Новичок
Hey I want this
Hey
I want all of these
This is amazing
Hey
I want all of these
This is amazing
Так то автор ее не выложил ещё, грозится на неделе допилить.Уважаемые! А версии 1.6 никого нет?
Я просто был раньше в подписке у него. Хотел спросить, может есть у кого.Так то автор ее не выложил ещё, грозится на неделе допилить.
FallenLord можно личный?
Can i have it please?
Yes 1.6 please.А у этой интеграции есть репликация?
можно личный v1.6 для 4.26
Не хватает до 100 сообщений. Выручи с версией v 1.6.v 1.6
Important information!
In this version, not all animations will be included in the project. Animations like Stealth Finishers come from the UE4 marketplace -Пожалуйста, авторизуйтесь для просмотра ссылки.. In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process in a separate material). Without these animations, the project will run normally.
Additionally, you need the 'Power IK' plugin, which is currently free on the marketplace -Пожалуйста, авторизуйтесь для просмотра ссылки.. It needs to be installed on the 4.26 engine.
How to reimport animations form Steatlh Finishers Pack to project:
- Attack
- Zombies Characters and AI (work with Advanced Locomotion System) Included:
- Following patrol path
- Optymalization (LODs states)
- Movement (Jumping , Mantle , Vault , Fall Damage)
- Cinematic (Sequencer Kills)
- Sense of sight and hearing
- Dynamic Animations settings
- New Pushing Object system (Currently working only on flat ground!)
- Rebuilt Picking Ammo system (Additional with widgets)
- Added informations widgets generated near a lying rifle
- Rebuilt system of exploding barrels (now they can spread and no damage is dealt while the object is behind cover)
- New entering and exiting the car (Working With IK and uneven terrain)
- Deleted 'Fixing VB bones ' system. Now only animations can control ik and virtual bones
Keybinds:
1) Climbing Ledge
- Start - Jump + input key (W,S,A,D)
- Moving - A/D
- Jump - Shift + direction (W,A,S,D) + Space
- End Climbing - L Ctrl
2) Vehicle
- Entering the Car - E
- Change Gear - 1...6
- Movement - W,A,S,D
- Light enable/disable - F + MouseWheel Up/Down
- Turn Signal - L/R mouse button
- Change Camera - C
- Exit Car - TP = key E | FP = Look at door and key E
3) Cover System
- Start Cover - Auto (Look at wall)
- Aiming Left/Up - Direction key (A,D) + Mouse Button
- Aiming Stand - Mouse Button
- End Cover - Hold key S or press Space Bar
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Не хватает до 100 сообщений. Выручи с версией v 1.6.
Спасибо. Красава!v 1.7
+ снизил хайд на 1.6
In this version, not all animations will be included in the project. Animations like Stealth Finishers come from the UE4 marketplace -Пожалуйста, авторизуйтесь для просмотра ссылки.. In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process in a separate material). Without these animations, the project will run normally.
Additionally, you need the 'Power IK' plugin, which is currently free on the marketplace -Пожалуйста, авторизуйтесь для просмотра ссылки.. It needs to be installed on the 4.26 engine.
How to reimport animations form Steatlh Finishers Pack to project:
Edit: From this version, please do not edit the animation curves, now you only need to replace the damaged animations with the original ones.
Unfortunately, not everything turned out well. I had big problems with the EQS. But in the end, I think it's much better than using the player character for AI controllers.
News in 1.7 Version:
- AI Follow path , or use random movement
- Human AI System - New Character, Animations Logic , AI Controller:
- The AI reacts not only to the player but also to the Zombie controllers.
- Can Shooting, Reloading, Mantle(only PathFollowing), Vault(only PathFollowing), Jump
Down, Stealth Kill (Knife or Pistol) ,Sit and more
- Can Cover (it rarely does)
- Vault System (Activated When player can Mantle and holding Sprint Input)
- Pistol Changing (Working with using DataTable , but currently you can select pistol only in editor , not in game)
Keybinds:
1) Climbing Ledge
2) Vehicle
- Start - Jump + input key (W,S,A,D)
- Moving - A/D
- Jump - Shift + direction (W,A,S,D) + Space
- End Climbing - L Ctrl
3) Cover System
- Entering the Car - E
- Change Gear - 1...6
- Movement - W,A,S,D
- Light enable/disable - F + MouseWheel Up/Down
- Turn Signal - L/R mouse button
- Change Camera - C
- Exit Car - TP = key E | FP = Look at door and key E
- Start Cover - Auto (Look at wall)
- Aiming Left/Up - Direction key (A,D) + Mouse Button
- Aiming Stand - Mouse Button
- End Cover - Hold key S or press Space Bar
Скрытое содержимое
Скрытое содержимое
Скрытое содержимое
Можно личный?v 1.7
+ снизил хайд на 1.6
In this version, not all animations will be included in the project. Animations like Stealth Finishers come from the UE4 marketplace -Пожалуйста, авторизуйтесь для просмотра ссылки.. In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process in a separate material). Without these animations, the project will run normally.
Additionally, you need the 'Power IK' plugin, which is currently free on the marketplace -Пожалуйста, авторизуйтесь для просмотра ссылки.. It needs to be installed on the 4.26 engine.
How to reimport animations form Steatlh Finishers Pack to project:
Edit: From this version, please do not edit the animation curves, now you only need to replace the damaged animations with the original ones.
Unfortunately, not everything turned out well. I had big problems with the EQS. But in the end, I think it's much better than using the player character for AI controllers.
News in 1.7 Version:
- AI Follow path , or use random movement
- Human AI System - New Character, Animations Logic , AI Controller:
- The AI reacts not only to the player but also to the Zombie controllers.
- Can Shooting, Reloading, Mantle(only PathFollowing), Vault(only PathFollowing), Jump
Down, Stealth Kill (Knife or Pistol) ,Sit and more
- Can Cover (it rarely does)
- Vault System (Activated When player can Mantle and holding Sprint Input)
- Pistol Changing (Working with using DataTable , but currently you can select pistol only in editor , not in game)
Keybinds:
1) Climbing Ledge
2) Vehicle
- Start - Jump + input key (W,S,A,D)
- Moving - A/D
- Jump - Shift + direction (W,A,S,D) + Space
- End Climbing - L Ctrl
3) Cover System
- Entering the Car - E
- Change Gear - 1...6
- Movement - W,A,S,D
- Light enable/disable - F + MouseWheel Up/Down
- Turn Signal - L/R mouse button
- Change Camera - C
- Exit Car - TP = key E | FP = Look at door and key E
- Start Cover - Auto (Look at wall)
- Aiming Left/Up - Direction key (A,D) + Mouse Button
- Aiming Stand - Mouse Button
- End Cover - Hold key S or press Space Bar
Скрытое содержимое
Скрытое содержимое
Скрытое содержимое
Проект предоставляет различный материал, относящийся к сфере киберспорта, программирования, ПО для игр, а также позволяет его участникам общаться на многие другие темы. Почта для жалоб: admin@yougame.biz