Important information!
In this version, not all animations will be included in the project. Animations like Stealth Finishers come from the UE4 marketplace -
In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process in a separate material). Without these animations, the project will run normally.
Additionally, you need the '
Power IK' plugin, which is currently free on the marketplace -
It needs to be installed on the 4.26 engine.
How to reimport animations form Stealth Finishers Pack to project:
Edit: From this version, please do not edit the animation curves, now you only need to replace the damaged animations with the original ones.
Project is not replicated!
Attention! This update has quite a few changes to the ALS_BaseCharacterBP code and animation blueprints. Some systems have been compressed for optimization, and unnecessary items (RopeClimbing) have been removed. Currently, the LadderClimbing is not working.Timelines of the DynamicClimbingComponentV2 component has been moved to a new actor - DCS_Timelines.
Main changes:
- Archery system (Max number of arrows in the inventory is 9)
- Possibility to pick up pistols
- Focus on Enemy Actors
- Hands_IK_Ground for more detailed animations (New virtual bones have been added to the skeleton !!!)
- Minor code optimization (reduction of the Tick event, removal of unnecessary variables, converting to functions)