In this version, not all animations will be included in the project. Animations like Stealth Finishers come from the UE4 marketplace -
. In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process in a separate material). Without these animations, the project will run normally.
Additionally, you need the '
Power IK' plugin, which is currently free on the marketplace -
. It needs to be installed on the 4.26 engine.
How to reimport animations form Steatlh Finishers Pack to project:
Edit: From this version, please do not edit the animation curves, now you only need to replace the damaged animations with the original ones.
Unfortunately, not everything turned out well. I had big problems with the EQS. But in the end, I think it's much better than using the player character for AI controllers.
News in 1.7 Version:
- Human AI System - New Character, Animations Logic , AI Controller:
- AI Follow path , or use random movement
- The AI reacts not only to the player but also to the Zombie controllers.
- Can Shooting, Reloading, Mantle(only PathFollowing), Vault(only PathFollowing), Jump
Down, Stealth Kill (Knife or Pistol) ,Sit and more
- Can Cover (it rarely does)
- Vault System (Activated When player can Mantle and holding Sprint Input)
- Pistol Changing (Working with using DataTable , but currently you can select pistol only in editor , not in game)
Keybinds:
1) Climbing Ledge
- Start - Jump + input key (W,S,A,D)
- Moving - A/D
- Jump - Shift + direction (W,A,S,D) + Space
- End Climbing - L Ctrl
2) Vehicle
- Entering the Car - E
- Change Gear - 1...6
- Movement - W,A,S,D
- Light enable/disable - F + MouseWheel Up/Down
- Turn Signal - L/R mouse button
- Change Camera - C
- Exit Car - TP = key E | FP = Look at door and key E
3) Cover System
- Start Cover - Auto (Look at wall)
- Aiming Left/Up - Direction key (A,D) + Mouse Button
- Aiming Stand - Mouse Button
- End Cover - Hold key S or press Space Bar