static auto calc_spread_fn = g_modules->m_client.find( xx( "48 8B C4 48 89 58 ? 48 89 68 ? 48 89 70 ? 57 41 54 41 55 41 56 41 57 48 81 EC ? ? ? ? 4C 63 EA" ) ).as<func_t>( );
static auto calculate_shoot_pos = g_modules->m_client.find(xx("48 89 5C 24 ? 48 89 6C 24 ? 56 57 41 56 48 81 EC ? ? ? ? 44 8B 92 ? ? ? ?")).as<fn>();
static auto parse_input_message = g_modules->m_client.find(xx("48 8B C4 48 89 58 ? F3 0F 11 58")).as<__int64(__fastcall*)(c_cs_input_message*, c_csgo_input_history_entry_pb*, bool, timestamp_t, timestamp_t, c_cs_player_pawn*)>();
static auto clear_fn = g_modules->m_client.find("48 89 5C 24 ? 48 89 74 24 ? 57 48 83 EC ? 48 8B 71 ? 33 DB").as<int(__fastcall*)(hud_death_notice*)>();
static fn_create_trace fn = g_modules->m_client.find(xx("48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 41 56 41 57 48 83 EC ? F2 0F 10 02")).as<fn_create_trace>();
static fn_damage_to_point fn = g_modules->m_client.find(xx("40 53 57 41 56 48 83 EC ? 8B 84 24")).as<fn_damage_to_point>();
static auto inaccuracy_fn = g_modules->m_client.find(xx("48 89 5C 24 ? 55 56 57 48 81 EC ? ? ? ? 44 0F 29 84 24")).as<float(__fastcall*)(void*, float*, float*)>();
static auto spread_fn = g_modules->m_client.find(xx("48 83 EC ? 48 63 91")).as<float(__fastcall*)(void*)>();
static auto calculate_spread_angles = g_modules->m_client.find(xx("48 8B C4 48 89 58 ? 48 89 68 ? 48 89 70 ? 57 41 54 41 55 41 56 41 57 48 81 EC ? ? ? ? 4C 63 EA")).as<void(__fastcall*)(int16_t, int, int, unsigned int, float, float, float, float*, float*)>();
кстати как вот этот выше найти я пробовал если остальные ищет тот этот вообще нет
static fn_find_hud_element find_hud_element_ = g_modules->m_client.find(xx("4C 8B DC 53 48 83 EC ? 48 8B 05")).as< fn_find_hud_element >();
static fn_clear_hud_weapon fn_clear_hud_weapon_ = g_modules->m_client.find(xx("4C 8B DC 55 57 48 83 EC ? 48 63 41")).as< fn_clear_hud_weapon >();
static fn_create_new_paint_kit create_new_paint_kit = g_modules->m_client.find(("48 89 5C 24 10 56 48 83 EC 20 48 8B 01 FF 50 10 48 8B 1D ? ? ? ?")).as< fn_create_new_paint_kit >();