class IPhysicalWorld {
public:
virtual int RayWorldIntersection(...) // index vtbl = 98
}
class I3DEngine{
public:
virtual int SetPostEffectParam(...) // index vtbl = 147
}
class CWeaponParameters {
public:
CStatsArray m_stats; //0x70
}
class IGame {
public:
SCVars* GetCVars; //0x148
CSpecialMove* GetSpecialMove(); //0x2A0
CPlayerStatus* GetCPlayerStatus(); //0x338
}