UE4 Asset Interaction With Advanced Locomotion System (ALS v4)

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Update v2.2 UE 4.26
Added dynamic animations sequences with prop (Like open gate, lift shelf)
Added laying back when you hitted by gun and it take a lot of damage (Optionally, you can start the pose by clicking J key. To remove this shortcut, go to ALS_BaseCharacter_BP, find the 'Key J' event and delete it as well as all related nodes.) Only working on rifle or pistol overlay and flat surface.
Smoothed some Jumping Animations Sequences.
In this version, not all animations will be included in the project. Animations like Stealth Finishers come from the UE4 marketplace -
Пожалуйста, авторизуйтесь для просмотра ссылки.
In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process in a separate material). Without these animations, the project will run normally.
Additionally, you need the 'Power IK' plugin, which is currently free on the marketplace -
Пожалуйста, авторизуйтесь для просмотра ссылки.
It needs to be installed on the 4.26 engine.
How to reimport animations form Stealth Finishers Pack to project:
Edit: From this version, please do not edit the animation curves, now you only need to replace the damaged animations with the original ones.
Edit (Ver 2.2): I used other animations from anim pack from marketplace -
Пожалуйста, авторизуйтесь для просмотра ссылки.
by RamsterZ. I broke this animations but if you want to import orginal , buy this pack , export choosed animations to fbx and reimport to the project.

This update is fairly modest but adds some new features and improves some other systems.

Для просмотра содержимого вам необходимо авторизоваться.
 
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Update v2.2 UE 5.0
Unfortunately, this version of the project is not yet stable for UE5. It seems to me that many bugs are due to the current version of UE5. There are many problems with physics (e.g. backpack, physic constrain, physic cable). I managed to fix only some physic constraint components (You need to constantly supply a small force to the component, because when the object is stationary, the physics is broken). There is no PowerIK plugin in this version, but if someone has a UE5 version it should work normally). I also made few changes, such as:

1) Minor Climbing System Update (CMC component):

- A new left / right movement method has been introduced. Basic is based on the sequence and animation dependent of time. The second method is based on position interpolation. In the component details panel, and the 'config' tab, there is a parameter where you can select the movement method.

- Faster jumping between actors. The next ledge is computed moments before the jump sequence is complete, allowing you to move faster between them. This option can also be turned off.

- generally fixing some errors that were not only caused by changing the engine to a newer one.

2) Some extra sound effects.

3) New IK System (Using Control Rig). Currently not used, this is an experimental option.

Currently, this version does not have the grenade system that was implemented in version 4.26. The reason was that this system was causing the program to crash, and I couldn't figure out how to fix it otherwise. Therefore, there are elements of this system in the design, but they are not usable.

The animation system is also an important change. UE5 prefers to use the 'Linked Graph' option, so most of the 'Overlay Layer' system has been moved to the new animation plan. Unfortunately, this solution offers many advantages and disadvantages. One of them is the limited access to 'Anim Montages Slot'.
In this version, not all animations will be included in the project. Animations like Stealth Finishers come from the UE4 marketplace -
Пожалуйста, авторизуйтесь для просмотра ссылки.
In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process in a separate material). Without these animations, the project will run normally.
Additionally, you need the 'Power IK' plugin, which is currently free on the marketplace -
Пожалуйста, авторизуйтесь для просмотра ссылки.
It needs to be installed on the 4.26 engine.
How to reimport animations form Stealth Finishers Pack to project:
Edit: From this version, please do not edit the animation curves, now you only need to replace the damaged animations with the original ones.
Edit (Ver 2.2): I used other animations from anim pack from marketplace -
Пожалуйста, авторизуйтесь для просмотра ссылки.
by RamsterZ. I broke this animations but if you want to import orginal , buy this pack , export choosed animations to fbx and reimport to the project.

This update is fairly modest but adds some new features and improves some other systems.

Для просмотра содержимого вам необходимо авторизоваться.
 
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Если есть, то можно пожалуйста добавить версию 2.3 или выше, очень хочется поковыряться, а patreon оплатить не могу.
 
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Если есть, то можно пожалуйста добавить версию 2.3 или выше, очень хочется поковыряться, а patreon оплатить не могу.
 
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А есть у кого нибудь v 3.0? Вчера анонсировали.
 
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