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спасибо <3Исходник почисти и полностью обнови классы
upd классы под обнову
- CSSystemGlobalEnvironment = 0x141D73AC0,
gFramework_ea = 0x14207D4B8,
CreateGameFramework_ea = 0x141879E30,
DefaultInit_ea = 0x140FF01D0,
EnvSet_ea = 0x1400B0AF0,
CreateSystem_ea = 0x14032DCC0,
ISystem_EnvSet_ea = 0x140DD9750,
ISystem_Ctor_ea = 0x140323420,
_ISystemVtbl_ea = 0x14197FFA8,
ISystem_Dtor_ea = 0x140323C40,
gSystem_ea = 0x142040970,
gTimer_ea = 0x142040968,
SetupVars_ea = 0x1410DC970,
IGame_Ctor_ea = 0x140FE0400,
HereStrCreateGame_ea = 0x140FF0720,
gFramework_instance_ea = 0x1422EAC00,
IGameFramework_Ctor_ea = 0x1404E7470,
_IGameFrameworkVtbl_ea = 0x1419AD798,
IGameFramework_GetSystem_ea = 0x1400DC450,
_IGameVtbl_ea = 0x141A6B688,
IGame_PlakVars_ea = 0x1410EAB70,
allocate_memory_ea = 0x1400AD200,
gCVars_xref = 0x140FE0ABE,
gCVars_ea = 0x14207C820,
gGame_ea = 0x14207C818,
HereBeingReused_ea = 0x140936630,
gEntitySystem_ea = 0x141EF6340,
PlakPlakEntitySystem_ea = 0x1409234D0,
IEntitySystem_Ctor_ea = 0x140923CF0,
_IEntitySystemVtbl_ea = 0x1419E1800,
IEntitySystem_SpawnEntity_ea = 0x1409255E0,
IEntity_Ctor_ea = 0x14092F060,
_IEntityVtbl_ea = 0x1419E27A8,
ScriptBind_GetEntity_ea = 0x140D36EE0,
IGameRules_RequestHit_ea = 0x14127EEE0,
IGameRules_CreateScriptHitInfo_ea = 0x14100F520,
IGameRules_CallScript_ea = 0x141289220,
IGameRules_GetActor_ea = 0x140FFD180,
IGame_GetRules_ea = 0x140FE5D60,
Script_GetMissionName_ea = 0x1415AE960,
HudSilhouettes_Type_ref = 0x1414574C5,
HudSilhouettes_ea = 0x1414578F0,
gRenderer_ea = 0x142040978,
HereDestroyableObject_ea = 0x1412A8570,
RequestShoot_ea = 0x141248D20,
Vec3Project_ea = 0x140DDD680,
CScriptBind_Entity_ParsePhysicsParams_ea = 0x14095F390,
Cmemcry=0x1416C4FE1,
CGetAsyncKeyState = 0x1400ADE20,
SvRequestHit=0x141247D10,