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Гайд [Дамп] Roblox — Свежие оффсеты (DataModel, Camera, WalkSpeed)

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Выкатываю актуальный дамп оффсетов для Roblox.

Для тех, кто плотно сидит на реверсе этой платформы или просто обновляет свои интерналы/экстерналы — ловите свежую базу. В дампе есть всё необходимое для реализации ESP, спидхака, ноугравити и прочих радостей жизни. Оффсеты вытащены из актуального билда, так что под допил софта самое то.

Код:
Expand Collapse Copy
namespace offsets {
    inline constexpr uintptr_t Adornee = 0xD0;
    inline constexpr uintptr_t Anchored = 0x1AE;
    inline constexpr uintptr_t AnchoredMask = 0x2;
    inline constexpr uintptr_t AnimationId = 0xD0;
    inline constexpr uintptr_t AttributeToNext = 0x58;
    inline constexpr uintptr_t AttributeToValue = 0x18;
    inline constexpr uintptr_t AutoJumpEnabled = 0x1DB;
    inline constexpr uintptr_t BanningEnabled = 0x14C;
    inline constexpr uintptr_t BeamBrightness = 0x190;
    inline constexpr uintptr_t BeamColor = 0x120;
    inline constexpr uintptr_t BeamLightEmission = 0x19C;
    inline constexpr uintptr_t BeamLightInfuence = 0x1A0;
    inline constexpr uintptr_t CFrame = 0xC0;
    inline constexpr uintptr_t Camera = 0x488;
    inline constexpr uintptr_t CameraMaxZoomDistance = 0x320;
    inline constexpr uintptr_t CameraMinZoomDistance = 0x324;
    inline constexpr uintptr_t CameraMode = 0x328;
    inline constexpr uintptr_t CameraPos = 0x11C;
    inline constexpr uintptr_t CameraRotation = 0xF8;
    inline constexpr uintptr_t CameraSubject = 0xE8;
    inline constexpr uintptr_t CameraType = 0x158;
    inline constexpr uintptr_t CanCollide = 0x1AE;
    inline constexpr uintptr_t CanCollideMask = 0x8;
    inline constexpr uintptr_t CanTouch = 0x1AE;
    inline constexpr uintptr_t CanTouchMask = 0x10;
    inline constexpr uintptr_t CharacterAppearanceId = 0x2C8;
    inline constexpr uintptr_t Children = 0x78;
    inline constexpr uintptr_t ChildrenEnd = 0x8;
    inline constexpr uintptr_t ClassDescriptor = 0x18;
    inline constexpr uintptr_t ClassDescriptorToClassName = 0x8;
    inline constexpr uintptr_t ClickDetectorMaxActivationDistance = 0x100;
    inline constexpr uintptr_t ClockTime = 0x1B8;
    inline constexpr uintptr_t CreatorId = 0x188;
    inline constexpr uintptr_t DataModelDeleterPointer = 0x7A1D390;
    inline constexpr uintptr_t DataModelPrimitiveCount = 0x440;
    inline constexpr uintptr_t DataModelToRenderView1 = 0x1D0;
    inline constexpr uintptr_t DataModelToRenderView2 = 0x8;
    inline constexpr uintptr_t DataModelToRenderView3 = 0x28;
    inline constexpr uintptr_t DecalTexture = 0x198;
    inline constexpr uintptr_t Deleter = 0x10;
    inline constexpr uintptr_t DeleterBack = 0x18;
    inline constexpr uintptr_t Dimensions = 0xA60;
    inline constexpr uintptr_t DisplayName = 0x130;
    inline constexpr uintptr_t EvaluateStateMachine = 0x1DD;
    inline constexpr uintptr_t FFlagList = 0x76B5058;
    inline constexpr uintptr_t FFlagToValueGetSet = 0x30;
    inline constexpr uintptr_t FOV = 0x160;
    inline constexpr uintptr_t FakeDataModelPointer = 0x7A1D388;
    inline constexpr uintptr_t FakeDataModelToDataModel = 0x1C0;
    inline constexpr uintptr_t FogColor = 0xFC;
    inline constexpr uintptr_t FogEnd = 0x134;
    inline constexpr uintptr_t FogStart = 0x138;
    inline constexpr uintptr_t ForceNewAFKDuration = 0x1B8;
    inline constexpr uintptr_t FramePositionOffsetX = 0x51C;
    inline constexpr uintptr_t FramePositionOffsetY = 0x524;
    inline constexpr uintptr_t FramePositionX = 0x518;
    inline constexpr uintptr_t FramePositionY = 0x520;
    inline constexpr uintptr_t FrameRotation = 0x188;
    inline constexpr uintptr_t FrameSizeOffsetX = 0x540;
    inline constexpr uintptr_t FrameSizeOffsetY = 0x544;
    inline constexpr uintptr_t FrameSizeX = 0x538;
    inline constexpr uintptr_t FrameSizeY = 0x53C;
    inline constexpr uintptr_t FrameVisible = 0x5B5;
    inline constexpr uintptr_t GameId = 0x190;
    inline constexpr uintptr_t GameLoaded = 0x630;
    inline constexpr uintptr_t Gravity = 0x1D8;
    inline constexpr uintptr_t Health = 0x194;
    inline constexpr uintptr_t HealthDisplayDistance = 0x348;
    inline constexpr uintptr_t HipHeight = 0x1A0;
    inline constexpr uintptr_t HumanoidDisplayName = 0xD0;
    inline constexpr uintptr_t HumanoidState = 0x898;
    inline constexpr uintptr_t HumanoidStateId = 0x20;
    inline constexpr uintptr_t InputObject = 0x100;
    inline constexpr uintptr_t InsetMaxX = 0x100;
    inline constexpr uintptr_t InsetMaxY = 0x104;
    inline constexpr uintptr_t InsetMinX = 0xF8;
    inline constexpr uintptr_t InsetMinY = 0xFC;
    inline constexpr uintptr_t InstanceAttributePointer1 = 0x48;
    inline constexpr uintptr_t InstanceAttributePointer2 = 0x18;
    inline constexpr uintptr_t InstanceCapabilities = 0x208;
    inline constexpr uintptr_t JobEnd = 0xD0;
    inline constexpr uintptr_t JobId = 0x138;
    inline constexpr uintptr_t JobStart = 0xC8;
    inline constexpr uintptr_t Job_Name = 0x1B;
    inline constexpr uintptr_t JobsPointer = 0x0;
    inline constexpr uintptr_t JumpPower = 0x1B0;
    inline constexpr uintptr_t LocalPlayer = 0x130;
    inline constexpr uintptr_t LocalScriptByteCode = 0x1A8;
    inline constexpr uintptr_t LocalScriptBytecodePointer = 0x10;
    inline constexpr uintptr_t LocalScriptHash = 0x1B8;
    inline constexpr uintptr_t MaterialType = 0x22E;
    inline constexpr uintptr_t MaxHealth = 0x1B4;
    inline constexpr uintptr_t MaxSlopeAngle = 0x1B8;
    inline constexpr uintptr_t MeshPartColor3 = 0x194;
    inline constexpr uintptr_t MeshPartTexture = 0x318;
    inline constexpr uintptr_t ModelInstance = 0x398;
    inline constexpr uintptr_t ModuleScriptByteCode = 0x150;
    inline constexpr uintptr_t ModuleScriptBytecodePointer = 0x10;
    inline constexpr uintptr_t ModuleScriptHash = 0x160;
    inline constexpr uintptr_t MoonTextureId = 0xE0;
    inline constexpr uintptr_t MousePosition = 0xEC;
    inline constexpr uintptr_t MouseSensitivity = 0x7ABC440;
    inline constexpr uintptr_t MoveDirection = 0x158;
    inline constexpr uintptr_t Name = 0xB0;
    inline constexpr uintptr_t NameDisplayDistance = 0x358;
    inline constexpr uintptr_t NameSize = 0x10;
    inline constexpr uintptr_t OnDemandInstance = 0x40;
    inline constexpr uintptr_t OutdoorAmbient = 0x108;
    inline constexpr uintptr_t Parent = 0x70;
    inline constexpr uintptr_t PartSize = 0x1B0;
    inline constexpr uintptr_t Ping = 0xCC;
    inline constexpr uintptr_t PlaceId = 0x198;
    inline constexpr uintptr_t PlayerConfigurerPointer = 0x79F30D8;
    inline constexpr uintptr_t PlayerMouse = 0xFC8;
    inline constexpr uintptr_t Position = 0xE4;
    inline constexpr uintptr_t Primitive = 0x148;
    inline constexpr uintptr_t PrimitiveValidateValue = 0x6;
    inline constexpr uintptr_t PrimitivesPointer1 = 0x400;
    inline constexpr uintptr_t PrimitivesPointer2 = 0x248;
    inline constexpr uintptr_t ProximityPromptActionText = 0xD0;
    inline constexpr uintptr_t ProximityPromptEnabled = 0x156;
    inline constexpr uintptr_t ProximityPromptGamepadKeyCode = 0x13C;
    inline constexpr uintptr_t ProximityPromptHoldDuraction = 0x140;
    inline constexpr uintptr_t ProximityPromptMaxActivationDistance = 0x148;
    inline constexpr uintptr_t ProximityPromptMaxObjectText = 0xF0;
    inline constexpr uintptr_t ReadOnlyGravity = 0x9B0;
    inline constexpr uintptr_t RenderJobToDataModel = 0x1B0;
    inline constexpr uintptr_t RenderJobToFakeDataModel = 0x38;
    inline constexpr uintptr_t RenderJobToRenderView = 0x1B8;
    inline constexpr uintptr_t RequireBypass = 0x0;
    inline constexpr uintptr_t RigType = 0x1C8;
    inline constexpr uintptr_t RootPartR15 = 0x5D8;
    inline constexpr uintptr_t RootPartR6 = 0x478;
    inline constexpr uintptr_t Rotation = 0xC8;
    inline constexpr uintptr_t RunContext = 0x148;
    inline constexpr uintptr_t Sandboxed = 0xC5;
    inline constexpr uintptr_t ScreenGuiEnabled = 0x50D;
    inline constexpr uintptr_t ScriptContext = 0x40D8;
    inline constexpr uintptr_t Sit = 0x1DC;
    inline constexpr uintptr_t SkyboxBk = 0x110;
    inline constexpr uintptr_t SkyboxDn = 0x140;
    inline constexpr uintptr_t SkyboxFt = 0x170;
    inline constexpr uintptr_t SkyboxLf = 0x1A0;
    inline constexpr uintptr_t SkyboxRt = 0x1D0;
    inline constexpr uintptr_t SkyboxUp = 0x200;
    inline constexpr uintptr_t SoundId = 0xE0;
    inline constexpr uintptr_t StarCount = 0x260;
    inline constexpr uintptr_t StringLength = 0x10;
    inline constexpr uintptr_t SunTextureId = 0x230;
    inline constexpr uintptr_t TagList = 0x0;
    inline constexpr uintptr_t TaskSchedulerMaxFPS = 0xB0;
    inline constexpr uintptr_t TaskSchedulerPointer = 0x7AF5090;
    inline constexpr uintptr_t Team = 0x2A0;
    inline constexpr uintptr_t TeamColor = 0xD0;
    inline constexpr uintptr_t TextLabelText = 0xA60;
    inline constexpr uintptr_t TextLabelVisible = 0x5B5;
    inline constexpr uintptr_t Tool_Grip_Position = 0x4B4;
    inline constexpr uintptr_t Transparency = 0xF0;
    inline constexpr uintptr_t UserId = 0x2D8;
    inline constexpr uintptr_t Value = 0xD0;
    inline constexpr uintptr_t ValueGetSetToValue = 0xC0;
    inline constexpr uintptr_t Velocity = 0xF0;
    inline constexpr uintptr_t ViewportSize = 0x2E8;
    inline constexpr uintptr_t VisualEngine = 0x10;
    inline constexpr uintptr_t VisualEnginePointer = 0x75CC058;
    inline constexpr uintptr_t VisualEngineToDataModel1 = 0xA40;
    inline constexpr uintptr_t VisualEngineToDataModel2 = 0x1C0;
    inline constexpr uintptr_t WalkSpeed = 0x1D4;
    inline constexpr uintptr_t WalkSpeedCheck = 0x3BC;
    inline constexpr uintptr_t Workspace = 0x178;
    inline constexpr uintptr_t WorkspaceToWorld = 0x400;
    inline constexpr uintptr_t viewmatrix = 0x130;
}

Основные тех-поинты:
  1. Для ESP используйте viewmatrix (0x130) и CameraPos (0x11C).
  2. За изменение скорости отвечает WalkSpeed (0x1D4). Учтите, что есть чек WalkSpeedCheck (0x3BC).
  3. Для работы с миром чекайте DataModel и поинтеры на джобы (TaskScheduler).
  4. В дампе также есть байткоды скриптов (LocalScriptByteCode), если кто-то занимается декомпиляцией.

Оффсеты — вещь непостоянная, так что если после очередного мини-патча что-то отлетит, пишите в тред, будем обновлять сигнатуры вместе.

Кто уже пробовал цепляться к этим адресам, есть ли проблемы с античитом при записи в память?
 
Выкатываю актуальный дамп оффсетов для Roblox.

Для тех, кто плотно сидит на реверсе этой платформы или просто обновляет свои интерналы/экстерналы — ловите свежую базу. В дампе есть всё необходимое для реализации ESP, спидхака, ноугравити и прочих радостей жизни. Оффсеты вытащены из актуального билда, так что под допил софта самое то.

Код:
Expand Collapse Copy
namespace offsets {
    inline constexpr uintptr_t Adornee = 0xD0;
    inline constexpr uintptr_t Anchored = 0x1AE;
    inline constexpr uintptr_t AnchoredMask = 0x2;
    inline constexpr uintptr_t AnimationId = 0xD0;
    inline constexpr uintptr_t AttributeToNext = 0x58;
    inline constexpr uintptr_t AttributeToValue = 0x18;
    inline constexpr uintptr_t AutoJumpEnabled = 0x1DB;
    inline constexpr uintptr_t BanningEnabled = 0x14C;
    inline constexpr uintptr_t BeamBrightness = 0x190;
    inline constexpr uintptr_t BeamColor = 0x120;
    inline constexpr uintptr_t BeamLightEmission = 0x19C;
    inline constexpr uintptr_t BeamLightInfuence = 0x1A0;
    inline constexpr uintptr_t CFrame = 0xC0;
    inline constexpr uintptr_t Camera = 0x488;
    inline constexpr uintptr_t CameraMaxZoomDistance = 0x320;
    inline constexpr uintptr_t CameraMinZoomDistance = 0x324;
    inline constexpr uintptr_t CameraMode = 0x328;
    inline constexpr uintptr_t CameraPos = 0x11C;
    inline constexpr uintptr_t CameraRotation = 0xF8;
    inline constexpr uintptr_t CameraSubject = 0xE8;
    inline constexpr uintptr_t CameraType = 0x158;
    inline constexpr uintptr_t CanCollide = 0x1AE;
    inline constexpr uintptr_t CanCollideMask = 0x8;
    inline constexpr uintptr_t CanTouch = 0x1AE;
    inline constexpr uintptr_t CanTouchMask = 0x10;
    inline constexpr uintptr_t CharacterAppearanceId = 0x2C8;
    inline constexpr uintptr_t Children = 0x78;
    inline constexpr uintptr_t ChildrenEnd = 0x8;
    inline constexpr uintptr_t ClassDescriptor = 0x18;
    inline constexpr uintptr_t ClassDescriptorToClassName = 0x8;
    inline constexpr uintptr_t ClickDetectorMaxActivationDistance = 0x100;
    inline constexpr uintptr_t ClockTime = 0x1B8;
    inline constexpr uintptr_t CreatorId = 0x188;
    inline constexpr uintptr_t DataModelDeleterPointer = 0x7A1D390;
    inline constexpr uintptr_t DataModelPrimitiveCount = 0x440;
    inline constexpr uintptr_t DataModelToRenderView1 = 0x1D0;
    inline constexpr uintptr_t DataModelToRenderView2 = 0x8;
    inline constexpr uintptr_t DataModelToRenderView3 = 0x28;
    inline constexpr uintptr_t DecalTexture = 0x198;
    inline constexpr uintptr_t Deleter = 0x10;
    inline constexpr uintptr_t DeleterBack = 0x18;
    inline constexpr uintptr_t Dimensions = 0xA60;
    inline constexpr uintptr_t DisplayName = 0x130;
    inline constexpr uintptr_t EvaluateStateMachine = 0x1DD;
    inline constexpr uintptr_t FFlagList = 0x76B5058;
    inline constexpr uintptr_t FFlagToValueGetSet = 0x30;
    inline constexpr uintptr_t FOV = 0x160;
    inline constexpr uintptr_t FakeDataModelPointer = 0x7A1D388;
    inline constexpr uintptr_t FakeDataModelToDataModel = 0x1C0;
    inline constexpr uintptr_t FogColor = 0xFC;
    inline constexpr uintptr_t FogEnd = 0x134;
    inline constexpr uintptr_t FogStart = 0x138;
    inline constexpr uintptr_t ForceNewAFKDuration = 0x1B8;
    inline constexpr uintptr_t FramePositionOffsetX = 0x51C;
    inline constexpr uintptr_t FramePositionOffsetY = 0x524;
    inline constexpr uintptr_t FramePositionX = 0x518;
    inline constexpr uintptr_t FramePositionY = 0x520;
    inline constexpr uintptr_t FrameRotation = 0x188;
    inline constexpr uintptr_t FrameSizeOffsetX = 0x540;
    inline constexpr uintptr_t FrameSizeOffsetY = 0x544;
    inline constexpr uintptr_t FrameSizeX = 0x538;
    inline constexpr uintptr_t FrameSizeY = 0x53C;
    inline constexpr uintptr_t FrameVisible = 0x5B5;
    inline constexpr uintptr_t GameId = 0x190;
    inline constexpr uintptr_t GameLoaded = 0x630;
    inline constexpr uintptr_t Gravity = 0x1D8;
    inline constexpr uintptr_t Health = 0x194;
    inline constexpr uintptr_t HealthDisplayDistance = 0x348;
    inline constexpr uintptr_t HipHeight = 0x1A0;
    inline constexpr uintptr_t HumanoidDisplayName = 0xD0;
    inline constexpr uintptr_t HumanoidState = 0x898;
    inline constexpr uintptr_t HumanoidStateId = 0x20;
    inline constexpr uintptr_t InputObject = 0x100;
    inline constexpr uintptr_t InsetMaxX = 0x100;
    inline constexpr uintptr_t InsetMaxY = 0x104;
    inline constexpr uintptr_t InsetMinX = 0xF8;
    inline constexpr uintptr_t InsetMinY = 0xFC;
    inline constexpr uintptr_t InstanceAttributePointer1 = 0x48;
    inline constexpr uintptr_t InstanceAttributePointer2 = 0x18;
    inline constexpr uintptr_t InstanceCapabilities = 0x208;
    inline constexpr uintptr_t JobEnd = 0xD0;
    inline constexpr uintptr_t JobId = 0x138;
    inline constexpr uintptr_t JobStart = 0xC8;
    inline constexpr uintptr_t Job_Name = 0x1B;
    inline constexpr uintptr_t JobsPointer = 0x0;
    inline constexpr uintptr_t JumpPower = 0x1B0;
    inline constexpr uintptr_t LocalPlayer = 0x130;
    inline constexpr uintptr_t LocalScriptByteCode = 0x1A8;
    inline constexpr uintptr_t LocalScriptBytecodePointer = 0x10;
    inline constexpr uintptr_t LocalScriptHash = 0x1B8;
    inline constexpr uintptr_t MaterialType = 0x22E;
    inline constexpr uintptr_t MaxHealth = 0x1B4;
    inline constexpr uintptr_t MaxSlopeAngle = 0x1B8;
    inline constexpr uintptr_t MeshPartColor3 = 0x194;
    inline constexpr uintptr_t MeshPartTexture = 0x318;
    inline constexpr uintptr_t ModelInstance = 0x398;
    inline constexpr uintptr_t ModuleScriptByteCode = 0x150;
    inline constexpr uintptr_t ModuleScriptBytecodePointer = 0x10;
    inline constexpr uintptr_t ModuleScriptHash = 0x160;
    inline constexpr uintptr_t MoonTextureId = 0xE0;
    inline constexpr uintptr_t MousePosition = 0xEC;
    inline constexpr uintptr_t MouseSensitivity = 0x7ABC440;
    inline constexpr uintptr_t MoveDirection = 0x158;
    inline constexpr uintptr_t Name = 0xB0;
    inline constexpr uintptr_t NameDisplayDistance = 0x358;
    inline constexpr uintptr_t NameSize = 0x10;
    inline constexpr uintptr_t OnDemandInstance = 0x40;
    inline constexpr uintptr_t OutdoorAmbient = 0x108;
    inline constexpr uintptr_t Parent = 0x70;
    inline constexpr uintptr_t PartSize = 0x1B0;
    inline constexpr uintptr_t Ping = 0xCC;
    inline constexpr uintptr_t PlaceId = 0x198;
    inline constexpr uintptr_t PlayerConfigurerPointer = 0x79F30D8;
    inline constexpr uintptr_t PlayerMouse = 0xFC8;
    inline constexpr uintptr_t Position = 0xE4;
    inline constexpr uintptr_t Primitive = 0x148;
    inline constexpr uintptr_t PrimitiveValidateValue = 0x6;
    inline constexpr uintptr_t PrimitivesPointer1 = 0x400;
    inline constexpr uintptr_t PrimitivesPointer2 = 0x248;
    inline constexpr uintptr_t ProximityPromptActionText = 0xD0;
    inline constexpr uintptr_t ProximityPromptEnabled = 0x156;
    inline constexpr uintptr_t ProximityPromptGamepadKeyCode = 0x13C;
    inline constexpr uintptr_t ProximityPromptHoldDuraction = 0x140;
    inline constexpr uintptr_t ProximityPromptMaxActivationDistance = 0x148;
    inline constexpr uintptr_t ProximityPromptMaxObjectText = 0xF0;
    inline constexpr uintptr_t ReadOnlyGravity = 0x9B0;
    inline constexpr uintptr_t RenderJobToDataModel = 0x1B0;
    inline constexpr uintptr_t RenderJobToFakeDataModel = 0x38;
    inline constexpr uintptr_t RenderJobToRenderView = 0x1B8;
    inline constexpr uintptr_t RequireBypass = 0x0;
    inline constexpr uintptr_t RigType = 0x1C8;
    inline constexpr uintptr_t RootPartR15 = 0x5D8;
    inline constexpr uintptr_t RootPartR6 = 0x478;
    inline constexpr uintptr_t Rotation = 0xC8;
    inline constexpr uintptr_t RunContext = 0x148;
    inline constexpr uintptr_t Sandboxed = 0xC5;
    inline constexpr uintptr_t ScreenGuiEnabled = 0x50D;
    inline constexpr uintptr_t ScriptContext = 0x40D8;
    inline constexpr uintptr_t Sit = 0x1DC;
    inline constexpr uintptr_t SkyboxBk = 0x110;
    inline constexpr uintptr_t SkyboxDn = 0x140;
    inline constexpr uintptr_t SkyboxFt = 0x170;
    inline constexpr uintptr_t SkyboxLf = 0x1A0;
    inline constexpr uintptr_t SkyboxRt = 0x1D0;
    inline constexpr uintptr_t SkyboxUp = 0x200;
    inline constexpr uintptr_t SoundId = 0xE0;
    inline constexpr uintptr_t StarCount = 0x260;
    inline constexpr uintptr_t StringLength = 0x10;
    inline constexpr uintptr_t SunTextureId = 0x230;
    inline constexpr uintptr_t TagList = 0x0;
    inline constexpr uintptr_t TaskSchedulerMaxFPS = 0xB0;
    inline constexpr uintptr_t TaskSchedulerPointer = 0x7AF5090;
    inline constexpr uintptr_t Team = 0x2A0;
    inline constexpr uintptr_t TeamColor = 0xD0;
    inline constexpr uintptr_t TextLabelText = 0xA60;
    inline constexpr uintptr_t TextLabelVisible = 0x5B5;
    inline constexpr uintptr_t Tool_Grip_Position = 0x4B4;
    inline constexpr uintptr_t Transparency = 0xF0;
    inline constexpr uintptr_t UserId = 0x2D8;
    inline constexpr uintptr_t Value = 0xD0;
    inline constexpr uintptr_t ValueGetSetToValue = 0xC0;
    inline constexpr uintptr_t Velocity = 0xF0;
    inline constexpr uintptr_t ViewportSize = 0x2E8;
    inline constexpr uintptr_t VisualEngine = 0x10;
    inline constexpr uintptr_t VisualEnginePointer = 0x75CC058;
    inline constexpr uintptr_t VisualEngineToDataModel1 = 0xA40;
    inline constexpr uintptr_t VisualEngineToDataModel2 = 0x1C0;
    inline constexpr uintptr_t WalkSpeed = 0x1D4;
    inline constexpr uintptr_t WalkSpeedCheck = 0x3BC;
    inline constexpr uintptr_t Workspace = 0x178;
    inline constexpr uintptr_t WorkspaceToWorld = 0x400;
    inline constexpr uintptr_t viewmatrix = 0x130;
}

Основные тех-поинты:
  1. Для ESP используйте viewmatrix (0x130) и CameraPos (0x11C).
  2. За изменение скорости отвечает WalkSpeed (0x1D4). Учтите, что есть чек WalkSpeedCheck (0x3BC).
  3. Для работы с миром чекайте DataModel и поинтеры на джобы (TaskScheduler).
  4. В дампе также есть байткоды скриптов (LocalScriptByteCode), если кто-то занимается декомпиляцией.

Оффсеты — вещь непостоянная, так что если после очередного мини-патча что-то отлетит, пишите в тред, будем обновлять сигнатуры вместе.

Кто уже пробовал цепляться к этим адресам, есть ли проблемы с античитом при записи в память?
как ты дампишь?
 
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