Визуальная часть CustomModels Expensive 3.1 / Ancient /Evaware / 1.16.5 mcp

а реально чо делать?
Снимок экрана 2025-04-29 085612.png

блять у меня тут из за этого крашит я хз почему(база эксллент рекод)
 
Последнее редактирование:
Всем привет!
Вижу, как некоторые недобросовестные люди продают эту штуку за 500 рублей...
Поэтому я решил слить её бесплатно!

ss - Посмотреть вложение 304774
картинки -
Пожалуйста, авторизуйтесь для просмотра ссылки.

нужные штуки -
Пожалуйста, авторизуйтесь для просмотра ссылки.
+rep, а то люди которые спастили с рича начали считать себя уникальными...
 
/up /up /up /up спс
 
помогите, почему то крашит хотя всё нормально сделал
дс: pent1x
 
Всем привет!
Вижу, как некоторые недобросовестные люди продают эту штуку за 500 рублей...
Поэтому я решил слить её бесплатно!

ss - Посмотреть вложение 304774
картинки -
Пожалуйста, авторизуйтесь для просмотра ссылки.

нужные штуки -
Пожалуйста, авторизуйтесь для просмотра ссылки.
ну чет я видел не могут починить вот вам код замените в PlayerRender

Код:
Expand Collapse Copy
package net.minecraft.client.renderer.entity;



import com.mojang.blaze3d.matrix.MatrixStack;

import im.expensive.Expensive;

import im.expensive.command.friends.FriendStorage;

import net.minecraft.client.Minecraft;

import net.minecraft.client.entity.player.AbstractClientPlayerEntity;

import net.minecraft.client.renderer.IRenderTypeBuffer;

import net.minecraft.client.renderer.RenderType;

import net.minecraft.client.renderer.entity.layers.ArrowLayer;

import net.minecraft.client.renderer.entity.layers.BeeStingerLayer;

import net.minecraft.client.renderer.entity.layers.BipedArmorLayer;

import net.minecraft.client.renderer.entity.layers.Deadmau5HeadLayer;

import net.minecraft.client.renderer.entity.layers.ElytraLayer;

import net.minecraft.client.renderer.entity.layers.HeadLayer;

import net.minecraft.client.renderer.entity.layers.HeldItemLayer;

import net.minecraft.client.renderer.entity.layers.ParrotVariantLayer;

import net.minecraft.client.renderer.entity.layers.SpinAttackEffectLayer;

import net.minecraft.client.renderer.entity.model.BipedModel;

import net.minecraft.client.renderer.entity.model.PlayerModel;

import net.minecraft.client.renderer.model.ModelRenderer;

import net.minecraft.client.renderer.texture.OverlayTexture;

import net.minecraft.entity.Entity;

import net.minecraft.entity.player.PlayerModelPart;

import net.minecraft.item.CrossbowItem;

import net.minecraft.item.ItemStack;

import net.minecraft.item.Items;

import net.minecraft.item.UseAction;

import net.minecraft.scoreboard.Score;

import net.minecraft.scoreboard.ScoreObjective;

import net.minecraft.scoreboard.Scoreboard;

import net.minecraft.util.Hand;

import net.minecraft.util.HandSide;

import net.minecraft.util.ResourceLocation;

import net.minecraft.util.math.MathHelper;

import net.minecraft.util.math.vector.Vector3d;

import net.minecraft.util.math.vector.Vector3f;

import net.minecraft.util.text.ITextComponent;

import net.minecraft.util.text.StringTextComponent;







public class PlayerRenderer extends LivingRenderer<AbstractClientPlayerEntity, PlayerModel<AbstractClientPlayerEntity>>

{

public PlayerRenderer(EntityRendererManager renderManager)

{

this(renderManager, false);

}



public PlayerRenderer(EntityRendererManager renderManager, boolean useSmallArms)

{

super(renderManager, new PlayerModel<>(0.0F, useSmallArms), 0.5F);

this.addLayer(new BipedArmorLayer<>(this, new BipedModel(0.5F), new BipedModel(1.0F)));

this.addLayer(new HeldItemLayer<>(this));

this.addLayer(new ArrowLayer<>(this));

this.addLayer(new Deadmau5HeadLayer(this));

this.addLayer(new HeadLayer<>(this));

this.addLayer(new ElytraLayer<>(this));

this.addLayer(new ParrotVariantLayer<>(this));

this.addLayer(new SpinAttackEffectLayer<>(this));

this.addLayer(new BeeStingerLayer<>(this));

}



public void render(AbstractClientPlayerEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)

{

this.setModelVisibilities(entityIn);

super.render(entityIn, entityYaw, partialTicks, matrixStackIn, bufferIn, packedLightIn);

}



public Vector3d getRenderOffset(AbstractClientPlayerEntity entityIn, float partialTicks)

{

return entityIn.isCrouching() ? new Vector3d(0.0D, -0.125D, 0.0D) : super.getRenderOffset(entityIn, partialTicks);

}



private void setModelVisibilities(AbstractClientPlayerEntity clientPlayer) {

PlayerModel<AbstractClientPlayerEntity> playermodel = this.getEntityModel();



if (clientPlayer.isSpectator()) {

playermodel.setVisible(false);

playermodel.bipedHead.showModel = true;

playermodel.bipedHeadwear.showModel = true;

} else {

// Added null check for NoRender function

            boolean hidePlayers = false;

try {

if (Expensive.getInstance().getFunctionRegistry().getNoRender() != null

                        && Expensive.getInstance().getFunctionRegistry().getNoRender().element != null) {

hidePlayers = Expensive.getInstance().getFunctionRegistry().getNoRender().element.getValueByName("Игроки") != null

                            && Expensive.getInstance().getFunctionRegistry().getNoRender().element.getValueByName("Игроки").get();

}

} catch (Exception e) {

e.printStackTrace();

}



if (hidePlayers) {

playermodel.setVisible(false);

playermodel.bipedHead.showModel = false;

playermodel.bipedHeadwear.showModel = false;

} else {

Minecraft mc = Minecraft.getInstance();

boolean isLocalPlayer = clientPlayer == mc.player;

boolean isFriend = FriendStorage.isFriend(clientPlayer.getName().getString());

boolean customModelsEnabled = Expensive.getInstance().getFunctionRegistry().getCustomModels().isState();

boolean applyToFriends = Expensive.getInstance().getFunctionRegistry().getCustomModels().friends.get();

boolean shouldHideArmor = customModelsEnabled && (isLocalPlayer || (applyToFriends && isFriend));



playermodel.setVisible(true);

playermodel.bipedHeadwear.showModel = clientPlayer.isWearing(PlayerModelPart.HAT);



if (shouldHideArmor) {

playermodel.bipedBodyWear.showModel = false;

playermodel.bipedLeftLegwear.showModel = false;

playermodel.bipedRightLegwear.showModel = false;

playermodel.bipedLeftArmwear.showModel = false;

playermodel.bipedRightArmwear.showModel = false;

} else {

playermodel.bipedBodyWear.showModel = clientPlayer.isWearing(PlayerModelPart.JACKET);

playermodel.bipedLeftLegwear.showModel = clientPlayer.isWearing(PlayerModelPart.LEFT_PANTS_LEG);

playermodel.bipedRightLegwear.showModel = clientPlayer.isWearing(PlayerModelPart.RIGHT_PANTS_LEG);

playermodel.bipedLeftArmwear.showModel = clientPlayer.isWearing(PlayerModelPart.LEFT_SLEEVE);

playermodel.bipedRightArmwear.showModel = clientPlayer.isWearing(PlayerModelPart.RIGHT_SLEEVE);

}



playermodel.isSneak = clientPlayer.isCrouching();

BipedModel.ArmPose bipedmodel$armpose = func_241741_a_(clientPlayer, Hand.MAIN_HAND);

BipedModel.ArmPose bipedmodel$armpose1 = func_241741_a_(clientPlayer, Hand.OFF_HAND);



if (bipedmodel$armpose.func_241657_a_()) {

bipedmodel$armpose1 = clientPlayer.getHeldItemOffhand().isEmpty() ? BipedModel.ArmPose.EMPTY : BipedModel.ArmPose.ITEM;

}



if (clientPlayer.getPrimaryHand() == HandSide.RIGHT) {

playermodel.rightArmPose = bipedmodel$armpose;

playermodel.leftArmPose = bipedmodel$armpose1;

} else {

playermodel.rightArmPose = bipedmodel$armpose1;

playermodel.leftArmPose = bipedmodel$armpose;

}

}

}

}



private static BipedModel.ArmPose func_241741_a_(AbstractClientPlayerEntity p_241741_0_, Hand p_241741_1_)

{

ItemStack itemstack = p_241741_0_.getHeldItem(p_241741_1_);



if (itemstack.isEmpty())

{

return BipedModel.ArmPose.EMPTY;

}

else

        {

if (p_241741_0_.getActiveHand() == p_241741_1_ && p_241741_0_.getItemInUseCount() > 0)

{

UseAction useaction = itemstack.getUseAction();



if (useaction == UseAction.BLOCK)

{

return BipedModel.ArmPose.BLOCK;

}



if (useaction == UseAction.BOW)

{

return BipedModel.ArmPose.BOW_AND_ARROW;

}



if (useaction == UseAction.SPEAR)

{

return BipedModel.ArmPose.THROW_SPEAR;

}



if (useaction == UseAction.CROSSBOW && p_241741_1_ == p_241741_0_.getActiveHand())

{

return BipedModel.ArmPose.CROSSBOW_CHARGE;

}

}

else if (!p_241741_0_.isSwingInProgress && itemstack.getItem() == Items.CROSSBOW && CrossbowItem.isCharged(itemstack))

{

return BipedModel.ArmPose.CROSSBOW_HOLD;

}



return BipedModel.ArmPose.ITEM;

}

}



public ResourceLocation getEntityTexture(AbstractClientPlayerEntity entity) {

Minecraft mc = Minecraft.getInstance();

boolean isLocalPlayer = entity == mc.player;

boolean isFriend = FriendStorage.isFriend(entity.getName().getString());

boolean shouldUseCustomModel = Expensive.getInstance().getFunctionRegistry().getCustomModels().isState() &&

(isLocalPlayer || (Expensive.getInstance().getFunctionRegistry().getCustomModels().friends.get() && isFriend));



if (shouldUseCustomModel) {

if (Expensive.getInstance().getFunctionRegistry().getCustomModels().models.is("Crazy Rabbit")) {

return new ResourceLocation("expensive/images/models/rabbit.png");

} else if (Expensive.getInstance().getFunctionRegistry().getCustomModels().models.is("Red Demon")) {

return new ResourceLocation("expensive/images/models/reddemon.png");

} else if (Expensive.getInstance().getFunctionRegistry().getCustomModels().models.is("Freddy Bear")) {

return new ResourceLocation("expensive/images/models/freddy.png");

} else if (Expensive.getInstance().getFunctionRegistry().getCustomModels().models.is("White Demon")) {

return new ResourceLocation("expensive/images/models/whitedemon.png");

}

}

return entity.getLocationSkin();

}



protected void preRenderCallback(AbstractClientPlayerEntity entitylivingbaseIn, MatrixStack matrixStackIn, float partialTickTime)

{

float f = 0.9375F;

matrixStackIn.scale(0.9375F, 0.9375F, 0.9375F);

}



protected void renderName(AbstractClientPlayerEntity entityIn, ITextComponent displayNameIn, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)

{

double d0 = this.renderManager.squareDistanceTo(entityIn);

matrixStackIn.push();



if (d0 < 100.0D)

{

Scoreboard scoreboard = entityIn.getWorldScoreboard();

ScoreObjective scoreobjective = scoreboard.getObjectiveInDisplaySlot(2);



if (scoreobjective != null)

{

Score score = scoreboard.getOrCreateScore(entityIn.getScoreboardName(), scoreobjective);

super.renderName(entityIn, (new StringTextComponent(Integer.toString(score.getScorePoints()))).appendString(" ").append(scoreobjective.getDisplayName()), matrixStackIn, bufferIn, packedLightIn);

matrixStackIn.translate(0.0D, (double)(9.0F * 1.15F * 0.025F), 0.0D);

}

}



super.renderName(entityIn, displayNameIn, matrixStackIn, bufferIn, packedLightIn);

matrixStackIn.pop();

}



public void renderRightArm(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, AbstractClientPlayerEntity playerIn)

{

this.renderItem(matrixStackIn, bufferIn, combinedLightIn, playerIn, (this.entityModel).bipedRightArm, (this.entityModel).bipedRightArmwear);

}



public void renderLeftArm(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, AbstractClientPlayerEntity playerIn)

{

this.renderItem(matrixStackIn, bufferIn, combinedLightIn, playerIn, (this.entityModel).bipedLeftArm, (this.entityModel).bipedLeftArmwear);

}



private void renderItem(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, AbstractClientPlayerEntity playerIn, ModelRenderer rendererArmIn, ModelRenderer rendererArmwearIn)

{

PlayerModel<AbstractClientPlayerEntity> playermodel = this.getEntityModel();

this.setModelVisibilities(playerIn);

playermodel.swingProgress = 0.0F;

playermodel.isSneak = false;

playermodel.swimAnimation = 0.0F;

playermodel.setRotationAngles(playerIn, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);

rendererArmIn.rotateAngleX = 0.0F;

rendererArmIn.render(matrixStackIn, bufferIn.getBuffer(RenderType.getEntitySolid(playerIn.getLocationSkin())), combinedLightIn, OverlayTexture.NO_OVERLAY);

rendererArmwearIn.rotateAngleX = 0.0F;

rendererArmwearIn.render(matrixStackIn, bufferIn.getBuffer(RenderType.getEntityTranslucent(playerIn.getLocationSkin())), combinedLightIn, OverlayTexture.NO_OVERLAY);

}





protected void applyRotations(AbstractClientPlayerEntity entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)

{

float f = entityLiving.getSwimAnimation(partialTicks);



if (entityLiving.isElytraFlying())

{

super.applyRotations(entityLiving, matrixStackIn, ageInTicks, rotationYaw, partialTicks);

float f1 = (float)entityLiving.getTicksElytraFlying() + partialTicks;

float f2 = MathHelper.clamp(f1 * f1 / 100.0F, 0.0F, 1.0F);



if (!entityLiving.isSpinAttacking())

{

matrixStackIn.rotate(Vector3f.XP.rotationDegrees(f2 * (-90.0F - entityLiving.rotationPitch)));

}



Vector3d vector3d = entityLiving.getLook(partialTicks);

Vector3d vector3d1 = entityLiving.getMotion();

double d0 = Entity.horizontalMag(vector3d1);

double d1 = Entity.horizontalMag(vector3d);



if (d0 > 0.0D && d1 > 0.0D)

{

double d2 = (vector3d1.x * vector3d.x + vector3d1.z * vector3d.z) / Math.sqrt(d0 * d1);

double d3 = vector3d1.x * vector3d.z - vector3d1.z * vector3d.x;

matrixStackIn.rotate(Vector3f.YP.rotation((float)(Math.signum(d3) * Math.acos(d2))));

}

}

else if (f > 0.0F)

{

super.applyRotations(entityLiving, matrixStackIn, ageInTicks, rotationYaw, partialTicks);

float f3 = entityLiving.isInWater() ? -90.0F - entityLiving.rotationPitch : -90.0F;

float f4 = MathHelper.lerp(f, 0.0F, f3);

matrixStackIn.rotate(Vector3f.XP.rotationDegrees(f4));

if (entityLiving.isActualySwimming())

{

matrixStackIn.translate(0.0D, -1.0D, (double)0.3F);

}

} else {

super.applyRotations(entityLiving, matrixStackIn, ageInTicks, rotationYaw, partialTicks);

}

}

}


также вдруг кто лентяй ебани:
Expand Collapse Copy
package im.expensive.functions.impl.render;


import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.settings.impl.BooleanSetting;
import im.expensive.functions.settings.impl.ModeSetting;
import net.minecraftforge.eventbus.api.Event;


@FunctionRegister(name = "CustomModels", type = Category.Render)
public class CustomModels extends Function {

    public final ModeSetting models = new ModeSetting("Модель", "Crazy Rabbit", "Crazy Rabbit","Freddy Bear","White Demon", "Red Demon");
    public final BooleanSetting friends = new BooleanSetting("Применять на друзей",true);

    public CustomModels() {
        addSettings(models, friends);
    }

    public boolean onEvent(Event event) {
        return false;
    }
}
 
ну чет я видел не могут починить вот вам код замените в PlayerRender

Код:
Expand Collapse Copy
package net.minecraft.client.renderer.entity;



import com.mojang.blaze3d.matrix.MatrixStack;

import im.expensive.Expensive;

import im.expensive.command.friends.FriendStorage;

import net.minecraft.client.Minecraft;

import net.minecraft.client.entity.player.AbstractClientPlayerEntity;

import net.minecraft.client.renderer.IRenderTypeBuffer;

import net.minecraft.client.renderer.RenderType;

import net.minecraft.client.renderer.entity.layers.ArrowLayer;

import net.minecraft.client.renderer.entity.layers.BeeStingerLayer;

import net.minecraft.client.renderer.entity.layers.BipedArmorLayer;

import net.minecraft.client.renderer.entity.layers.Deadmau5HeadLayer;

import net.minecraft.client.renderer.entity.layers.ElytraLayer;

import net.minecraft.client.renderer.entity.layers.HeadLayer;

import net.minecraft.client.renderer.entity.layers.HeldItemLayer;

import net.minecraft.client.renderer.entity.layers.ParrotVariantLayer;

import net.minecraft.client.renderer.entity.layers.SpinAttackEffectLayer;

import net.minecraft.client.renderer.entity.model.BipedModel;

import net.minecraft.client.renderer.entity.model.PlayerModel;

import net.minecraft.client.renderer.model.ModelRenderer;

import net.minecraft.client.renderer.texture.OverlayTexture;

import net.minecraft.entity.Entity;

import net.minecraft.entity.player.PlayerModelPart;

import net.minecraft.item.CrossbowItem;

import net.minecraft.item.ItemStack;

import net.minecraft.item.Items;

import net.minecraft.item.UseAction;

import net.minecraft.scoreboard.Score;

import net.minecraft.scoreboard.ScoreObjective;

import net.minecraft.scoreboard.Scoreboard;

import net.minecraft.util.Hand;

import net.minecraft.util.HandSide;

import net.minecraft.util.ResourceLocation;

import net.minecraft.util.math.MathHelper;

import net.minecraft.util.math.vector.Vector3d;

import net.minecraft.util.math.vector.Vector3f;

import net.minecraft.util.text.ITextComponent;

import net.minecraft.util.text.StringTextComponent;







public class PlayerRenderer extends LivingRenderer<AbstractClientPlayerEntity, PlayerModel<AbstractClientPlayerEntity>>

{

public PlayerRenderer(EntityRendererManager renderManager)

{

this(renderManager, false);

}



public PlayerRenderer(EntityRendererManager renderManager, boolean useSmallArms)

{

super(renderManager, new PlayerModel<>(0.0F, useSmallArms), 0.5F);

this.addLayer(new BipedArmorLayer<>(this, new BipedModel(0.5F), new BipedModel(1.0F)));

this.addLayer(new HeldItemLayer<>(this));

this.addLayer(new ArrowLayer<>(this));

this.addLayer(new Deadmau5HeadLayer(this));

this.addLayer(new HeadLayer<>(this));

this.addLayer(new ElytraLayer<>(this));

this.addLayer(new ParrotVariantLayer<>(this));

this.addLayer(new SpinAttackEffectLayer<>(this));

this.addLayer(new BeeStingerLayer<>(this));

}



public void render(AbstractClientPlayerEntity entityIn, float entityYaw, float partialTicks, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)

{

this.setModelVisibilities(entityIn);

super.render(entityIn, entityYaw, partialTicks, matrixStackIn, bufferIn, packedLightIn);

}



public Vector3d getRenderOffset(AbstractClientPlayerEntity entityIn, float partialTicks)

{

return entityIn.isCrouching() ? new Vector3d(0.0D, -0.125D, 0.0D) : super.getRenderOffset(entityIn, partialTicks);

}



private void setModelVisibilities(AbstractClientPlayerEntity clientPlayer) {

PlayerModel<AbstractClientPlayerEntity> playermodel = this.getEntityModel();



if (clientPlayer.isSpectator()) {

playermodel.setVisible(false);

playermodel.bipedHead.showModel = true;

playermodel.bipedHeadwear.showModel = true;

} else {

// Added null check for NoRender function

            boolean hidePlayers = false;

try {

if (Expensive.getInstance().getFunctionRegistry().getNoRender() != null

                        && Expensive.getInstance().getFunctionRegistry().getNoRender().element != null) {

hidePlayers = Expensive.getInstance().getFunctionRegistry().getNoRender().element.getValueByName("Игроки") != null

                            && Expensive.getInstance().getFunctionRegistry().getNoRender().element.getValueByName("Игроки").get();

}

} catch (Exception e) {

e.printStackTrace();

}



if (hidePlayers) {

playermodel.setVisible(false);

playermodel.bipedHead.showModel = false;

playermodel.bipedHeadwear.showModel = false;

} else {

Minecraft mc = Minecraft.getInstance();

boolean isLocalPlayer = clientPlayer == mc.player;

boolean isFriend = FriendStorage.isFriend(clientPlayer.getName().getString());

boolean customModelsEnabled = Expensive.getInstance().getFunctionRegistry().getCustomModels().isState();

boolean applyToFriends = Expensive.getInstance().getFunctionRegistry().getCustomModels().friends.get();

boolean shouldHideArmor = customModelsEnabled && (isLocalPlayer || (applyToFriends && isFriend));



playermodel.setVisible(true);

playermodel.bipedHeadwear.showModel = clientPlayer.isWearing(PlayerModelPart.HAT);



if (shouldHideArmor) {

playermodel.bipedBodyWear.showModel = false;

playermodel.bipedLeftLegwear.showModel = false;

playermodel.bipedRightLegwear.showModel = false;

playermodel.bipedLeftArmwear.showModel = false;

playermodel.bipedRightArmwear.showModel = false;

} else {

playermodel.bipedBodyWear.showModel = clientPlayer.isWearing(PlayerModelPart.JACKET);

playermodel.bipedLeftLegwear.showModel = clientPlayer.isWearing(PlayerModelPart.LEFT_PANTS_LEG);

playermodel.bipedRightLegwear.showModel = clientPlayer.isWearing(PlayerModelPart.RIGHT_PANTS_LEG);

playermodel.bipedLeftArmwear.showModel = clientPlayer.isWearing(PlayerModelPart.LEFT_SLEEVE);

playermodel.bipedRightArmwear.showModel = clientPlayer.isWearing(PlayerModelPart.RIGHT_SLEEVE);

}



playermodel.isSneak = clientPlayer.isCrouching();

BipedModel.ArmPose bipedmodel$armpose = func_241741_a_(clientPlayer, Hand.MAIN_HAND);

BipedModel.ArmPose bipedmodel$armpose1 = func_241741_a_(clientPlayer, Hand.OFF_HAND);



if (bipedmodel$armpose.func_241657_a_()) {

bipedmodel$armpose1 = clientPlayer.getHeldItemOffhand().isEmpty() ? BipedModel.ArmPose.EMPTY : BipedModel.ArmPose.ITEM;

}



if (clientPlayer.getPrimaryHand() == HandSide.RIGHT) {

playermodel.rightArmPose = bipedmodel$armpose;

playermodel.leftArmPose = bipedmodel$armpose1;

} else {

playermodel.rightArmPose = bipedmodel$armpose1;

playermodel.leftArmPose = bipedmodel$armpose;

}

}

}

}



private static BipedModel.ArmPose func_241741_a_(AbstractClientPlayerEntity p_241741_0_, Hand p_241741_1_)

{

ItemStack itemstack = p_241741_0_.getHeldItem(p_241741_1_);



if (itemstack.isEmpty())

{

return BipedModel.ArmPose.EMPTY;

}

else

        {

if (p_241741_0_.getActiveHand() == p_241741_1_ && p_241741_0_.getItemInUseCount() > 0)

{

UseAction useaction = itemstack.getUseAction();



if (useaction == UseAction.BLOCK)

{

return BipedModel.ArmPose.BLOCK;

}



if (useaction == UseAction.BOW)

{

return BipedModel.ArmPose.BOW_AND_ARROW;

}



if (useaction == UseAction.SPEAR)

{

return BipedModel.ArmPose.THROW_SPEAR;

}



if (useaction == UseAction.CROSSBOW && p_241741_1_ == p_241741_0_.getActiveHand())

{

return BipedModel.ArmPose.CROSSBOW_CHARGE;

}

}

else if (!p_241741_0_.isSwingInProgress && itemstack.getItem() == Items.CROSSBOW && CrossbowItem.isCharged(itemstack))

{

return BipedModel.ArmPose.CROSSBOW_HOLD;

}



return BipedModel.ArmPose.ITEM;

}

}



public ResourceLocation getEntityTexture(AbstractClientPlayerEntity entity) {

Minecraft mc = Minecraft.getInstance();

boolean isLocalPlayer = entity == mc.player;

boolean isFriend = FriendStorage.isFriend(entity.getName().getString());

boolean shouldUseCustomModel = Expensive.getInstance().getFunctionRegistry().getCustomModels().isState() &&

(isLocalPlayer || (Expensive.getInstance().getFunctionRegistry().getCustomModels().friends.get() && isFriend));



if (shouldUseCustomModel) {

if (Expensive.getInstance().getFunctionRegistry().getCustomModels().models.is("Crazy Rabbit")) {

return new ResourceLocation("expensive/images/models/rabbit.png");

} else if (Expensive.getInstance().getFunctionRegistry().getCustomModels().models.is("Red Demon")) {

return new ResourceLocation("expensive/images/models/reddemon.png");

} else if (Expensive.getInstance().getFunctionRegistry().getCustomModels().models.is("Freddy Bear")) {

return new ResourceLocation("expensive/images/models/freddy.png");

} else if (Expensive.getInstance().getFunctionRegistry().getCustomModels().models.is("White Demon")) {

return new ResourceLocation("expensive/images/models/whitedemon.png");

}

}

return entity.getLocationSkin();

}



protected void preRenderCallback(AbstractClientPlayerEntity entitylivingbaseIn, MatrixStack matrixStackIn, float partialTickTime)

{

float f = 0.9375F;

matrixStackIn.scale(0.9375F, 0.9375F, 0.9375F);

}



protected void renderName(AbstractClientPlayerEntity entityIn, ITextComponent displayNameIn, MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int packedLightIn)

{

double d0 = this.renderManager.squareDistanceTo(entityIn);

matrixStackIn.push();



if (d0 < 100.0D)

{

Scoreboard scoreboard = entityIn.getWorldScoreboard();

ScoreObjective scoreobjective = scoreboard.getObjectiveInDisplaySlot(2);



if (scoreobjective != null)

{

Score score = scoreboard.getOrCreateScore(entityIn.getScoreboardName(), scoreobjective);

super.renderName(entityIn, (new StringTextComponent(Integer.toString(score.getScorePoints()))).appendString(" ").append(scoreobjective.getDisplayName()), matrixStackIn, bufferIn, packedLightIn);

matrixStackIn.translate(0.0D, (double)(9.0F * 1.15F * 0.025F), 0.0D);

}

}



super.renderName(entityIn, displayNameIn, matrixStackIn, bufferIn, packedLightIn);

matrixStackIn.pop();

}



public void renderRightArm(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, AbstractClientPlayerEntity playerIn)

{

this.renderItem(matrixStackIn, bufferIn, combinedLightIn, playerIn, (this.entityModel).bipedRightArm, (this.entityModel).bipedRightArmwear);

}



public void renderLeftArm(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, AbstractClientPlayerEntity playerIn)

{

this.renderItem(matrixStackIn, bufferIn, combinedLightIn, playerIn, (this.entityModel).bipedLeftArm, (this.entityModel).bipedLeftArmwear);

}



private void renderItem(MatrixStack matrixStackIn, IRenderTypeBuffer bufferIn, int combinedLightIn, AbstractClientPlayerEntity playerIn, ModelRenderer rendererArmIn, ModelRenderer rendererArmwearIn)

{

PlayerModel<AbstractClientPlayerEntity> playermodel = this.getEntityModel();

this.setModelVisibilities(playerIn);

playermodel.swingProgress = 0.0F;

playermodel.isSneak = false;

playermodel.swimAnimation = 0.0F;

playermodel.setRotationAngles(playerIn, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F);

rendererArmIn.rotateAngleX = 0.0F;

rendererArmIn.render(matrixStackIn, bufferIn.getBuffer(RenderType.getEntitySolid(playerIn.getLocationSkin())), combinedLightIn, OverlayTexture.NO_OVERLAY);

rendererArmwearIn.rotateAngleX = 0.0F;

rendererArmwearIn.render(matrixStackIn, bufferIn.getBuffer(RenderType.getEntityTranslucent(playerIn.getLocationSkin())), combinedLightIn, OverlayTexture.NO_OVERLAY);

}





protected void applyRotations(AbstractClientPlayerEntity entityLiving, MatrixStack matrixStackIn, float ageInTicks, float rotationYaw, float partialTicks)

{

float f = entityLiving.getSwimAnimation(partialTicks);



if (entityLiving.isElytraFlying())

{

super.applyRotations(entityLiving, matrixStackIn, ageInTicks, rotationYaw, partialTicks);

float f1 = (float)entityLiving.getTicksElytraFlying() + partialTicks;

float f2 = MathHelper.clamp(f1 * f1 / 100.0F, 0.0F, 1.0F);



if (!entityLiving.isSpinAttacking())

{

matrixStackIn.rotate(Vector3f.XP.rotationDegrees(f2 * (-90.0F - entityLiving.rotationPitch)));

}



Vector3d vector3d = entityLiving.getLook(partialTicks);

Vector3d vector3d1 = entityLiving.getMotion();

double d0 = Entity.horizontalMag(vector3d1);

double d1 = Entity.horizontalMag(vector3d);



if (d0 > 0.0D && d1 > 0.0D)

{

double d2 = (vector3d1.x * vector3d.x + vector3d1.z * vector3d.z) / Math.sqrt(d0 * d1);

double d3 = vector3d1.x * vector3d.z - vector3d1.z * vector3d.x;

matrixStackIn.rotate(Vector3f.YP.rotation((float)(Math.signum(d3) * Math.acos(d2))));

}

}

else if (f > 0.0F)

{

super.applyRotations(entityLiving, matrixStackIn, ageInTicks, rotationYaw, partialTicks);

float f3 = entityLiving.isInWater() ? -90.0F - entityLiving.rotationPitch : -90.0F;

float f4 = MathHelper.lerp(f, 0.0F, f3);

matrixStackIn.rotate(Vector3f.XP.rotationDegrees(f4));

if (entityLiving.isActualySwimming())

{

matrixStackIn.translate(0.0D, -1.0D, (double)0.3F);

}

} else {

super.applyRotations(entityLiving, matrixStackIn, ageInTicks, rotationYaw, partialTicks);

}

}

}


также вдруг кто лентяй ебани:
Expand Collapse Copy
package im.expensive.functions.impl.render;


import im.expensive.functions.api.Category;
import im.expensive.functions.api.Function;
import im.expensive.functions.api.FunctionRegister;
import im.expensive.functions.settings.impl.BooleanSetting;
import im.expensive.functions.settings.impl.ModeSetting;
import net.minecraftforge.eventbus.api.Event;


@FunctionRegister(name = "CustomModels", type = Category.Render)
public class CustomModels extends Function {

    public final ModeSetting models = new ModeSetting("Модель", "Crazy Rabbit", "Crazy Rabbit","Freddy Bear","White Demon", "Red Demon");
    public final BooleanSetting friends = new BooleanSetting("Применять на друзей",true);

    public CustomModels() {
        addSettings(models, friends);
    }

    public boolean onEvent(Event event) {
        return false;
    }
}
бля помог спс
 
Всем привет!
Вижу, как некоторые недобросовестные люди продают эту штуку за 500 рублей...
Поэтому я решил слить её бесплатно!

ss - Посмотреть вложение 304774
картинки -
Пожалуйста, авторизуйтесь для просмотра ссылки.

нужные штуки -
Пожалуйста, авторизуйтесь для просмотра ссылки.
я только что буквально пару минут назад перенес с вексайда кастом модели, открываю гугл, вижу югейм, первая тема которая бросается мне в галаз
 
А на 2.0 пойдёт?
 
я не понимаю пастер с каких пор ты стал так ахуевать в моменте, отпиши мне в тг я тебе покажу как это делается меньше чем за 10мин, не отпишешь - заклеймен вечным хуесосом, даю времени 12ч
и тебе привет
 
Назад
Сверху Снизу