) var location = Entity.GetProp(target[0],"DT_BasePlayer","m_szLastPlaceName") _text("Location: " + location) } a = beginChild(2,50+(410/2),315,"Features") xx = a[0] yy = a[1] if(target[0]){ var _button = function(name,x,length){ yy+=spacingBetweenCheckboxes Render.Rect(x-2,yy-2,length+4,24,[5,5,5,globals.alpha]) Render.Rect(x-1,yy-1,length+2,22,[65,65,65,globals.alpha]) Render.FilledRect(x,yy,length,20,[30,30,30,globals.alpha]) Render.StringCustom(x+7,yy+2,0,name,[200,200,200,globals.alpha],globals.verdana8) yy-=spacingBetweenCheckboxes if(cursorBetween(x,yy,length,20) && Input.IsKeyPressed(0x01)){ return true } return false } if(_button("Vote kick",xx,70)){ Cheat.ExecuteCommand("callvote kick " + target[1]) } } } function getEntityUserID(index){ var ents = Entity.GetEntities() var ents2 = [] for(i = 0; ents2.length != ents.length; i++){ var ent = Entity.GetEntityFromUserID(i) if(i == 0 || !Entity.IsValid(ent))continue ents2.push(ent) if(ent == index) return i } } function drawContent() { resetSpacing() globals.verdana8 = Render.AddFont("Verdana",8,100) globals.verdana8b = Render.AddFont("Verdana",8,400) globals.verdana12 = Render.AddFont("Verdana",12,100) globals.verdana12b = Render.AddFont("Verdana",12,400) if(globals.alpha == 0) return if (globals.tab == 1) drawRage() if (globals.tab == 2) drawAA() if (globals.tab == 3) drawLegit() if (globals.tab == 4) drawVisuals() if (globals.tab == 5) drawMisc() if (globals.tab == 6) drawSkins() if (globals.tab == 7) drawPlayerlist() } var _movemenu = false var waitforup = false var offsetx = 0 var offsety = 0 function checkMovement() { var cursor = Input.GetCursorPosition() var onmenu = cursorBetween(globals.X(), globals.Y(), 630, 32) || cursorBetween(globals.X(), globals.Y() + 570, 630, 30) || cursorBetween(globals.X() + 87, globals.Y(), 30, 600) || cursorBetween(globals.X()+600, globals.Y(), 30, 600) if (UI.IsMenuOpen()) { if (Input.IsKeyPressed(0x01) && !waitforup && onmenu && globals.active) { _movemenu = true offsetx = cursor[0] - globals.X() offsety = cursor[1] - globals.Y() waitforup = true } if (!Input.IsKeyPressed(0x01)) { _movemenu = false waitforup = false } if (_movemenu) { UI.SetValue("Script Items","X",cursor[0]-offsetx) UI.SetValue("Script Items","Y",cursor[1]-offsety) } } globals.active = cursorBetween(globals.X(),globals.Y(),630,600) globals.active = coloridactive == -1 ? globals.active : false } function main() { initialize() Cheat.RegisterCallback("Draw","drawBasic") Cheat.RegisterCallback("Draw","drawTabs") Cheat.RegisterCallback("CreateMove","onCreateMove") Cheat.RegisterCallback("Draw", "drawContent") Cheat.RegisterCallback("Draw","checkMovement") }main() // 2/1/2020 or for amerifats 1/2/2020 // published by VexatiousCheff on onetap forum
Не знаю, сделал некоторые функции, добавил веапон группы но еще их не настраивал, мне еще не сделали слайдеры и дропбоксы(Ну и когда менюшка?
в3Делай на в4 или бан
а маленький это какойВНИМАНИЕ! Скрипт не подойдет для маленьких мониторов.
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz