namespace offsets {
constexpr std::ptrdiff_t entity_list = 0x1a1f670;
constexpr std::ptrdiff_t local_player = 0x1874040;
constexpr std::ptrdiff_t view_matrix = 0x1a89070;
constexpr std::ptrdiff_t view_angles = 0x1a93300;
constexpr std::ptrdiff_t window_height = 0x623544;
constexpr std::ptrdiff_t window_width = 0x623540;
constexpr std::ptrdiff_t player = 0x814;
constexpr std::ptrdiff_t name = 0x660;
constexpr std::ptrdiff_t health = 0x344;
constexpr std::ptrdiff_t team = 0x3e3;
constexpr std::ptrdiff_t flags = 0x3ec;
constexpr std::ptrdiff_t old_origin = 0x1324;
constexpr std::ptrdiff_t scene_node = 0x328;
constexpr std::ptrdiff_t model_state = 0x170;
constexpr std::ptrdiff_t view_offset = 0xcb0;
constexpr std::ptrdiff_t m_steamID = 0x6E8;
constexpr std::ptrdiff_t m_ArmorValue = 0x241C;
}